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Use SDL_opengl.h
That already contains an up to date glext.h.
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5919
neo/renderer/glext.h
5919
neo/renderer/glext.h
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@ -32,45 +32,7 @@ If you have questions concerning this license or the applicable additional terms
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#ifndef __QGL_H__
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#define __QGL_H__
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#if defined( _WIN32 )
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#include <GL/gl.h>
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#elif defined( MACOS_X )
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// magic flag to keep tiger gl.h from loading glext.h
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#define GL_GLEXT_LEGACY
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#include <OpenGL/gl.h>
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#elif defined( __unix__ )
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// using our local glext.h
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// http://oss.sgi.com/projects/ogl-sample/ABI/
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#define GL_GLEXT_LEGACY
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#define GLX_GLXEXT_LEGACY
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#include <GL/gl.h>
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#include <GL/glx.h>
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#else
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#include <gl.h>
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef WINAPI
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#define WINAPI
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#endif
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// only use local glext.h if we are not using the system one already
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// http://oss.sgi.com/projects/ogl-sample/ABI/
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#ifndef GL_GLEXT_VERSION
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#include "glext.h"
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#endif
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#include <SDL_opengl.h>
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typedef void (*GLExtension_t)(void);
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