diff --git a/Changelog.md b/Changelog.md index b362a9e6..91d35ff1 100644 --- a/Changelog.md +++ b/Changelog.md @@ -32,6 +32,11 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num (can be bound to different actions than their left counterparts) - Added `in_grabKeyboard` CVar to make sure dhewm3 gets *all* keyboard input Prevents the Windows-key or Alt-Tab or whatever from taking focus from the game + - Added `in_ignoreConsoleKey` - if set to `1`, the console is only opened with + Shift+Esc, and the "console key" (that key between Esc, 1 and Tab) can be freely + bound to an action (and its char can be typed in the console without closing it). + - Added (SDL2-only) "auto" option for `in_kbd`: When not disabling the console key, + dhewm3 will try to automatically detect it if `in_kbd` is set to "auto" (now default) * `s_alReverbGain` CVar to reduce EFX reverb effect intensity (#365) * Pause (looped) sounds when entering menu (#330) * Fixes for looped sounds (#390)