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Mention console-key related changes in Changelog.md
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@ -32,6 +32,11 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
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(can be bound to different actions than their left counterparts)
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- Added `in_grabKeyboard` CVar to make sure dhewm3 gets *all* keyboard input
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Prevents the Windows-key or Alt-Tab or whatever from taking focus from the game
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- Added `in_ignoreConsoleKey` - if set to `1`, the console is only opened with
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Shift+Esc, and the "console key" (that key between Esc, 1 and Tab) can be freely
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bound to an action (and its char can be typed in the console without closing it).
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- Added (SDL2-only) "auto" option for `in_kbd`: When not disabling the console key,
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dhewm3 will try to automatically detect it if `in_kbd` is set to "auto" (now default)
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* `s_alReverbGain` CVar to reduce EFX reverb effect intensity (#365)
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* Pause (looped) sounds when entering menu (#330)
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* Fixes for looped sounds (#390)
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