Get rid of dead code in the OSX backend

Not used by anything.
This commit is contained in:
dhewg 2011-12-31 15:31:49 +01:00
parent 42841c2435
commit cab89769b4
10 changed files with 0 additions and 483 deletions

View file

@ -634,13 +634,10 @@ if (APPLE)
sys/posix/posix_input.cpp sys/posix/posix_input.cpp
sys/osx/PickMonitor.cpp sys/osx/PickMonitor.cpp
sys/osx/PreferencesDialog.cpp sys/osx/PreferencesDialog.cpp
sys/osx/macosx_guids.cpp
sys/osx/DOOMController.mm sys/osx/DOOMController.mm
sys/osx/macosx_event.mm sys/osx/macosx_event.mm
sys/osx/macosx_glimp.mm sys/osx/macosx_glimp.mm
sys/osx/macosx_misc.mm sys/osx/macosx_misc.mm
# sys/osx/macosx_utils.mm
# sys/osx/macosx_sys.mm
) )
elseif (WIN32) elseif (WIN32)
set(src_sys_base set(src_sys_base

View file

@ -44,7 +44,6 @@ If you have questions concerning this license or the applicable additional terms
#import "idlib/Str.h" #import "idlib/Str.h"
#import "framework/Licensee.h" #import "framework/Licensee.h"
#import "framework/Common.h" #import "framework/Common.h"
#import "sys/osx/macosx_common.h"
#import "sys/osx/macosx_local.h" #import "sys/osx/macosx_local.h"
#import "sys/osx/macosx_sys.h" #import "sys/osx/macosx_sys.h"
@ -136,12 +135,10 @@ FPU_EXCEPTION_DIVIDE_BY_ZERO | \
} }
extern void CL_Quit_f(void); extern void CL_Quit_f(void);
//extern void SetProgramPath(const char *path);
- (IBAction)requestTerminate:(id)sender; - (IBAction)requestTerminate:(id)sender;
{ {
//osxQuit();
common->Quit(); common->Quit();
} }
@ -333,11 +330,6 @@ extern void CL_Quit_f(void);
[NSApp activateIgnoringOtherApps:YES]; [NSApp activateIgnoringOtherApps:YES];
while (1) { while (1) {
#ifdef OMNI_TIMER
OTPeriodicTimerReset();
OTNodeStart(RootNode);
#endif
// maintain exceptions in case system calls are turning them off (is that needed) // maintain exceptions in case system calls are turning them off (is that needed)
//Sys_FPU_EnableExceptions( TEST_FPU_EXCEPTIONS ); //Sys_FPU_EnableExceptions( TEST_FPU_EXCEPTIONS );
@ -346,9 +338,6 @@ extern void CL_Quit_f(void);
// We should think about doing this less frequently than every frame // We should think about doing this less frequently than every frame
[pool release]; [pool release];
pool = [[NSAutoreleasePool alloc] init]; pool = [[NSAutoreleasePool alloc] init];
#ifdef OMNI_TIMER
OTNodeStop(RootNode);
#endif
} }
[pool release]; [pool release];

View file

@ -1,2 +0,0 @@
const char *macosx_scanForLibraryDirectory(void);

View file

@ -455,13 +455,6 @@ GLimp_Init
Don't return unless OpenGL has been properly initialized Don't return unless OpenGL has been properly initialized
=================== ===================
*/ */
#ifdef OMNI_TIMER
static void GLImp_Dump_Stamp_List_f(void) {
OTStampListDumpToFile(glThreadStampList, "/tmp/gl_stamps");
}
#endif
bool GLimp_Init( glimpParms_t parms ) { bool GLimp_Init( glimpParms_t parms ) {
char *buf; char *buf;
@ -1227,11 +1220,6 @@ GLExtension_t GLimp_ExtensionPointer(const char *name) {
return (GLExtension_t)(NSAddressOfSymbol(symbol)); return (GLExtension_t)(NSAddressOfSymbol(symbol));
} }
void * wglGetProcAddress(const char *name) {
return (void *)GLimp_ExtensionPointer( name );
}
/* /*
** GLW_InitExtensions ** GLW_InitExtensions
*/ */

View file

@ -1,5 +0,0 @@
#include "sys/platform.h"
#define INITGUID
#include "sound/snd_local.h"

View file

@ -3,8 +3,6 @@
#include "sys/sys_public.h" #include "sys/sys_public.h"
void OutputDebugString( const char *text );
// input // input
void Sys_InitInput( void ); void Sys_InitInput( void );
void Sys_ShutdownInput( void ); void Sys_ShutdownInput( void );
@ -15,8 +13,4 @@ void IN_ActivateMouse( void);
void IN_Activate (bool active); void IN_Activate (bool active);
void IN_Frame (void); void IN_Frame (void);
void * wglGetProcAddress(const char *name);
void Sleep( const int time );
void Sys_UpdateWindowMouseInputRect( void ); void Sys_UpdateWindowMouseInputRect( void );

View file

@ -6,20 +6,11 @@
#import <ApplicationServices/ApplicationServices.h> #import <ApplicationServices/ApplicationServices.h>
#import <OpenGL/CGLTypes.h> #import <OpenGL/CGLTypes.h>
// sys
const char *macosx_scanForLibraryDirectory(void);
// In macosx_input.m // In macosx_input.m
void Sys_InitInput(void);
void Sys_ShutdownInput(void);
CGDirectDisplayID Sys_DisplayToUse(void); CGDirectDisplayID Sys_DisplayToUse(void);
//extern void osxQuit();
void SetProgramPath(char *path); void SetProgramPath(char *path);
void Sys_SetMouseInputRect(CGRect newRect); void Sys_SetMouseInputRect(CGRect newRect);
void Sys_AnnoyingBanner();
// In macosx_glimp.m // In macosx_glimp.m
bool Sys_Hide(); bool Sys_Hide();
bool Sys_Unhide(); bool Sys_Unhide();

View file

@ -1,254 +0,0 @@
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
// -*- mode: objc -*-
#import <AppKit/AppKit.h>
#import <sys/types.h>
#import <sys/param.h>
#import <sys/mount.h>
#import <sys/wait.h>
#import <unistd.h>
#import <dlfcn.h>
#import "sys/platform.h"
#import "sys/osx/macosx_common.h"
#import "sys/osx/macosx_local.h"
#import "sys/osx/macosx_sys.h"
#ifdef OMNI_TIMER
#import "sys/osx/macosx_timers.h"
#endif
void Sys_Init (void);
char *Sys_GetCurrentUser( void );
void Sys_Error( const char *error, ...);
void Sys_Quit (void);
char *Sys_GetClipboardData( void ); // note that this isn't journaled...
void Sys_Print( const char *msg );
//===========================================================================
int main(int argc, char *argv[]) {
return NSApplicationMain(argc, (const char **)argv);
}
//===========================================================================
void EditorPrintConsole( const char *test ) {
}
/*
=================
Sys_UnloadDll
=================
*/
void Sys_UnloadDll( void *dllHandle ) {
}
/*
=================
Sys_LoadDll
Used to load a development dll instead of a virtual machine
=================
*/
extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
void *Sys_LoadDll( const char *name, int (**entryPoint)(int, ...),
int (*systemcalls)(int, ...) )
{
return NULL;
}
//===========================================================================
char *Sys_GetClipboardData(void) // FIXME
{
NSPasteboard *pasteboard;
NSArray *pasteboardTypes;
pasteboard = [NSPasteboard generalPasteboard];
pasteboardTypes = [pasteboard types];
if ([pasteboardTypes containsObject:NSStringPboardType]) {
NSString *clipboardString;
clipboardString = [pasteboard stringForType:NSStringPboardType];
if (clipboardString && [clipboardString length] > 0) {
return strdup([clipboardString cString]);
}
}
return NULL;
}
//===========================================================================
void Sys_BeginProfiling(void)
{
}
void Sys_EndProfiling(void)
{
}
//===========================================================================
/*
================
Sys_Init
The cvar and file system has been setup, so configurations are loaded
================
*/
void Sys_Init(void)
{
// Sys_InitNetwork();
Sys_InitInput();
}
/*
=================
Sys_Shutdown
=================
*/
void Sys_Shutdown(void)
{
common->Printf( "----- Sys_Shutdown -----\n" );
Sys_EndProfiling();
Sys_ShutdownInput();
common->Printf( "------------------------\n" );
}
void Sys_Error(const char *error, ...)
{
va_list argptr;
NSString *formattedString;
Sys_Shutdown();
va_start(argptr,error);
formattedString = [[NSString alloc] initWithFormat:[NSString stringWithCString:error] arguments:argptr];
va_end(argptr);
NSLog(@"Sys_Error: %@", formattedString);
NSRunAlertPanel(@"DOOM Error", formattedString, nil, nil, nil);
Sys_Quit();
}
void Sys_Quit(void)
{
Sys_Shutdown();
[NSApp terminate:nil];
}
/*
================
Sys_Print
This is called for all console output, even if the game is running
full screen and the dedicated console window is hidden.
================
*/
char *ansiColors[8] =
{ "\033[30m" , /* ANSI Black */
"\033[31m" , /* ANSI Red */
"\033[32m" , /* ANSI Green */
"\033[33m" , /* ANSI Yellow */
"\033[34m" , /* ANSI Blue */
"\033[36m" , /* ANSI Cyan */
"\033[35m" , /* ANSI Magenta */
"\033[37m" }; /* ANSI White */
void Sys_Print(const char *text)
{
#if 0
/* Okay, this is a stupid hack, but what the hell, I was bored. ;) */
char *scan = text;
char code;
int index;
/* Make sure terminal mode is reset at the start of the line... */
fputs("\033[0m", stdout);
while(*scan) {
/* See if we have a color control code. If so, snarf the character,
print what we have so far, print the ANSI Terminal color code,
skip over the color control code and continue */
if(Q_IsColorString(scan)) {
index = ColorIndex(scan[1]);
/* Flush current message */
if(scan != text) {
fwrite(text, scan - text, 1, stdout);
}
/* Write ANSI color code */
fputs(ansiColors[index], stdout);
/* Reset search */
text = scan+2;
scan = text;
continue;
}
scan++;
}
/* Flush whatever's left */
fputs(text, stdout);
/* Make sure terminal mode is reset at the end of the line too... */
fputs("\033[0m", stdout);
#else
fputs(text, stdout);
#endif
}
void OutputDebugString( const char *text ) {
Sys_Print( text );
}
void Sys_OutputDebugString( const char *text ) {
OutputDebugString( text );
}
/*
================
Sys_CheckCD
Return true if the proper CD is in the drive
================
*/
bool Sys_CheckCD( void ) {
return macosx_scanForLibraryDirectory() != NULL;
}

View file

@ -1,17 +0,0 @@
#ifdef OMNI_TIMER
#import <OmniTimer/OTTimerNode.h>
extern OTTimerNode *RootNode;
extern OTTimerNode *FrameNode;
extern OTTimerNode *UpdateScreenNode;
extern OTTimerNode *SurfaceMeshNode;
extern OTTimerNode *LerpMeshVertexesNode;
extern OTTimerNode *LerpMeshVertexesNode1;
extern OTTimerNode *LerpMeshVertexesNode2;
extern OTTimerNode *VectorArrayNormalizeNode;
extern void InitializeTimers();
extern void PrintTimers();
#endif // OMNI_TIMER

View file

@ -1,164 +0,0 @@
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
// -*- mode: objc -*-
#import <Foundation/Foundation.h>
#import <mach/mach.h>
#import <mach/vm_map.h>
#import "sys/platform.h"
#import "sys/osx/macosx_local.h"
#import "sys/osx/macosx_sys.h"
//extern "C" void *vm_allocate(unsigned, unsigned*, unsigned, int);
//extern "C" void vm_deallocate(unsigned, unsigned*, unsigned);
const char *macosx_scanForLibraryDirectory(void)
{
return "/Library/DOOM";
}
// EEEK!
static long size_save;
void *osxAllocateMemoryNV(long size, float readFrequency, float writeFrequency, float priority)
{
kern_return_t kr;
vm_address_t buffer;
kr = vm_allocate(mach_task_self(),
(vm_address_t *)&buffer,
size,
VM_FLAGS_ANYWHERE);
if(kr == 0) {
size_save = size;
return buffer;
}
else
{
size_save = 0;
return NULL;
}
}
void osxFreeMemoryNV(void *pointer)
{
if(size_save) {
vm_deallocate(mach_task_self(),
(vm_address_t)pointer,
size_save);
size_save = 0;
}
}
void *osxAllocateMemory(long size)
{
kern_return_t kr;
vm_address_t buffer;
size += sizeof( int );
kr = vm_allocate(mach_task_self(),
(vm_address_t *)&buffer,
size,
VM_FLAGS_ANYWHERE);
if(kr == 0) {
int *ptr = buffer;
*ptr = size;
ptr = ptr + 1;
return ptr;
}
else
{
return NULL;
}
}
void osxFreeMemory(void *pointer)
{
int size;
int *ptr = pointer;
ptr = ptr - 1;
size = *ptr;
vm_deallocate(mach_task_self(), (vm_address_t)ptr, size);
}
static inline void __eieio(void)
{
__asm__ ("eieio");
}
static inline void __sync(void)
{
__asm__ ("sync");
}
static inline void __isync(void)
{
__asm__ ("isync");
}
static inline void __dcbf(void *base, unsigned long offset)
{
__asm__ ("dcbf %0, %1"
:
: "r" (base), "r" (offset)
: "r0");
}
static inline void __dcbst(void *base, unsigned long offset)
{
__asm__ ("dcbst %0, %1"
:
: "r" (base), "r" (offset)
: "r0");
}
static inline void __dcbz(void *base, unsigned long offset)
{
__asm__ ("dcbz %0, %1"
:
: "r" (base), "r" (offset)
: "r0");
}
void Sys_FlushCacheMemory( void *base, int bytes ) {
unsigned long i;
for(i = 0; i < bytes; i+= 32) {
__dcbf(base,i);
}
__sync();
__isync();
__dcbf(base, i);
__sync();
__isync();
*(volatile unsigned long *)(base + i);
__isync();
}