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Use TGA in specific places
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parent
df4e8405b0
commit
c86cb9a982
4 changed files with 12 additions and 8 deletions
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@ -2666,7 +2666,7 @@ void idSessionLocal::Frame() {
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// skipped frames so write them out
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int c = aviDemoFrameCount - aviTicStart;
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while ( c-- ) {
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renderSystem->TakeScreenshot( com_aviDemoWidth.GetInteger(), com_aviDemoHeight.GetInteger(), name, com_aviDemoSamples.GetInteger(), NULL );
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renderSystem->TakeScreenshot( com_aviDemoWidth.GetInteger(), com_aviDemoHeight.GetInteger(), name, com_aviDemoSamples.GetInteger(), NULL, 0 );
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name = va("demos/%s/%s_%05i.tga", aviDemoShortName.c_str(), aviDemoShortName.c_str(), ++aviTicStart );
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}
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}
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@ -2676,7 +2676,7 @@ void idSessionLocal::Frame() {
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console->ClearNotifyLines();
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// this will call Draw, possibly multiple times if com_aviDemoSamples is > 1
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renderSystem->TakeScreenshot( com_aviDemoWidth.GetInteger(), com_aviDemoHeight.GetInteger(), name, com_aviDemoSamples.GetInteger(), NULL );
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renderSystem->TakeScreenshot( com_aviDemoWidth.GetInteger(), com_aviDemoHeight.GetInteger(), name, com_aviDemoSamples.GetInteger(), NULL, 0 );
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}
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// at startup, we may be backwards
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@ -229,7 +229,7 @@ public:
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// This will perform swapbuffers, so it is NOT an approppriate way to
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// generate image files that happen during gameplay, as for savegame
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// markers. Use WriteRender() instead.
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virtual void TakeScreenshot( int width, int height, const char *fileName, int samples, struct renderView_s *ref ) = 0;
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virtual void TakeScreenshot( int width, int height, const char *fileName, int samples, struct renderView_s *ref, int overrideFormat = -1 ) = 0;
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// the render output can be cropped down to a subset of the real screen, as
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// for save-game reviews and split-screen multiplayer. Users of the renderer
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@ -1279,7 +1279,7 @@ Downsample is the number of steps to mipmap the image before saving it
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If ref == NULL, session->updateScreen will be used
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==================
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*/
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void idRenderSystemLocal::TakeScreenshot( int width, int height, const char *fileName, int blends, renderView_t *ref ) {
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void idRenderSystemLocal::TakeScreenshot( int width, int height, const char *fileName, int blends, renderView_t *ref, int overrideFormat ) {
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byte *buffer, *flippedBuffer;
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int i, j, k;
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@ -1334,8 +1334,12 @@ void idRenderSystemLocal::TakeScreenshot( int width, int height, const char *fil
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f = fileSystem->OpenFileWrite( fileName );
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}
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switch (cvarSystem->GetCVarInteger( "r_screenshotFormat" ))
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{
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// If no specific format is requested, default to using the CVar value.
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if (overrideFormat == -1) {
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overrideFormat = cvarSystem->GetCVarInteger( "r_screenshotFormat" );
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}
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switch (overrideFormat) {
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default:
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stbi_write_tga_to_func( WriteScreenshot, f, width, height, 3, flippedBuffer );
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break;
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@ -1609,7 +1613,7 @@ void R_EnvShot_f( const idCmdArgs &args ) {
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ref.height = glConfig.vidHeight;
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ref.viewaxis = axis[i];
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sprintf( fullname, "env/%s%s", baseName, extensions[i] );
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tr.TakeScreenshot( size, size, fullname, blends, &ref );
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tr.TakeScreenshot( size, size, fullname, blends, &ref, 0 );
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}
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common->Printf( "Wrote %s, etc\n", fullname.c_str() );
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@ -721,7 +721,7 @@ public:
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virtual void DrawDemoPics();
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virtual void BeginFrame( int windowWidth, int windowHeight );
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virtual void EndFrame( int *frontEndMsec, int *backEndMsec );
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virtual void TakeScreenshot( int width, int height, const char *fileName, int downSample, renderView_t *ref );
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virtual void TakeScreenshot( int width, int height, const char *fileName, int downSample, renderView_t *ref, int overrideFormat = -1 );
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virtual void CropRenderSize( int width, int height, bool makePowerOfTwo = false, bool forceDimensions = false );
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virtual void CaptureRenderToImage( const char *imageName );
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virtual void CaptureRenderToFile( const char *fileName, bool fixAlpha );
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