diff --git a/neo/d3xp/physics/Physics_Player.cpp b/neo/d3xp/physics/Physics_Player.cpp index 1c80ceb0..82ac8121 100644 --- a/neo/d3xp/physics/Physics_Player.cpp +++ b/neo/d3xp/physics/Physics_Player.cpp @@ -1637,7 +1637,7 @@ void idPhysics_Player::Restore( idRestoreGame *savefile ) { * Resetting the axis to mat3_identity when restoring a savegame works around that issue * and makes sure players can go on playing if their savegame was "corrupted" by saving * while idPush was active. See https://github.com/dhewm/dhewm3/issues/328 for more details */ - if ( clipModel != nullptr ) { + if ( clipModel != NULL ) { clipModel->SetPosition( clipModel->GetOrigin(), mat3_identity ); } } diff --git a/neo/framework/Licensee.h b/neo/framework/Licensee.h index d157a848..c1594e34 100644 --- a/neo/framework/Licensee.h +++ b/neo/framework/Licensee.h @@ -41,12 +41,12 @@ If you have questions concerning this license or the applicable additional terms #define GAME_NAME "dhewm 3" // appears on window titles and errors #endif -#define ENGINE_VERSION "dhewm3 1.5.1rc3" // printed in console +#define ENGINE_VERSION "dhewm3 1.5.1" // printed in console #ifdef ID_REPRODUCIBLE_BUILD // for reproducible builds we hardcode values that would otherwise come from __DATE__ and __TIME__ // NOTE: remember to update esp. the date for (pre-) releases and RCs and the like - #define ID__DATE__ "Feb 21 2021" + #define ID__DATE__ "Mar 13 2021" #define ID__TIME__ "13:37:42" #else // not reproducible build, use __DATE__ and __TIME__ macros diff --git a/neo/game/physics/Physics_Player.cpp b/neo/game/physics/Physics_Player.cpp index 1c80ceb0..82ac8121 100644 --- a/neo/game/physics/Physics_Player.cpp +++ b/neo/game/physics/Physics_Player.cpp @@ -1637,7 +1637,7 @@ void idPhysics_Player::Restore( idRestoreGame *savefile ) { * Resetting the axis to mat3_identity when restoring a savegame works around that issue * and makes sure players can go on playing if their savegame was "corrupted" by saving * while idPush was active. See https://github.com/dhewm/dhewm3/issues/328 for more details */ - if ( clipModel != nullptr ) { + if ( clipModel != NULL ) { clipModel->SetPosition( clipModel->GetOrigin(), mat3_identity ); } }