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Add idGameEditBase base class for idGameEdit
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1 changed files with 8 additions and 2 deletions
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@ -239,8 +239,14 @@ class idProgram;
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class idInterpreter;
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typedef struct prstack_s prstack_t;
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// FIXME: this interface needs to be reworked but it properly separates code for the time being
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class idGameEdit {
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class idGameEditBase {
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public:
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virtual ~idGameEditBase( void ) {}
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};
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class idGameEdit : public idGameEditBase {
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public:
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virtual ~idGameEdit( void ) {}
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