From b26fabfa8f467fe590380103b57e08335e7ccf9e Mon Sep 17 00:00:00 2001 From: Tobias Frost Date: Sat, 20 Oct 2018 09:49:03 +0200 Subject: [PATCH] Revise patch after comments --- neo/d3xp/gamesys/Class.h | 2 +- neo/game/gamesys/Class.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/neo/d3xp/gamesys/Class.h b/neo/d3xp/gamesys/Class.h index 99040feb..f017ab35 100644 --- a/neo/d3xp/gamesys/Class.h +++ b/neo/d3xp/gamesys/Class.h @@ -163,7 +163,7 @@ on abstract classes only. ( idEventFunc * )nameofclass::eventCallbacks, nameofclass::CreateInstance, ( void ( idClass::* )( void ) )&nameofclass::Spawn, \ ( void ( idClass::* )( idSaveGame * ) const )&nameofclass::Save, ( void ( idClass::* )( idRestoreGame * ) )&nameofclass::Restore ); \ idClass *nameofclass::CreateInstance( void ) { \ - gameLocal.Error( "Cannot instanciate abstract class %s.", #nameofclass ); \ + gameLocal.Error( "Cannot instantiate abstract class %s.", #nameofclass ); \ return NULL; \ } \ idTypeInfo *nameofclass::GetType( void ) const { \ diff --git a/neo/game/gamesys/Class.h b/neo/game/gamesys/Class.h index 99040feb..f017ab35 100644 --- a/neo/game/gamesys/Class.h +++ b/neo/game/gamesys/Class.h @@ -163,7 +163,7 @@ on abstract classes only. ( idEventFunc * )nameofclass::eventCallbacks, nameofclass::CreateInstance, ( void ( idClass::* )( void ) )&nameofclass::Spawn, \ ( void ( idClass::* )( idSaveGame * ) const )&nameofclass::Save, ( void ( idClass::* )( idRestoreGame * ) )&nameofclass::Restore ); \ idClass *nameofclass::CreateInstance( void ) { \ - gameLocal.Error( "Cannot instanciate abstract class %s.", #nameofclass ); \ + gameLocal.Error( "Cannot instantiate abstract class %s.", #nameofclass ); \ return NULL; \ } \ idTypeInfo *nameofclass::GetType( void ) const { \