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Fix building without imgui
If neo/libs/imgui is removed, the build fails, even when IMGUI is set to "Off". Moving the include inside the IMGUI_DISABLE guard makes the building OK. Reproducer: rm -r neo/libs/imgui mkdir build cd build cmake -DIMGUI=Off ../neo/ make Error: [ 17%] Building CXX object CMakeFiles/dhewm3.dir/framework/Common.cpp.o /usr/lib/ccache/c++ -DD3_ARCH=\"x86_64\" -DD3_HAVE_LIBBACKTRACE -DD3_OSTYPE=\"linux\" -DD3_SIZEOFPTR=8 -DID_REPRODUCIBLE_BUILD -DIMGUI_DISABLE -D__DOOM_DLL__ -I/usr/include/AL -I/usr/include/SDL2 -I/home/tobi/workspace/deb/packages/games-team/dhewm3/dhewm3/obj-x86_64-linux-gnu -I/home/tobi/workspace/deb/packages/games-team/dhewm3/dhewm3/neo -I/home/tobi/workspace/deb/packages/games-team/dhewm3/dhewm3/neo/libs/imgui -g -O2 -ffile-prefix-map=/home/tobi/workspace/deb/packages/games-team/dhewm3/dhewm3=. -fstack-protector-strong -fstack-clash-protection -Wformat -Werror=format-security -fcf-protection -Wdate-time -D_FORTIFY_SOURCE=2 -Woverloaded-virtual -Wno-class-memaccess -Wno-c++20-compat -pipe -Wall -fno-strict-aliasing -ffp-contract=off -fvisibility=hidden -Wno-sign-compare -Wno-switch -MD -MT CMakeFiles/dhewm3.dir/framework/Common.cpp.o -MF CMakeFiles/dhewm3.dir/framework/Common.cpp.o.d -o CMakeFiles/dhewm3.dir/framework/Common.cpp.o -c /home/tobi/workspace/deb/packages/games-team/dhewm3/dhewm3/neo/framework/Common.cpp In file included from /home/tobi/workspace/deb/packages/games-team/dhewm3/dhewm3/neo/framework/Common.cpp:53: /home/tobi/workspace/deb/packages/games-team/dhewm3/dhewm3/neo/sys/sys_imgui.h:6:10: fatal error: ../libs/imgui/imgui.h: No such file or directory 6 | #include "../libs/imgui/imgui.h" | ^~~~~~~~~~~~~~~~~~~~~~~
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1 changed files with 2 additions and 2 deletions
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@ -3,8 +3,6 @@
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#ifndef NEO_SYS_SYS_IMGUI_H_
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#define NEO_SYS_SYS_IMGUI_H_
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#include "../libs/imgui/imgui.h"
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namespace D3 {
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namespace ImGuiHooks {
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@ -17,6 +15,8 @@ enum D3ImGuiWindow {
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#ifndef IMGUI_DISABLE
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#include "../libs/imgui/imgui.h"
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extern ImGuiContext* imguiCtx; // this is only here so IsImguiEnabled() can use it inline
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inline bool IsImguiEnabled()
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