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Assertions in _alloca() and _alloca16() for too big stack allocations
not on Windows though, for some reason MSVC doesn't like my ugly hack to add an assert() to the _alloca16() macro :-/
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2 changed files with 3 additions and 3 deletions
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@ -1197,7 +1197,7 @@ void R_ListImages_f( const idCmdArgs &args ) {
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totalSize = 0;
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totalSize = 0;
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sortedImage_t *sortedArray = (sortedImage_t *)alloca( sizeof( sortedImage_t ) * globalImages->images.Num() );
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sortedImage_t *sortedArray = (sortedImage_t *)_alloca( sizeof( sortedImage_t ) * globalImages->images.Num() );
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for ( i = 0 ; i < globalImages->images.Num() ; i++ ) {
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for ( i = 0 ; i < globalImages->images.Num() ; i++ ) {
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image = globalImages->images[ i ];
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image = globalImages->images[ i ];
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@ -136,8 +136,8 @@ If you have questions concerning this license or the applicable additional terms
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// Unix
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// Unix
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#ifdef __unix__
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#ifdef __unix__
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#define _alloca alloca
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#define _alloca( x ) (({assert( (x)<600000 );}), alloca( (x) ))
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#define _alloca16( x ) ((void *)((((uintptr_t)alloca( (x)+15 )) + 15) & ~15))
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#define _alloca16( x ) (({assert( (x)<600000 );}),((void *)((((uintptr_t)alloca( (x)+15 )) + 15) & ~15)))
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#ifdef GAME_DLL
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#ifdef GAME_DLL
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#define ID_GAME_API __attribute__((visibility ("default")))
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#define ID_GAME_API __attribute__((visibility ("default")))
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