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Update Changelog, mention new settings menu in Readme
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Changelog.md
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Changelog.md
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@ -4,6 +4,30 @@ dhewm3 Changelog
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Note: Numbers starting with a "#" like #330 refer to the bugreport with that number
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at https://github.com/dhewm/dhewm3/issues/
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1.5.4 (WIP)
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------------------------------------------------------------------------
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* A brand new settings menu that uses [Dear ImGui](https://github.com/ocornut/imgui).
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Can be opened with `F10` (unless that key is bound already) or by entering `dhewm3Settings`
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in the console. It has lots of settings that the original options menu doesn't have and
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can be easily navigated with gamepad or keyboard (or the mouse, of course).
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It can also be opened while in the game, which then is paused (if Single Player) but still visible,
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so the effect of most graphics settings can be seen immediately.
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Needs SDL2 and C++11.
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* Replaced dependency on (external) zlib with integrated [miniz](https://github.com/richgel999/miniz)
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* HighDPI/Retina support
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* Allow inverted mouse look (horizontally, vertically or both) with `m_invertLook`
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* CVar to allow always run in single player (still drains stamina though!): `in_allowAlwaysRunInSP`
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* VSync can be enabled/disabled on the fly, without restarting the renderer (still with `r_swapInterval`
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or in the menu, of course; needs SDL2)
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* Allow enabling/disabling [HRTF](https://en.wikipedia.org/wiki/Head-related_transfer_function)
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with `s_alHRTF`
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* `s_alOutputLimiter`: Configure OpenAL's output-limiter which temporarily reduces the overall
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volume when too many too loud sounds play at once, to avoid issues like clipping
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* `s_scaleDownAndClamp`: Clamp and reduce volume of all sounds to prevent clipping or temporary
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downscaling by OpenAL's output limiter
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1.5.3 (2024-03-29)
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------------------------------------------------------------------------
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@ -200,7 +200,8 @@ This can be configured with the following CVars:
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- `in_kbd` allows you to set your keyboard layout so the console key works better. Mostly useful with SDL1.2
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- `in_tty` tab completion and history for input from the **terminal** (on Unix-likes, like Linux, macOS, BSD, ...)
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- `r_fullscreenDesktop` `0`: "real"/"exclusive" fullscreen mode, might switch screen resolution
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- `r_fullscreenDesktop` configures fullscreen windows (when `r_fullscreen` is `1`).
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`0`: "real"/"exclusive" fullscreen mode, might switch screen resolution
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`1`: "desktop" fullscreen mode, which keeps desktop resolution and is more like a borderless fullscreen window
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- `r_fillWindowAlphaChan` Make sure alpha channel of windows default framebuffer is completely opaque
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at the end of each frame. Needed at least when using Wayland.
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@ -35,6 +35,7 @@ Compared to the original _DOOM 3_, the changes of _dhewm 3_ worth mentioning are
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- Better support for widescreen (and arbitrary display resolutions)
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- A portable build system based on CMake
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- (Cross-)compilation with MinGW-w64
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- An advanced, mod-independent settings menu (opened with `F10` by default)
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See [Changelog.md](./Changelog.md) for a more complete changelog.
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@ -59,7 +60,7 @@ See https://dhewm3.org/#how-to-install for game data installation instructions.
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## Configuration
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See [Configuration.md](./Configuration.md) for dhewm3-specific configuration, especially for
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using gamepads.
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using gamepads or the new settings menu.
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## Compiling
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