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Use current type for BT_CLOSED enum
doesn't really make a difference code-wise, but removes one compiler warning.
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1 changed files with 2 additions and 2 deletions
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@ -159,7 +159,7 @@ void idSurface_SweptSpline::Tessellate( const int splineSubdivisions, const int
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// calculate the points and first derivatives for the swept spline
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totalTime = sweptSpline->GetTime( sweptSpline->GetNumValues() - 1 ) - sweptSpline->GetTime( 0 ) + sweptSpline->GetCloseTime();
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sweptSplineDiv = sweptSpline->GetBoundaryType() == idCurve_Spline<idVec3>::BT_CLOSED ? sweptSplineSubdivisions : sweptSplineSubdivisions - 1;
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sweptSplineDiv = sweptSpline->GetBoundaryType() == idCurve_Spline<idVec4>::BT_CLOSED ? sweptSplineSubdivisions : sweptSplineSubdivisions - 1;
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baseOffset = (splineSubdivisions-1) * sweptSplineSubdivisions;
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for ( i = 0; i < sweptSplineSubdivisions; i++ ) {
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t = totalTime * i / sweptSplineDiv;
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@ -172,7 +172,7 @@ void idSurface_SweptSpline::Tessellate( const int splineSubdivisions, const int
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// sweep the spline
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totalTime = spline->GetTime( spline->GetNumValues() - 1 ) - spline->GetTime( 0 ) + spline->GetCloseTime();
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splineDiv = spline->GetBoundaryType() == idCurve_Spline<idVec3>::BT_CLOSED ? splineSubdivisions : splineSubdivisions - 1;
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splineDiv = spline->GetBoundaryType() == idCurve_Spline<idVec4>::BT_CLOSED ? splineSubdivisions : splineSubdivisions - 1;
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splineMat.Identity();
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for ( i = 0; i < splineSubdivisions; i++ ) {
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t = totalTime * i / splineDiv;
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