Update version to 1.5.2rc1

.. and fix a link in the changelog
This commit is contained in:
Daniel Gibson 2022-05-16 05:47:28 +02:00
parent c22965bf58
commit a363ab4e31
2 changed files with 5 additions and 5 deletions

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@ -14,8 +14,8 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
Original Doom3 didn't have it (Quake4 did), but the Doom3 GPL source contained
most of it. *HarrievG* implemented the missing parts and we added some new
features. It can even be used over the network and while the client part
(the debugger GUI) is Windows-only, the server can even run on all supported
platforms, so you can even debug a game running on Linux or macOS, for example.
(the debugger GUI) is Windows-only, the server can run on all supported
platforms, so you can debug a game running on Linux or macOS, for example.
Relevant CVars for network debugging are:
`com_enableDebuggerServer` and `com_dbgClientAdr` and `com_dbgServerAdr`.
To debug the running game on the same PC, just enter `debugger` in the console.
@ -93,7 +93,7 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
and [The Lost Mission](https://www.moddb.com/mods/the-lost-mission).
See https://dhewm3.org/mods.html for more details.
* dhewm3 now supports the **Doom3 Demo** gamedata
- See [below](#using-the-doom3-demo-gamedata) for installation instructions
- See [here](https://dhewm3.org/#using-the-doom3-demo-gamedata) for installation instructions
- This is based on *Gabriel Cuvillier's* code for [D3Wasm](http://www.continuation-labs.com/projects/d3wasm/),
which ports dhewm3 to web browsers, thanks!
* Create the game window on the display the cursor is currently on (when using more than one display)

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@ -41,12 +41,12 @@ If you have questions concerning this license or the applicable additional terms
#define GAME_NAME "dhewm 3" // appears on window titles and errors
#endif
#define ENGINE_VERSION "dhewm3 1.5.2pre" // printed in console
#define ENGINE_VERSION "dhewm3 1.5.2rc1" // printed in console
#ifdef ID_REPRODUCIBLE_BUILD
// for reproducible builds we hardcode values that would otherwise come from __DATE__ and __TIME__
// NOTE: remember to update esp. the date for (pre-) releases and RCs and the like
#define ID__DATE__ "Apr 07 2021"
#define ID__DATE__ "Mai 16 2022"
#define ID__TIME__ "13:37:42"
#else // not reproducible build, use __DATE__ and __TIME__ macros