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Update version to 1.5.2rc1
.. and fix a link in the changelog
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2 changed files with 5 additions and 5 deletions
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@ -14,8 +14,8 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
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Original Doom3 didn't have it (Quake4 did), but the Doom3 GPL source contained
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most of it. *HarrievG* implemented the missing parts and we added some new
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features. It can even be used over the network and while the client part
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(the debugger GUI) is Windows-only, the server can even run on all supported
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platforms, so you can even debug a game running on Linux or macOS, for example.
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(the debugger GUI) is Windows-only, the server can run on all supported
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platforms, so you can debug a game running on Linux or macOS, for example.
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Relevant CVars for network debugging are:
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`com_enableDebuggerServer` and `com_dbgClientAdr` and `com_dbgServerAdr`.
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To debug the running game on the same PC, just enter `debugger` in the console.
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@ -93,7 +93,7 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
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and [The Lost Mission](https://www.moddb.com/mods/the-lost-mission).
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See https://dhewm3.org/mods.html for more details.
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* dhewm3 now supports the **Doom3 Demo** gamedata
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- See [below](#using-the-doom3-demo-gamedata) for installation instructions
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- See [here](https://dhewm3.org/#using-the-doom3-demo-gamedata) for installation instructions
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- This is based on *Gabriel Cuvillier's* code for [D3Wasm](http://www.continuation-labs.com/projects/d3wasm/),
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which ports dhewm3 to web browsers, thanks!
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* Create the game window on the display the cursor is currently on (when using more than one display)
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@ -41,12 +41,12 @@ If you have questions concerning this license or the applicable additional terms
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#define GAME_NAME "dhewm 3" // appears on window titles and errors
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#endif
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#define ENGINE_VERSION "dhewm3 1.5.2pre" // printed in console
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#define ENGINE_VERSION "dhewm3 1.5.2rc1" // printed in console
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#ifdef ID_REPRODUCIBLE_BUILD
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// for reproducible builds we hardcode values that would otherwise come from __DATE__ and __TIME__
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// NOTE: remember to update esp. the date for (pre-) releases and RCs and the like
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#define ID__DATE__ "Apr 07 2021"
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#define ID__DATE__ "Mai 16 2022"
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#define ID__TIME__ "13:37:42"
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#else // not reproducible build, use __DATE__ and __TIME__ macros
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