Don't use alpha bits for the GL config

Wayland actually uses this.
This commit is contained in:
dhewg 2012-07-28 12:51:02 +02:00
parent df81835de0
commit 9e15847083

View file

@ -126,7 +126,7 @@ bool GLimp_Init(glimpParms_t parms) {
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, channelcolorbits); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, channelcolorbits);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, channelcolorbits); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, channelcolorbits);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, channelcolorbits); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, channelcolorbits);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, channelcolorbits); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, tdepthbits); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, tdepthbits);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, tstencilbits); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, tstencilbits);