mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-23 12:53:09 +00:00
Fix -Wwrite-strings warnings
deprecated conversion from string constant to ‘char*’ Constify lots of "char *".
This commit is contained in:
parent
14329d47d8
commit
9d97eefb1a
28 changed files with 72 additions and 72 deletions
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@ -71,7 +71,7 @@ const char *idGameLocal::sufaceTypeNames[ MAX_SURFACE_TYPES ] = {
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#ifdef _D3XP
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// List of all defs used by the player that will stay on the fast timeline
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static char* fastEntityList[] = {
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static const char* fastEntityList[] = {
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"player_doommarine",
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"weapon_chainsaw",
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"weapon_fists",
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@ -772,7 +772,7 @@ void idItemTeam::Spawn( void ) {
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idItemTeam::LoadScript
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===============
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*/
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function_t * idItemTeam::LoadScript( char * script ) {
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function_t * idItemTeam::LoadScript( const char * script ) {
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function_t * function = NULL;
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idStr funcname = spawnArgs.GetString( script, "" );
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if ( funcname.Length() ) {
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@ -257,7 +257,7 @@ private:
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void Event_FlagCapture( void );
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void PrivateReturn( void );
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function_t * LoadScript( char * script );
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function_t * LoadScript( const char * script );
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void SpawnNugget( idVec3 pos );
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void UpdateGuis( void );
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@ -4230,7 +4230,7 @@ idMultiplayerGame::GetTeamFlag
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================
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*/
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void idMultiplayerGame::FindTeamFlags( void ) {
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char * flagDefs[2] =
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const char * flagDefs[2] =
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{
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"team_CTF_redflag",
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"team_CTF_blueflag"
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@ -446,7 +446,7 @@ argv(0) god
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==================
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*/
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void Cmd_God_f( const idCmdArgs &args ) {
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char *msg;
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const char *msg;
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idPlayer *player;
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player = gameLocal.GetLocalPlayer();
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@ -475,7 +475,7 @@ argv(0) notarget
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==================
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*/
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void Cmd_Notarget_f( const idCmdArgs &args ) {
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char *msg;
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const char *msg;
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idPlayer *player;
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player = gameLocal.GetLocalPlayer();
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@ -502,7 +502,7 @@ argv(0) noclip
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==================
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*/
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void Cmd_Noclip_f( const idCmdArgs &args ) {
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char *msg;
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const char *msg;
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idPlayer *player;
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player = gameLocal.GetLocalPlayer();
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@ -38,14 +38,14 @@ If you have questions concerning this license or the applicable additional terms
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#define TOP_PRIORITY 7
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bool idCompiler::punctuationValid[ 256 ];
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char *idCompiler::punctuation[] = {
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const char *idCompiler::punctuation[] = {
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"+=", "-=", "*=", "/=", "%=", "&=", "|=", "++", "--",
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"&&", "||", "<=", ">=", "==", "!=", "::", ";", ",",
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"~", "!", "*", "/", "%", "(", ")", "-", "+",
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"=", "[", "]", ".", "<", ">" , "&", "|", ":", NULL
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};
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opcode_t idCompiler::opcodes[] = {
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const opcode_t idCompiler::opcodes[] = {
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{ "<RETURN>", "RETURN", -1, false, &def_void, &def_void, &def_void },
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{ "++", "UINC_F", 1, true, &def_float, &def_void, &def_void },
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@ -207,7 +207,7 @@ idCompiler::idCompiler()
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================
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*/
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idCompiler::idCompiler() {
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char **ptr;
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const char **ptr;
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int id;
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// make sure we have the right # of opcodes in the table
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@ -630,8 +630,8 @@ Emits an opcode to push the variable onto the stack.
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============
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*/
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bool idCompiler::EmitPush( idVarDef *expression, const idTypeDef *funcArg ) {
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opcode_t *op;
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opcode_t *out;
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const opcode_t *op;
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const opcode_t *out;
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out = NULL;
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for( op = &opcodes[ OP_PUSH_F ]; op->name && !strcmp( op->name, "<PUSH>" ); op++ ) {
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@ -1166,7 +1166,7 @@ idVarDef *idCompiler::LookupDef( const char *name, const idVarDef *baseobj ) {
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idVarDef *field;
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etype_t type_b;
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etype_t type_c;
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opcode_t *op;
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const opcode_t *op;
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// check if we're accessing a field
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if ( baseobj && ( baseobj->Type() == ev_object ) ) {
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@ -1463,8 +1463,8 @@ idCompiler::GetExpression
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==============
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*/
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idVarDef *idCompiler::GetExpression( int priority ) {
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opcode_t *op;
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opcode_t *oldop;
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const opcode_t *op;
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const opcode_t *oldop;
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idVarDef *e;
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idVarDef *e2;
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const idVarDef *oldtype;
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@ -1677,7 +1677,7 @@ void idCompiler::ParseReturnStatement( void ) {
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idVarDef *e;
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etype_t type_a;
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etype_t type_b;
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opcode_t *op;
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const opcode_t *op;
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if ( CheckToken( ";" ) ) {
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if ( scope->TypeDef()->ReturnType()->Type() != ev_void ) {
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@ -31,8 +31,8 @@ If you have questions concerning this license or the applicable additional terms
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const char * const RESULT_STRING = "<RESULT>";
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typedef struct opcode_s {
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char *name;
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char *opname;
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const char *name;
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const char *opname;
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int priority;
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bool rightAssociative;
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idVarDef *type_a;
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@ -197,7 +197,7 @@ enum {
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class idCompiler {
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private:
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static bool punctuationValid[ 256 ];
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static char *punctuation[];
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static const char *punctuation[];
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idParser parser;
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idParser *parserPtr;
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@ -269,7 +269,7 @@ private:
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void ParseNamespace( idVarDef *newScope );
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public :
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static opcode_t opcodes[];
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static const opcode_t opcodes[];
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idCompiler();
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void CompileFile( const char *text, const char *filename, bool console );
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@ -425,7 +425,7 @@ idInterpreter::Error
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Aborts the currently executing function
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============
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*/
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void idInterpreter::Error( char *fmt, ... ) const {
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void idInterpreter::Error( const char *fmt, ... ) const {
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va_list argptr;
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char text[ 1024 ];
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@ -450,7 +450,7 @@ idInterpreter::Warning
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Prints file and line number information with warning.
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============
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*/
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void idInterpreter::Warning( char *fmt, ... ) const {
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void idInterpreter::Warning( const char *fmt, ... ) const {
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va_list argptr;
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char text[ 1024 ];
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@ -93,8 +93,8 @@ public:
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int CurrentLine( void ) const;
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const char *CurrentFile( void ) const;
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void Error( char *fmt, ... ) const id_attribute((format(printf,2,3)));
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void Warning( char *fmt, ... ) const id_attribute((format(printf,2,3)));
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void Error( const char *fmt, ... ) const id_attribute((format(printf,2,3)));
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void Warning( const char *fmt, ... ) const id_attribute((format(printf,2,3)));
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void DisplayInfo( void ) const;
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bool BeginMultiFrameEvent( idEntity *ent, const idEventDef *event );
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@ -1627,7 +1627,7 @@ idProgram::DisassembleStatement
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==============
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*/
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void idProgram::DisassembleStatement( idFile *file, int instructionPointer ) const {
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opcode_t *op;
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const opcode_t *op;
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const statement_t *statement;
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statement = &statements[ instructionPointer ];
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@ -30,9 +30,9 @@ If you have questions concerning this license or the applicable additional terms
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#pragma hdrstop
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typedef struct {
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char *name;
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const char *name;
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int keynum;
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char *strId; // localized string id
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const char *strId; // localized string id
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} keyname_t;
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// keys that can be set without a special name
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@ -43,7 +43,7 @@ const char* OSX_GetLocalizedString( const char* );
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#endif
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// names not in this list can either be lowercase ascii, or '0xnn' hex sequences
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keyname_t keynames[] =
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static const keyname_t keynames[] =
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{
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{"TAB", K_TAB, "#str_07018"},
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{"ENTER", K_ENTER, "#str_07019"},
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@ -199,7 +199,7 @@ idKey * keys = NULL;
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#ifdef ID_DOOM_LEGACY
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char * cheatCodes[] = {
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static const char * cheatCodes[] = {
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"iddqd", // Invincibility
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"idkfa", // All weapons, keys, ammo, and 200% armor
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"idfa", // Reset ammunition
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@ -233,7 +233,7 @@ idKeyInput::ArgCompletion_KeyName
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===================
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*/
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void idKeyInput::ArgCompletion_KeyName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
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keyname_t *kn;
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const keyname_t *kn;
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int i;
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for( i = 0; i < sizeof( unnamedkeys ) - 1; i++ ) {
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@ -289,7 +289,7 @@ to be configured even if they don't have defined names.
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===================
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*/
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int idKeyInput::StringToKeyNum( const char *str ) {
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keyname_t *kn;
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const keyname_t *kn;
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if ( !str || !str[0] ) {
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return -1;
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@ -342,7 +342,7 @@ given keynum.
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===================
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*/
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const char *idKeyInput::KeyNumToString( int keynum, bool localized ) {
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keyname_t *kn;
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const keyname_t *kn;
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static char tinystr[5];
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int i, j;
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@ -395,7 +395,7 @@ argv(0) god
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==================
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*/
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void Cmd_God_f( const idCmdArgs &args ) {
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char *msg;
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const char *msg;
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idPlayer *player;
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player = gameLocal.GetLocalPlayer();
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==================
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*/
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void Cmd_Notarget_f( const idCmdArgs &args ) {
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char *msg;
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const char *msg;
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idPlayer *player;
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player = gameLocal.GetLocalPlayer();
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@ -451,7 +451,7 @@ argv(0) noclip
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==================
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*/
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void Cmd_Noclip_f( const idCmdArgs &args ) {
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char *msg;
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const char *msg;
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idPlayer *player;
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player = gameLocal.GetLocalPlayer();
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@ -38,14 +38,14 @@ If you have questions concerning this license or the applicable additional terms
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#define TOP_PRIORITY 7
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bool idCompiler::punctuationValid[ 256 ];
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char *idCompiler::punctuation[] = {
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const char *idCompiler::punctuation[] = {
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"+=", "-=", "*=", "/=", "%=", "&=", "|=", "++", "--",
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"&&", "||", "<=", ">=", "==", "!=", "::", ";", ",",
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"~", "!", "*", "/", "%", "(", ")", "-", "+",
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"=", "[", "]", ".", "<", ">" , "&", "|", ":", NULL
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};
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opcode_t idCompiler::opcodes[] = {
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const opcode_t idCompiler::opcodes[] = {
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{ "<RETURN>", "RETURN", -1, false, &def_void, &def_void, &def_void },
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{ "++", "UINC_F", 1, true, &def_float, &def_void, &def_void },
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@ -207,7 +207,7 @@ idCompiler::idCompiler()
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================
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*/
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idCompiler::idCompiler() {
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char **ptr;
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const char **ptr;
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int id;
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// make sure we have the right # of opcodes in the table
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@ -630,8 +630,8 @@ Emits an opcode to push the variable onto the stack.
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============
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*/
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bool idCompiler::EmitPush( idVarDef *expression, const idTypeDef *funcArg ) {
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opcode_t *op;
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opcode_t *out;
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const opcode_t *op;
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const opcode_t *out;
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out = NULL;
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for( op = &opcodes[ OP_PUSH_F ]; op->name && !strcmp( op->name, "<PUSH>" ); op++ ) {
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@ -1166,7 +1166,7 @@ idVarDef *idCompiler::LookupDef( const char *name, const idVarDef *baseobj ) {
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idVarDef *field;
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etype_t type_b;
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etype_t type_c;
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opcode_t *op;
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const opcode_t *op;
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// check if we're accessing a field
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if ( baseobj && ( baseobj->Type() == ev_object ) ) {
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@ -1463,8 +1463,8 @@ idCompiler::GetExpression
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==============
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*/
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idVarDef *idCompiler::GetExpression( int priority ) {
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opcode_t *op;
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opcode_t *oldop;
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const opcode_t *op;
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const opcode_t *oldop;
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idVarDef *e;
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idVarDef *e2;
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const idVarDef *oldtype;
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@ -1677,7 +1677,7 @@ void idCompiler::ParseReturnStatement( void ) {
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idVarDef *e;
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etype_t type_a;
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etype_t type_b;
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opcode_t *op;
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const opcode_t *op;
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if ( CheckToken( ";" ) ) {
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if ( scope->TypeDef()->ReturnType()->Type() != ev_void ) {
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@ -31,8 +31,8 @@ If you have questions concerning this license or the applicable additional terms
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const char * const RESULT_STRING = "<RESULT>";
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typedef struct opcode_s {
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char *name;
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char *opname;
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const char *name;
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const char *opname;
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int priority;
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bool rightAssociative;
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idVarDef *type_a;
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@ -197,7 +197,7 @@ enum {
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class idCompiler {
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private:
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static bool punctuationValid[ 256 ];
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static char *punctuation[];
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static const char *punctuation[];
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idParser parser;
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idParser *parserPtr;
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@ -269,7 +269,7 @@ private:
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void ParseNamespace( idVarDef *newScope );
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public :
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static opcode_t opcodes[];
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static const opcode_t opcodes[];
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idCompiler();
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void CompileFile( const char *text, const char *filename, bool console );
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@ -425,7 +425,7 @@ idInterpreter::Error
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Aborts the currently executing function
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============
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*/
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void idInterpreter::Error( char *fmt, ... ) const {
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void idInterpreter::Error( const char *fmt, ... ) const {
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va_list argptr;
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char text[ 1024 ];
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@ -450,7 +450,7 @@ idInterpreter::Warning
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Prints file and line number information with warning.
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============
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*/
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void idInterpreter::Warning( char *fmt, ... ) const {
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void idInterpreter::Warning( const char *fmt, ... ) const {
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va_list argptr;
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char text[ 1024 ];
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@ -93,8 +93,8 @@ public:
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int CurrentLine( void ) const;
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const char *CurrentFile( void ) const;
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void Error( char *fmt, ... ) const id_attribute((format(printf,2,3)));
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void Warning( char *fmt, ... ) const id_attribute((format(printf,2,3)));
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void Error( const char *fmt, ... ) const id_attribute((format(printf,2,3)));
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void Warning( const char *fmt, ... ) const id_attribute((format(printf,2,3)));
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void DisplayInfo( void ) const;
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bool BeginMultiFrameEvent( idEntity *ent, const idEventDef *event );
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@ -1627,7 +1627,7 @@ idProgram::DisassembleStatement
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==============
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*/
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void idProgram::DisassembleStatement( idFile *file, int instructionPointer ) const {
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opcode_t *op;
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const opcode_t *op;
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const statement_t *statement;
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statement = &statements[ instructionPointer ];
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@ -32,7 +32,7 @@ If you have questions concerning this license or the applicable additional terms
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#define PUNCTABLE
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//longer punctuations first
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punctuation_t default_punctuations[] = {
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static const punctuation_t default_punctuations[] = {
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//binary operators
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{">>=",P_RSHIFT_ASSIGN},
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{"<<=",P_LSHIFT_ASSIGN},
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@ -774,7 +774,7 @@ idLexer::ReadPunctuation
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*/
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int idLexer::ReadPunctuation( idToken *token ) {
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int l, n, i;
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char *p;
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const char *p;
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const punctuation_t *punc;
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#ifdef PUNCTABLE
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@ -129,7 +129,7 @@ typedef enum {
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// punctuation
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typedef struct punctuation_s
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{
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char *p; // punctuation character(s)
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const char *p; // punctuation character(s)
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int n; // punctuation id
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} punctuation_t;
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@ -625,7 +625,7 @@ void idParser::AddBuiltinDefines( void ) {
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define_t *define;
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struct builtin
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{
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char *string;
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const char *string;
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int id;
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} builtin[] = {
|
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{ "__LINE__", BUILTIN_LINE },
|
||||
|
|
|
@ -312,7 +312,7 @@ TIME_TYPE time_in_millisec( void ) {
|
|||
PrintClocks
|
||||
============
|
||||
*/
|
||||
void PrintClocks( char *string, int dataCount, int clocks, int otherClocks = 0 ) {
|
||||
void PrintClocks( const char *string, int dataCount, int clocks, int otherClocks = 0 ) {
|
||||
int i;
|
||||
|
||||
idLib::common->Printf( string );
|
||||
|
|
|
@ -1084,11 +1084,11 @@ Loads six files with proper extensions
|
|||
*/
|
||||
bool R_LoadCubeImages( const char *imgName, cubeFiles_t extensions, byte *pics[6], int *outSize, ID_TIME_T *timestamp ) {
|
||||
int i, j;
|
||||
char *cameraSides[6] = { "_forward.tga", "_back.tga", "_left.tga", "_right.tga",
|
||||
const char *cameraSides[6] = { "_forward.tga", "_back.tga", "_left.tga", "_right.tga",
|
||||
"_up.tga", "_down.tga" };
|
||||
char *axisSides[6] = { "_px.tga", "_nx.tga", "_py.tga", "_ny.tga",
|
||||
const char *axisSides[6] = { "_px.tga", "_nx.tga", "_py.tga", "_ny.tga",
|
||||
"_pz.tga", "_nz.tga" };
|
||||
char **sides;
|
||||
const char **sides;
|
||||
char fullName[MAX_IMAGE_NAME];
|
||||
int width, height, size = 0;
|
||||
|
||||
|
|
|
@ -911,7 +911,7 @@ void R_QuadraticImage( idImage *image ) {
|
|||
|
||||
|
||||
typedef struct {
|
||||
char *name;
|
||||
const char *name;
|
||||
int minimize, maximize;
|
||||
} filterName_t;
|
||||
|
||||
|
@ -929,7 +929,7 @@ void idImageManager::ChangeTextureFilter( void ) {
|
|||
int i;
|
||||
idImage *glt;
|
||||
const char *string;
|
||||
static filterName_t textureFilters[] = {
|
||||
static const filterName_t textureFilters[] = {
|
||||
{"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
|
||||
{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR},
|
||||
{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
|
||||
|
|
|
@ -224,11 +224,11 @@ idImage *idMaterial::GetEditorImage( void ) const {
|
|||
|
||||
// info parms
|
||||
typedef struct {
|
||||
char *name;
|
||||
const char *name;
|
||||
int clearSolid, surfaceFlags, contents;
|
||||
} infoParm_t;
|
||||
|
||||
static infoParm_t infoParms[] = {
|
||||
static const infoParm_t infoParms[] = {
|
||||
// game relevant attributes
|
||||
{"solid", 0, 0, CONTENTS_SOLID }, // may need to override a clearSolid
|
||||
{"water", 1, 0, CONTENTS_WATER }, // used for water
|
||||
|
@ -2325,7 +2325,7 @@ bool idMaterial::Parse( const char *text, const int textLength ) {
|
|||
idMaterial::Print
|
||||
===================
|
||||
*/
|
||||
char *opNames[] = {
|
||||
static const char *opNames[] = {
|
||||
"OP_TYPE_ADD",
|
||||
"OP_TYPE_SUBTRACT",
|
||||
"OP_TYPE_MULTIPLY",
|
||||
|
|
|
@ -315,7 +315,7 @@ PFNGLDEPTHBOUNDSEXTPROC qglDepthBoundsEXT;
|
|||
R_CheckExtension
|
||||
=================
|
||||
*/
|
||||
bool R_CheckExtension( char *name ) {
|
||||
bool R_CheckExtension( const char *name ) {
|
||||
if ( !strstr( glConfig.extensions_string, name ) ) {
|
||||
common->Printf( "X..%s not found\n", name );
|
||||
return false;
|
||||
|
@ -1462,7 +1462,7 @@ void R_EnvShot_f( const idCmdArgs &args ) {
|
|||
renderView_t ref;
|
||||
viewDef_t primary;
|
||||
int blends;
|
||||
char *extensions[6] = { "_px.tga", "_nx.tga", "_py.tga", "_ny.tga",
|
||||
const char *extensions[6] = { "_px.tga", "_nx.tga", "_py.tga", "_ny.tga",
|
||||
"_pz.tga", "_nz.tga" };
|
||||
int size;
|
||||
|
||||
|
@ -1602,7 +1602,7 @@ void R_MakeAmbientMap_f( const idCmdArgs &args ) {
|
|||
renderView_t ref;
|
||||
viewDef_t primary;
|
||||
int downSample;
|
||||
char *extensions[6] = { "_px.tga", "_nx.tga", "_py.tga", "_ny.tga",
|
||||
const char *extensions[6] = { "_px.tga", "_nx.tga", "_py.tga", "_ny.tga",
|
||||
"_pz.tga", "_nz.tga" };
|
||||
int outSize;
|
||||
byte *buffers[6];
|
||||
|
|
|
@ -1056,7 +1056,7 @@ void R_SetColorMappings( void );
|
|||
void R_ScreenShot_f( const idCmdArgs &args );
|
||||
void R_StencilShot( void );
|
||||
|
||||
bool R_CheckExtension( char *name );
|
||||
bool R_CheckExtension( const char *name );
|
||||
|
||||
|
||||
/*
|
||||
|
|
|
@ -44,7 +44,7 @@ If you have questions concerning this license or the applicable additional terms
|
|||
DisplayRealTimeString
|
||||
============
|
||||
*/
|
||||
void DisplayRealTimeString( char *string, ... ) {
|
||||
void DisplayRealTimeString( const char *string, ... ) {
|
||||
va_list argPtr;
|
||||
char buf[MAX_STRING_CHARS];
|
||||
static int lastUpdateTime;
|
||||
|
|
|
@ -46,7 +46,7 @@ If you have questions concerning this license or the applicable additional terms
|
|||
class idBrush;
|
||||
class idBrushList;
|
||||
|
||||
void DisplayRealTimeString( char *string, ... ) id_attribute((format(printf,1,2)));
|
||||
void DisplayRealTimeString( const char *string, ... ) id_attribute((format(printf,1,2)));
|
||||
|
||||
|
||||
//===============================================================
|
||||
|
|
Loading…
Reference in a new issue