Fix heap corruption when loading (broken?) .ma models

On FreeBSD, the game used to crash when loading the last level of RoE
(d3xp), while loading models/david/hell_h7.ma.
The problem could be reproduced on Linux whith #define USE_LIBC_MALLOC 1
and clang's AddressSanitizer.
Turns out that this file specifies a vertex transform for a non-existent
vertex (index 31, while we only have 0-30) and thus the bounds of
pMesh->vertexes[] are violated.
I added a check to ensure the index is within the bounds and a Warning
if it isn't.
It should work now. If however it turns out that more files have this
problem, maybe .ma is parsed incorrectly and we need a differently fix.

(Should) fix #138
This commit is contained in:
Daniel Gibson 2015-12-17 18:07:35 +01:00
parent df90fce6a5
commit 9950a5721f

View file

@ -203,7 +203,7 @@ bool MA_ParseVertex(idParser& parser, maAttribHeader_t* header) {
//Allocate enough space for all the verts if this is the first attribute for verticies
if(!pMesh->vertexes) {
pMesh->numVertexes = header->size;
pMesh->numVertexes = header->size; // XXX: +1?
pMesh->vertexes = (idVec3 *)Mem_Alloc( sizeof( idVec3 ) * pMesh->numVertexes );
}
@ -692,7 +692,16 @@ void MA_ParseMesh(idParser& parser) {
//Now apply the pt transformations
for(int i = 0; i < pMesh->numVertTransforms; i++) {
pMesh->vertexes[(int)pMesh->vertTransforms[i].w] += pMesh->vertTransforms[i].ToVec3();
int idx = (int)pMesh->vertTransforms[i].w;
if(idx < 0 || idx >= pMesh->numVertexes)
{
// this happens with d3xp/models/david/hell_h7.ma in the d3xp hell level
// TODO: if it happens for other models, too, maybe it's intended and the .ma parsing is broken
common->Warning( "Model %s tried to set an out-of-bounds vertex transform (%d, but max vert. index is %d)!",
parser.GetFileName(), idx, pMesh->numVertexes-1 );
continue;
}
pMesh->vertexes[idx] += pMesh->vertTransforms[i].ToVec3();
}
MA_VERBOSE((va("MESH %s - parent %s\n", header.name, header.parent)));