mirror of
https://github.com/dhewm/dhewm3.git
synced 2025-03-21 18:21:08 +00:00
Fix -Wreturn-type warnings in the GL stub
no return statement in function returning non-void
This commit is contained in:
parent
59ba59c46d
commit
98eed69848
1 changed files with 5 additions and 5 deletions
|
@ -32,7 +32,7 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
void glAccum(GLenum op, GLfloat value){};
|
||||
void glAlphaFunc(GLenum func, GLclampf ref){};
|
||||
GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences){};
|
||||
GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences){ return false; };
|
||||
void glArrayElement(GLint i){};
|
||||
void glBegin(GLenum mode){};
|
||||
void glBindTexture(GLenum target, GLuint texture){};
|
||||
|
@ -184,9 +184,9 @@ void glIndexub(GLubyte c){};
|
|||
void glIndexubv(const GLubyte *c){};
|
||||
void glInitNames(void){};
|
||||
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer){};
|
||||
GLboolean glIsEnabled(GLenum cap){};
|
||||
GLboolean glIsList(GLuint list){};
|
||||
GLboolean glIsTexture(GLuint texture){};
|
||||
GLboolean glIsEnabled(GLenum cap){ return false; };
|
||||
GLboolean glIsList(GLuint list){ return false; };
|
||||
GLboolean glIsTexture(GLuint texture){ return false; };
|
||||
void glLightModelf(GLenum pname, GLfloat param){};
|
||||
void glLightModelfv(GLenum pname, const GLfloat *params){};
|
||||
void glLightModeli(GLenum pname, GLint param){};
|
||||
|
@ -287,7 +287,7 @@ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2){};
|
|||
void glRectiv(const GLint *v1, const GLint *v2){};
|
||||
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2){};
|
||||
void glRectsv(const GLshort *v1, const GLshort *v2){};
|
||||
GLint glRenderMode(GLenum mode){};
|
||||
GLint glRenderMode(GLenum mode){ return 0; };
|
||||
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z){};
|
||||
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z){};
|
||||
void glScaled(GLdouble x, GLdouble y, GLdouble z){};
|
||||
|
|
Loading…
Reference in a new issue