mirror of
https://github.com/dhewm/dhewm3.git
synced 2025-02-27 14:30:48 +00:00
1.5.3 RC1
This commit is contained in:
parent
9e3acf4b38
commit
8a3e0a328f
2 changed files with 10 additions and 8 deletions
14
Changelog.md
14
Changelog.md
|
@ -7,6 +7,12 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
|
||||||
1.5.3 (WIP)
|
1.5.3 (WIP)
|
||||||
------------------------------------------------------------------------
|
------------------------------------------------------------------------
|
||||||
|
|
||||||
|
* Support for gamepads (based on code from [Quadrilateral Cowboy](https://github.com/blendogames/quadrilateralcowboy),
|
||||||
|
but heavily expanded). See [Configuration.md](./Configuration.md#using-gamepads) for more information.
|
||||||
|
* Support different file formats for screenshots by setting the `r_screenshotFormat` CVar
|
||||||
|
(0 = TGA, still the default, 1 = BMP, 2 = PNG, 3 = JPG). `r_screenshotJpgQuality` and
|
||||||
|
`r_screenshotPngCompression` allow configuring how JPG/PNG are compressed.
|
||||||
|
Thanks *eezstreet (Nick Whitlock)*!
|
||||||
* Fixed problems with lights after loading a savegame (#495)
|
* Fixed problems with lights after loading a savegame (#495)
|
||||||
* Fix volume of some weapon sounds, like chaingun being too quit (#326)
|
* Fix volume of some weapon sounds, like chaingun being too quit (#326)
|
||||||
* Increase stack size on Windows to 8MB (instead default of 1MB) to make loading huge models work
|
* Increase stack size on Windows to 8MB (instead default of 1MB) to make loading huge models work
|
||||||
|
@ -19,12 +25,8 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
|
||||||
- Force colored diagnostic output from GCC or Clang (esp. useful when building with ninja)
|
- Force colored diagnostic output from GCC or Clang (esp. useful when building with ninja)
|
||||||
* Fix several compiler warnings
|
* Fix several compiler warnings
|
||||||
* Added build instructions for Linux (and similar systems) to README.md
|
* Added build instructions for Linux (and similar systems) to README.md
|
||||||
* Support different file formats for screenshots by setting the `r_screenshotFormat` CVar
|
* Updated stb_image and stb_vorbis
|
||||||
(0 = TGA, still the default, 1 = BMP, 2 = PNG, 3 = JPG). `r_screenshotJpgQuality` and
|
|
||||||
`r_screenshotPngCompression` allow configuring how JPG/PNG are compressed.
|
|
||||||
Thanks *eezstreet (Nick Whitlock)*!
|
|
||||||
* Support for gamepads (based on code from [Quadrilateral Cowboy](https://github.com/blendogames/quadrilateralcowboy),
|
|
||||||
but heavily expanded). See [Configuration.md](./Configuration.md#using-gamepads) for more information.
|
|
||||||
|
|
||||||
1.5.2 (2022-06-13)
|
1.5.2 (2022-06-13)
|
||||||
------------------------------------------------------------------------
|
------------------------------------------------------------------------
|
||||||
|
|
|
@ -41,12 +41,12 @@ If you have questions concerning this license or the applicable additional terms
|
||||||
#define GAME_NAME "dhewm 3" // appears in errors
|
#define GAME_NAME "dhewm 3" // appears in errors
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define ENGINE_VERSION "dhewm3 1.5.3pre" // printed in console, used for window title
|
#define ENGINE_VERSION "dhewm3 1.5.3rc1" // printed in console, used for window title
|
||||||
|
|
||||||
#ifdef ID_REPRODUCIBLE_BUILD
|
#ifdef ID_REPRODUCIBLE_BUILD
|
||||||
// for reproducible builds we hardcode values that would otherwise come from __DATE__ and __TIME__
|
// for reproducible builds we hardcode values that would otherwise come from __DATE__ and __TIME__
|
||||||
// NOTE: remember to update esp. the date for (pre-) releases and RCs and the like
|
// NOTE: remember to update esp. the date for (pre-) releases and RCs and the like
|
||||||
#define ID__DATE__ "Oct 22 2022"
|
#define ID__DATE__ "Feb 04 2024"
|
||||||
#define ID__TIME__ "13:37:42"
|
#define ID__TIME__ "13:37:42"
|
||||||
|
|
||||||
#else // not reproducible build, use __DATE__ and __TIME__ macros
|
#else // not reproducible build, use __DATE__ and __TIME__ macros
|
||||||
|
|
Loading…
Reference in a new issue