diff --git a/neo/framework/Session.cpp b/neo/framework/Session.cpp index 1dbfa45e..a2c4c2a2 100644 --- a/neo/framework/Session.cpp +++ b/neo/framework/Session.cpp @@ -2076,7 +2076,7 @@ bool idSessionLocal::LoadGame( const char *saveName ) { savegameFile->ReadString( gamename ); // if this isn't a savegame for the correct game, abort loadgame - if ( gamename != GAME_NAME ) { + if ( ! (gamename == GAME_NAME || gamename == "DOOM 3") ) { common->Warning( "Attempted to load an invalid savegame: %s", in.c_str() ); loadingSaveGame = false;