mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-29 15:42:28 +00:00
Dhewm3SettingsMenu: Get rid of obscureBindingEntries list
they're part of the regular list now. this will help with the actual binding implementation I'll merge next
This commit is contained in:
parent
809bbfcccf
commit
8554487bf5
1 changed files with 14 additions and 14 deletions
|
@ -276,7 +276,7 @@ const idDict* GetEntityDefDict( const char* name )
|
||||||
}
|
}
|
||||||
|
|
||||||
static idList<BindingEntry> bindingEntries;
|
static idList<BindingEntry> bindingEntries;
|
||||||
static idList<BindingEntry> obscureBindingEntries;
|
static int firstObscureEntryIndex = 0;
|
||||||
|
|
||||||
static void InitBindingEntries()
|
static void InitBindingEntries()
|
||||||
{
|
{
|
||||||
|
@ -335,6 +335,7 @@ static void InitBindingEntries()
|
||||||
|
|
||||||
int numReserve = IM_ARRAYSIZE(betsMoveLookAttack) + IM_ARRAYSIZE(betsOther);
|
int numReserve = IM_ARRAYSIZE(betsMoveLookAttack) + IM_ARRAYSIZE(betsOther);
|
||||||
numReserve += 16; // up to 14 weapons + weaponheading + moveLookHeading
|
numReserve += 16; // up to 14 weapons + weaponheading + moveLookHeading
|
||||||
|
numReserve += 43; // the remaining "obscure" impulses
|
||||||
if(bindingEntries.NumAllocated() < numReserve) {
|
if(bindingEntries.NumAllocated() < numReserve) {
|
||||||
bindingEntries.Resize( numReserve );
|
bindingEntries.Resize( numReserve );
|
||||||
}
|
}
|
||||||
|
@ -357,7 +358,7 @@ static void InitBindingEntries()
|
||||||
int impulseNum = i;
|
int impulseNum = i;
|
||||||
if (i == 13) {
|
if (i == 13) {
|
||||||
// Hack: D3XP uses def_weapon18 for (MP-only) weapon_chainsaw
|
// Hack: D3XP uses def_weapon18 for (MP-only) weapon_chainsaw
|
||||||
// and the corresponding impulse is _impulse17
|
// and the corresponding impulse is _impulse27
|
||||||
// (otherwise def_weaponX corresponds to _impulseX)
|
// (otherwise def_weaponX corresponds to _impulseX)
|
||||||
weapNum = 18;
|
weapNum = 18;
|
||||||
impulseNum = 27;
|
impulseNum = 27;
|
||||||
|
@ -394,26 +395,25 @@ static void InitBindingEntries()
|
||||||
bindingEntries.Append( BindingEntry( bet ) );
|
bindingEntries.Append( BindingEntry( bet ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
firstObscureEntryIndex = bindingEntries.Num();
|
||||||
// TODO: could instead save bindingEntries.Num() as "firstObscureIndex"
|
// TODO: could instead save bindingEntries.Num() as "firstObscureIndex"
|
||||||
// and put all the obscure bindings into the same list
|
// and put all the obscure bindings into the same list
|
||||||
// => makes handling the code ("what action are we currently trying to bind?")
|
// => makes handling the code ("what action are we currently trying to bind?")
|
||||||
// more uniform and thus simpler
|
// more uniform and thus simpler
|
||||||
|
|
||||||
obscureBindingEntries.Clear();
|
bindingEntries.Append( BindingEntry( "_impulse16", "_impulse16" ) );
|
||||||
obscureBindingEntries.Resize(43);
|
bindingEntries.Append( BindingEntry( "_impulse21", "_impulse21" ) );
|
||||||
obscureBindingEntries.Append( BindingEntry( "_impulse16", "_impulse16" ) );
|
|
||||||
obscureBindingEntries.Append( BindingEntry( "_impulse21", "_impulse21" ) );
|
|
||||||
// _impulse22 is "spectate", handled in "Other" section
|
// _impulse22 is "spectate", handled in "Other" section
|
||||||
obscureBindingEntries.Append( BindingEntry( "_impulse23", "_impulse23" ) );
|
bindingEntries.Append( BindingEntry( "_impulse23", "_impulse23" ) );
|
||||||
obscureBindingEntries.Append( BindingEntry( "_impulse24", "_impulse24" ) );
|
bindingEntries.Append( BindingEntry( "_impulse24", "_impulse24" ) );
|
||||||
obscureBindingEntries.Append( BindingEntry( "_impulse25", "_impulse25 / midnight CTF light",
|
bindingEntries.Append( BindingEntry( "_impulse25", "_impulse25 / midnight CTF light",
|
||||||
"In RoE's Capture The Flag with si_midnight = 2, this appears to toggle some kind of light" ) );
|
"In RoE's Capture The Flag with si_midnight = 2, this appears to toggle some kind of light" ) );
|
||||||
for ( int i=26; i <= 63; ++i ) {
|
for ( int i=26; i <= 63; ++i ) {
|
||||||
if ( i==40 ) // _impulse40 is "use vehicle", handled above in "Other" section
|
if ( i==40 ) // _impulse40 is "use vehicle", handled above in "Other" section
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
idStr impName = idStr::Format( "_impulse%d", i );
|
idStr impName = idStr::Format( "_impulse%d", i );
|
||||||
obscureBindingEntries.Append( BindingEntry( impName, impName ) );
|
bindingEntries.Append( BindingEntry( impName, impName ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
// player.def defines, in player_base, used by player_doommarine and player_doommarine_mp (and player_doommarine_ctf),
|
// player.def defines, in player_base, used by player_doommarine and player_doommarine_mp (and player_doommarine_ctf),
|
||||||
|
@ -428,14 +428,14 @@ static void InitBindingEntries()
|
||||||
|
|
||||||
static void DrawBindingsMenu()
|
static void DrawBindingsMenu()
|
||||||
{
|
{
|
||||||
for( BindingEntry& be : bindingEntries ) {
|
for ( int i=0, n=firstObscureEntryIndex; i < n; ++i ) {
|
||||||
be.Draw();
|
bindingEntries[i].Draw();
|
||||||
}
|
}
|
||||||
bool showObscImp = ImGui::CollapsingHeader( "Obscure Impulses" );
|
bool showObscImp = ImGui::CollapsingHeader( "Obscure Impulses" );
|
||||||
AddDescrTooltip( "_impulseXY commands that are usually unused, but might be used by some mods, e.g. for additional weapons" );
|
AddDescrTooltip( "_impulseXY commands that are usually unused, but might be used by some mods, e.g. for additional weapons" );
|
||||||
if (showObscImp) {
|
if (showObscImp) {
|
||||||
for( BindingEntry& be : obscureBindingEntries ) {
|
for ( int i=firstObscureEntryIndex, n=bindingEntries.Num(); i < n; ++i ) {
|
||||||
be.Draw();
|
bindingEntries[i].Draw();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue