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Turn a Warning() in R_FlareDeform into a DPrintf()
The warning is printed on every frame in some areas and slows down the whole game. Use DPrintf() instead to prevent the slowdown.
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@ -519,7 +519,7 @@ static void R_FlareDeform( drawSurf_t *surf ) {
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if ( tri->numVerts != 4 || tri->numIndexes != 6 ) {
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//FIXME: temp hack for flares on tripleted models
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common->Warning( "R_FlareDeform: not a single quad" );
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common->DPrintf( "R_FlareDeform: not a single quad\n" );
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return;
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}
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