diff --git a/neo/framework/async/AsyncNetwork.cpp b/neo/framework/async/AsyncNetwork.cpp index 3367b4e7..f44f5046 100644 --- a/neo/framework/async/AsyncNetwork.cpp +++ b/neo/framework/async/AsyncNetwork.cpp @@ -67,7 +67,6 @@ idCVar idAsyncNetwork::master3( "net_master3", "", CVAR_SYSTEM | CVAR_ARCHIVE idCVar idAsyncNetwork::master4( "net_master4", "", CVAR_SYSTEM | CVAR_ARCHIVE, "4th master server address" ); idCVar idAsyncNetwork::LANServer( "net_LANServer", "0", CVAR_SYSTEM | CVAR_BOOL | CVAR_NOCHEAT, "config LAN games only - affects clients and servers" ); idCVar idAsyncNetwork::serverReloadEngine( "net_serverReloadEngine", "0", CVAR_SYSTEM | CVAR_INTEGER | CVAR_NOCHEAT, "perform a full reload on next map restart (including flushing referenced pak files) - decreased if > 0" ); -idCVar idAsyncNetwork::serverAllowServerMod( "net_serverAllowServerMod", "0", CVAR_SYSTEM | CVAR_BOOL | CVAR_NOCHEAT, "allow server-side mods" ); idCVar idAsyncNetwork::idleServer( "si_idleServer", "0", CVAR_SYSTEM | CVAR_BOOL | CVAR_INIT | CVAR_SERVERINFO, "game clients are idle" ); idCVar idAsyncNetwork::clientDownload( "net_clientDownload", "1", CVAR_SYSTEM | CVAR_INTEGER | CVAR_ARCHIVE, "client pk4 downloads policy: 0 - never, 1 - ask, 2 - always (will still prompt for binary code)" );