Remove net_serverAllowServerMod cvar

Unused.
This commit is contained in:
dhewg 2012-07-04 00:16:26 +02:00
parent b5fd5b0c9b
commit 7620131b8f

View file

@ -67,7 +67,6 @@ idCVar idAsyncNetwork::master3( "net_master3", "", CVAR_SYSTEM | CVAR_ARCHIVE
idCVar idAsyncNetwork::master4( "net_master4", "", CVAR_SYSTEM | CVAR_ARCHIVE, "4th master server address" );
idCVar idAsyncNetwork::LANServer( "net_LANServer", "0", CVAR_SYSTEM | CVAR_BOOL | CVAR_NOCHEAT, "config LAN games only - affects clients and servers" );
idCVar idAsyncNetwork::serverReloadEngine( "net_serverReloadEngine", "0", CVAR_SYSTEM | CVAR_INTEGER | CVAR_NOCHEAT, "perform a full reload on next map restart (including flushing referenced pak files) - decreased if > 0" );
idCVar idAsyncNetwork::serverAllowServerMod( "net_serverAllowServerMod", "0", CVAR_SYSTEM | CVAR_BOOL | CVAR_NOCHEAT, "allow server-side mods" );
idCVar idAsyncNetwork::idleServer( "si_idleServer", "0", CVAR_SYSTEM | CVAR_BOOL | CVAR_INIT | CVAR_SERVERINFO, "game clients are idle" );
idCVar idAsyncNetwork::clientDownload( "net_clientDownload", "1", CVAR_SYSTEM | CVAR_INTEGER | CVAR_ARCHIVE, "client pk4 downloads policy: 0 - never, 1 - ask, 2 - always (will still prompt for binary code)" );