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Store gameEdit as idGameEditBase
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parent
d07ba42842
commit
7619985ad7
4 changed files with 7 additions and 7 deletions
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@ -670,8 +670,8 @@ void idEditEntities::DisplayEntities( void ) {
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===============================================================================
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*/
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idGameEditExt gameEditLocal;
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idGameEdit * gameEdit = &gameEditLocal;
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idGameEditExt gameEditLocal;
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idGameEditBase * gameEdit = &gameEditLocal;
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/*
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@ -126,7 +126,7 @@ unsigned int com_msgID = -1;
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#ifdef __DOOM_DLL__
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idGame * game = NULL;
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idGameEdit * gameEdit = NULL;
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idGameEditBase * gameEdit = NULL;
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#endif
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// writes si_version to the config file - in a kinda obfuscated way
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@ -397,7 +397,7 @@ public:
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virtual void MapEntityTranslate( const char *name, const idVec3 &v ) const;
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};
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extern idGameEdit * gameEdit;
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extern idGameEditBase * gameEdit;
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// In game script Debugging Support
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class idGameEditExt : public idGameEdit {
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@ -467,7 +467,7 @@ typedef struct {
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int version; // API version
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idGame * game; // interface to run the game
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idGameEdit * gameEdit; // interface for in-game editing
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idGameEditBase * gameEdit; // interface for in-game editing
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} gameExport_t;
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@ -670,8 +670,8 @@ void idEditEntities::DisplayEntities( void ) {
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===============================================================================
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*/
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idGameEditExt gameEditLocal;
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idGameEdit * gameEdit = &gameEditLocal;
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idGameEditExt gameEditLocal;
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idGameEditBase * gameEdit = &gameEditLocal;
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/*
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