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Enable OpenAL for all platforms
New scons variable 'OPENAL' (defaults to '1') to toggle the OpenAL sound backend. Enable via "s_useOpenAL 1".
This commit is contained in:
parent
db65f7a61d
commit
74acc03147
4 changed files with 20 additions and 6 deletions
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@ -13,7 +13,7 @@ conf_filename='site.conf'
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# choose configuration variables which should be saved between runs
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# choose configuration variables which should be saved between runs
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# ( we handle all those as strings )
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# ( we handle all those as strings )
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serialized=['CC', 'CXX', 'X86', 'BUILD', 'IDNET_HOST', 'DEDICATED',
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serialized=['CC', 'CXX', 'X86', 'BUILD', 'IDNET_HOST', 'DEDICATED',
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'DEBUG_MEMORY', 'LIBC_MALLOC', 'ID_NOLANADDRESS', 'ID_MCHECK', 'ALSA',
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'DEBUG_MEMORY', 'LIBC_MALLOC', 'ID_NOLANADDRESS', 'ID_MCHECK', 'OPENAL', 'ALSA',
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'TARGET_CORE', 'TARGET_GAME', 'TARGET_D3XP', 'TARGET_MONO', 'TARGET_DEMO', 'NOCURL',
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'TARGET_CORE', 'TARGET_GAME', 'TARGET_D3XP', 'TARGET_MONO', 'TARGET_DEMO', 'NOCURL',
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'BUILD_ROOT', 'BUILD_GAMEPAK', 'BASEFLAGS' ]
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'BUILD_ROOT', 'BUILD_GAMEPAK', 'BASEFLAGS' ]
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@ -109,6 +109,9 @@ ID_MCHECK (default 2)
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note that Doom has it's own block allocator/checking
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note that Doom has it's own block allocator/checking
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this should not be considered a replacement, but an additional tool
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this should not be considered a replacement, but an additional tool
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OPENAL (default 1)
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enable OpenAL sound backend support
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ALSA (default 1)
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ALSA (default 1)
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enable ALSA sound backend support
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enable ALSA sound backend support
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@ -176,6 +179,7 @@ LIBC_MALLOC = '1'
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ID_NOLANADDRESS = '0'
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ID_NOLANADDRESS = '0'
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ID_MCHECK = '2'
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ID_MCHECK = '2'
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BUILD_ROOT = 'build'
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BUILD_ROOT = 'build'
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OPENAL = '1'
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ALSA = '1'
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ALSA = '1'
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SETUP = '0'
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SETUP = '0'
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SDK = '0'
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SDK = '0'
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@ -378,7 +382,7 @@ local_idlibpic = 0
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# switch between base game build and d3xp game build
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# switch between base game build and d3xp game build
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local_d3xp = 0
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local_d3xp = 0
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GLOBALS = 'g_env g_env_noopt g_game_env g_os g_cpu g_build ID_MCHECK ALSA idlib_objects game_objects local_dedicated local_gamedll local_demo local_idlibpic local_curl local_d3xp OPTCPPFLAGS'
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GLOBALS = 'g_env g_env_noopt g_game_env g_os g_cpu g_build ID_MCHECK OPENAL ALSA idlib_objects game_objects local_dedicated local_gamedll local_demo local_idlibpic local_curl local_d3xp OPTCPPFLAGS'
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# end general configuration ----------------------
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# end general configuration ----------------------
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@ -118,7 +118,7 @@ If you have questions concerning this license or the applicable additional terms
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#endif
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#endif
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#ifndef ID_OPENAL
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#ifndef ID_OPENAL
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# if ( defined(_WIN32) || defined(MACOS_X) ) && !defined( ID_DEDICATED )
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# if !defined( ID_DEDICATED )
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# define ID_OPENAL 1
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# define ID_OPENAL 1
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# else
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# else
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# define ID_OPENAL 0
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# define ID_OPENAL 0
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@ -396,5 +396,9 @@ void idAudioHardwareOSS::Write( bool flushing ) {
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-===============
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-===============
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*/
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*/
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bool Sys_LoadOpenAL( void ) {
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bool Sys_LoadOpenAL( void ) {
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#if ID_OPENAL
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return true;
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#else
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return false;
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return false;
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#endif
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}
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}
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@ -212,7 +212,6 @@ if ( local_dedicated == 0 ):
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else:
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else:
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sys_string += ' \
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sys_string += ' \
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stub/stub_gl.cpp \
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stub/stub_gl.cpp \
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stub/openal_stub.cpp \
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linux/dedicated.cpp'
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linux/dedicated.cpp'
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sys_list = scons_utils.BuildList( 'sys', sys_string )
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sys_list = scons_utils.BuildList( 'sys', sys_string )
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@ -233,7 +232,8 @@ local_env = g_env.Clone()
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if ( local_dedicated == 1 ):
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if ( local_dedicated == 1 ):
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local_env.Append( CPPDEFINES = [ 'ID_DEDICATED' ] )
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local_env.Append( CPPDEFINES = [ 'ID_DEDICATED' ] )
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# don't enable alsa for a dedicated server binary
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# don't enable openal or alsa for a dedicated server binary
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OPENAL = '0'
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ALSA = '0'
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ALSA = '0'
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if ( local_gamedll == 1 ):
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if ( local_gamedll == 1 ):
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@ -247,6 +247,10 @@ if ( local_curl == 0 ):
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sound_env = local_env.Clone()
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sound_env = local_env.Clone()
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sound_list = [ '../linux/sound.cpp' ]
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sound_list = [ '../linux/sound.cpp' ]
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if ( OPENAL != '1' ):
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sound_env.Append( CPPDEFINES = 'ID_OPENAL=0' )
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sound_list.append( '../../sys/stub/openal_stub.cpp' )
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if ( g_os == "Linux" and ALSA != '0' ):
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if ( g_os == "Linux" and ALSA != '0' ):
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sound_list.append( '../../sys/linux/sound_alsa.cpp' )
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sound_list.append( '../../sys/linux/sound_alsa.cpp' )
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else:
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else:
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@ -266,7 +270,9 @@ if ( local_curl == 1 ):
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if ( local_dedicated == 0 ):
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if ( local_dedicated == 0 ):
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local_env.Append( LIBS = [ 'X11', 'Xext', 'Xxf86vm' ] ) # 'Xxf86dga',
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local_env.Append( LIBS = [ 'X11', 'Xext', 'Xxf86vm' ] ) # 'Xxf86dga',
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local_env.Append( LIBPATH = [ '/usr/X11R6/lib' ] )
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local_env.Append( LIBPATH = [ '/usr/X11R6/lib' ] )
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# local_env.Append( LIBS = [ 'openal' ] )
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if ( OPENAL == '1' ):
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local_env.Append( LIBS = [ 'openal' ] )
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source_list = core_list
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source_list = core_list
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source_list += idlib_objects
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source_list += idlib_objects
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