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Fix build with Visual Studio's builtin CMake support
For some reason MSVCs integrated CMake doesn't set CMAKE_GENERATOR_PLATFORM so my CPU arch detection magic in CMakeLists.txt didn't work in that case.. Now (when using MSVC) the CPU architecture (D3_ARCH) is set in neo/sys/platform.h instead.
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051abc0dd1
commit
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2 changed files with 48 additions and 23 deletions
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@ -93,21 +93,9 @@ if(NOT (CMAKE_SYSTEM_PROCESSOR STREQUAL CMAKE_HOST_SYSTEM_PROCESSOR))
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# special case: cross-compiling, here CMAKE_SYSTEM_PROCESSOR should be correct, hopefully
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# (just leave cpu at ${CMAKE_SYSTEM_PROCESSOR})
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elseif(MSVC)
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message(STATUS "CMAKE_GENERATOR_PLATFORM: ${CMAKE_GENERATOR_PLATFORM}")
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if(CMAKE_GENERATOR_PLATFORM STREQUAL "Win32")
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set(cpu "x86")
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elseif(CMAKE_GENERATOR_PLATFORM STREQUAL "x64")
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set(cpu "x86_64")
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elseif(CMAKE_GENERATOR_PLATFORM STREQUAL "ARM")
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# at least on RPi 32bit, gcc -dumpmachine outputs "arm-linux-gnueabihf",
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# so we'll use "arm" there => use the same for 32bit ARM on MSVC
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set(cpu "arm")
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elseif(CMAKE_GENERATOR_PLATFORM STREQUAL "ARM64")
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set(cpu "arm64")
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else()
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message(FATAL_ERROR "Unknown Target CPU/platform ${CMAKE_GENERATOR_PLATFORM}")
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endif()
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message(STATUS " => CPU architecture extracted from that: \"${cpu}\"")
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# because all this wasn't ugly enough, it turned out that, unlike standalone CMake, Visual Studio's
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# integrated CMake doesn't set CMAKE_GENERATOR_PLATFORM, so I gave up on guessing the CPU arch here
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# and moved the CPU detection to MSVC-specific code in neo/sys/platform.h
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else() # not MSVC and not cross-compiling, assume GCC or clang (-compatible), seems to work for MinGW as well
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execute_process(COMMAND ${CMAKE_C_COMPILER} "-dumpmachine"
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RESULT_VARIABLE cc_dumpmachine_res
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@ -145,8 +133,6 @@ elseif(cpu MATCHES "[aA][rR][mM].*") # some kind of arm..
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endif()
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endif()
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add_definitions(-DD3_ARCH="${cpu}" -DD3_SIZEOFPTR=${CMAKE_SIZEOF_VOID_P})
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# target os
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if(APPLE)
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set(os "macosx")
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@ -154,14 +140,22 @@ else()
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string(TOLOWER "${CMAKE_SYSTEM_NAME}" os)
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endif()
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add_definitions(-DD3_OSTYPE="${os}")
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add_definitions(-DD3_OSTYPE="${os}" -DD3_SIZEOFPTR=${CMAKE_SIZEOF_VOID_P})
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message(STATUS "Setting -DD3_ARCH=\"${cpu}\" -DD3_SIZEOFPTR=${CMAKE_SIZEOF_VOID_P} -DD3_OSTYPE=\"${os}\" ")
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if(MSVC)
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# for MSVC D3_ARCH is set in code (in neo/sys/platform.h)
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message(STATUS "Setting -DD3_SIZEOFPTR=${CMAKE_SIZEOF_VOID_P} -DD3_OSTYPE=\"${os}\" - NOT setting D3_ARCH, because we're targeting MSVC (VisualC++)")
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# make sure ${cpu} isn't (cant't be) used by CMake when building with MSVC
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unset(cpu)
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else()
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add_definitions(-DD3_ARCH="${cpu}")
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message(STATUS "Setting -DD3_ARCH=\"${cpu}\" -DD3_SIZEOFPTR=${CMAKE_SIZEOF_VOID_P} -DD3_OSTYPE=\"${os}\" ")
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if(cpu MATCHES ".*64.*" AND NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
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# tough luck if some CPU architecture has "64" in its name but uses 32bit pointers
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message(SEND_ERROR "CMake thinks sizeof(void*) == 4, but the target CPU looks like a 64bit CPU!")
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message(FATAL_ERROR "If you're building in a 32bit chroot on a 64bit host, switch to it with 'linux32 chroot' or at least call cmake with linux32 (or your OSs equivalent)!")
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if(cpu MATCHES ".*64.*" AND NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
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# tough luck if some CPU architecture has "64" in its name but uses 32bit pointers
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message(SEND_ERROR "CMake thinks sizeof(void*) == 4, but the target CPU ${cpu} looks like a 64bit CPU!")
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message(FATAL_ERROR "If you're building in a 32bit chroot on a 64bit host, switch to it with 'linux32 chroot' or at least call cmake with linux32 (or your OSs equivalent)!")
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endif()
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endif()
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# build type
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@ -453,7 +447,9 @@ configure_file(
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"${CMAKE_BINARY_DIR}/config.h"
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)
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if(NOT MSVC)
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message(STATUS "Building ${CMAKE_BUILD_TYPE} for ${os}-${cpu}")
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endif()
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if(NOT APPLE AND NOT WIN32)
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message(STATUS "The install target will use the following directories:")
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@ -105,6 +105,35 @@ If you have questions concerning this license or the applicable additional terms
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#endif
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// Setting D3_ARCH for VisualC++ from CMake doesn't work when using VS integrated CMake
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// so set it in code instead
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#ifdef _MSC_VER
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#ifdef D3_ARCH
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#undef D3_ARCH
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#endif // D3_ARCH
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#ifdef _M_X64
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// this matches AMD64 and ARM64EC (but not regular ARM64), but they're supposed to be binary-compatible somehow, so whatever
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#define D3_ARCH "x86_64"
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#elif defined(_M_ARM64)
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#define D3_ARCH "arm64"
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#elif defined(_M_ARM)
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#define D3_ARCH "arm"
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#elif defined(_M_IX86)
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#define D3_ARCH "x86"
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#else
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// if you're not targeting one of the aforementioned architectures,
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// check https://learn.microsoft.com/en-us/cpp/preprocessor/predefined-macros
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// to find out how to detect yours and add it here - and please send a patch :)
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#error "Unknown CPU architecture!"
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// (for a quick and dirty solution, comment out the previous line, but keep in mind
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// that savegames may not be compatible with other builds of dhewm3)
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#define D3_ARCH "UNKNOWN"
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#endif // _M_X64 etc
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#endif // _MSC_VER
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// Mac OSX
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#if defined(MACOS_X) || defined(__APPLE__)
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