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Store imgui.ini and user.imstyle in dhewm3 config dir instead of $PWD
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parent
81d912ab4b
commit
51270dd390
2 changed files with 11 additions and 4 deletions
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@ -313,7 +313,8 @@ bool ReadImGuiStyle( ImGuiStyle& s, const char* filename )
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{
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FILE* f = DG_IMSAVESTYLE_FOPEN( filename, "r" ); // TODO: "rt" on Windows?
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if ( f == nullptr ) {
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warnPrintf( "Couldn't open '%s' for reading\n", filename );
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// DG: shut up this warning, user don't *have* to write their own style
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//warnPrintf( "Couldn't open '%s' for reading\n", filename );
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return false;
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}
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@ -73,8 +73,9 @@ static ImVec2 warningOverlayStartPos;
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idStr GetUserStyleFilename()
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{
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// TODO: put this into the config dir
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return idStr( "user.imstyle" );
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idStr ret( cvarSystem->GetCVarString( "fs_configpath" ) );
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ret += "/user.imstyle";
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return ret;
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}
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static void UpdateWarningOverlay()
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@ -227,10 +228,15 @@ bool Init(void* _sdlWindow, void* sdlGlContext)
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common->Warning( "Failed to create ImGui Context!\n" );
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return false;
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}
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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static idStr iniPath;
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iniPath = cvarSystem->GetCVarString( "fs_configpath" );
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iniPath += "/imgui.ini";
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io.IniFilename = iniPath.c_str();
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SetImGuiStyle( Style::Dhewm3 );
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userStyle = ImGui::GetStyle(); // set dhewm3 style as default, in case the user style is missing values
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if ( DG::ReadImGuiStyle( userStyle, GetUserStyleFilename() ) && imgui_style.GetInteger() == 2 ) {
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