From 4e2f2c624163dab74eb0d29eb3e4e2492853de8e Mon Sep 17 00:00:00 2001 From: Daniel Gibson Date: Sun, 11 Nov 2018 23:24:07 +0100 Subject: [PATCH] Show dhewm3 version in window title --- neo/sys/glimp.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/neo/sys/glimp.cpp b/neo/sys/glimp.cpp index cad79b1f..c92e6c2b 100644 --- a/neo/sys/glimp.cpp +++ b/neo/sys/glimp.cpp @@ -175,7 +175,7 @@ bool GLimp_Init(glimpParms_t parms) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, parms.multiSamples); #if SDL_VERSION_ATLEAST(2, 0, 0) - window = SDL_CreateWindow(GAME_NAME, + window = SDL_CreateWindow(ENGINE_VERSION, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, parms.width, parms.height, flags); @@ -197,7 +197,7 @@ bool GLimp_Init(glimpParms_t parms) { glConfig.isFullscreen = (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) == SDL_WINDOW_FULLSCREEN; #else - SDL_WM_SetCaption(GAME_NAME, GAME_NAME); + SDL_WM_SetCaption(ENGINE_VERSION, ENGINE_VERSION); SetSDLIcon(); // for SDL1.2 this must be done before creating the window