Cleanup OpenGL logging

This commit is contained in:
dhewg 2012-07-19 18:35:52 +02:00
parent 626de63ff5
commit 373fccbd59

View file

@ -618,7 +618,7 @@ void R_InitOpenGL( void ) {
glimpParms_t parms; glimpParms_t parms;
int i; int i;
common->Printf( "----- R_InitOpenGL -----\n" ); common->Printf( "----- Initializing OpenGL -----\n" );
if ( glConfig.isInitialized ) { if ( glConfig.isInitialized ) {
common->FatalError( "R_InitOpenGL called while active" ); common->FatalError( "R_InitOpenGL called while active" );
@ -680,6 +680,10 @@ void R_InitOpenGL( void ) {
glConfig.isInitialized = true; glConfig.isInitialized = true;
common->Printf("OpenGL vendor: %s\n", glConfig.vendor_string );
common->Printf("OpenGL renderer: %s\n", glConfig.renderer_string );
common->Printf("OpenGL version: %s\n", glConfig.version_string );
// recheck all the extensions (FIXME: this might be dangerous) // recheck all the extensions (FIXME: this might be dangerous)
R_CheckPortableExtensions(); R_CheckPortableExtensions();
@ -1820,10 +1824,6 @@ static void GfxInfo_f( const idCmdArgs &args ) {
common->Printf( "ARB2 path disabled\n" ); common->Printf( "ARB2 path disabled\n" );
} }
//=============================
common->Printf( "-------\n" );
if ( r_finish.GetBool() ) { if ( r_finish.GetBool() ) {
common->Printf( "Forcing glFinish\n" ); common->Printf( "Forcing glFinish\n" );
} else { } else {
@ -2099,9 +2099,6 @@ idRenderSystemLocal::Init
=============== ===============
*/ */
void idRenderSystemLocal::Init( void ) { void idRenderSystemLocal::Init( void ) {
common->Printf( "------- Initializing renderSystem --------\n" );
// clear all our internal state // clear all our internal state
viewCount = 1; // so cleared structures never match viewCount viewCount = 1; // so cleared structures never match viewCount
// we used to memset tr, but now that it is a class, we can't, so // we used to memset tr, but now that it is a class, we can't, so
@ -2142,9 +2139,6 @@ void idRenderSystemLocal::Init( void ) {
// determine which back end we will use // determine which back end we will use
// ??? this is invalid here as there is not enough information to set it up correctly // ??? this is invalid here as there is not enough information to set it up correctly
SetBackEndRenderer(); SetBackEndRenderer();
common->Printf( "renderSystem initialized.\n" );
common->Printf( "--------------------------------------\n" );
} }
/* /*