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Cleanup OpenGL logging
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parent
626de63ff5
commit
373fccbd59
1 changed files with 5 additions and 11 deletions
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@ -618,7 +618,7 @@ void R_InitOpenGL( void ) {
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glimpParms_t parms;
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glimpParms_t parms;
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int i;
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int i;
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common->Printf( "----- R_InitOpenGL -----\n" );
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common->Printf( "----- Initializing OpenGL -----\n" );
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if ( glConfig.isInitialized ) {
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if ( glConfig.isInitialized ) {
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common->FatalError( "R_InitOpenGL called while active" );
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common->FatalError( "R_InitOpenGL called while active" );
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@ -680,6 +680,10 @@ void R_InitOpenGL( void ) {
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glConfig.isInitialized = true;
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glConfig.isInitialized = true;
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common->Printf("OpenGL vendor: %s\n", glConfig.vendor_string );
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common->Printf("OpenGL renderer: %s\n", glConfig.renderer_string );
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common->Printf("OpenGL version: %s\n", glConfig.version_string );
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// recheck all the extensions (FIXME: this might be dangerous)
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// recheck all the extensions (FIXME: this might be dangerous)
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R_CheckPortableExtensions();
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R_CheckPortableExtensions();
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@ -1820,10 +1824,6 @@ static void GfxInfo_f( const idCmdArgs &args ) {
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common->Printf( "ARB2 path disabled\n" );
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common->Printf( "ARB2 path disabled\n" );
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}
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}
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//=============================
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common->Printf( "-------\n" );
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if ( r_finish.GetBool() ) {
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if ( r_finish.GetBool() ) {
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common->Printf( "Forcing glFinish\n" );
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common->Printf( "Forcing glFinish\n" );
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} else {
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} else {
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@ -2099,9 +2099,6 @@ idRenderSystemLocal::Init
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===============
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===============
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*/
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*/
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void idRenderSystemLocal::Init( void ) {
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void idRenderSystemLocal::Init( void ) {
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common->Printf( "------- Initializing renderSystem --------\n" );
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// clear all our internal state
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// clear all our internal state
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viewCount = 1; // so cleared structures never match viewCount
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viewCount = 1; // so cleared structures never match viewCount
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// we used to memset tr, but now that it is a class, we can't, so
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// we used to memset tr, but now that it is a class, we can't, so
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@ -2142,9 +2139,6 @@ void idRenderSystemLocal::Init( void ) {
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// determine which back end we will use
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// determine which back end we will use
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// ??? this is invalid here as there is not enough information to set it up correctly
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// ??? this is invalid here as there is not enough information to set it up correctly
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SetBackEndRenderer();
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SetBackEndRenderer();
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common->Printf( "renderSystem initialized.\n" );
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common->Printf( "--------------------------------------\n" );
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}
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}
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/*
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/*
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