diff --git a/neo/CMakeLists.txt b/neo/CMakeLists.txt index ddfb433b..584ac68f 100644 --- a/neo/CMakeLists.txt +++ b/neo/CMakeLists.txt @@ -14,7 +14,6 @@ cmake_minimum_required(VERSION 2.6) # SDK -D_D3SDK # don't add these as options, but document them? -# TARGET_DEMO there are no demo pk4s compatible to this 1.3.1 codebase # IDNET_HOST -DIDNET_HOST=\\"%s\\"' % IDNET_HOST # DEBUG_MEMORY -DID_DEBUG_MEMORY', '-DID_REDIRECT_NEWDELETE # LIBC_MALLOC -DUSE_LIBC_MALLOC=0 diff --git a/neo/d3xp/Game_local.cpp b/neo/d3xp/Game_local.cpp index f1252d2a..13c8b8ae 100644 --- a/neo/d3xp/Game_local.cpp +++ b/neo/d3xp/Game_local.cpp @@ -3425,7 +3425,6 @@ bool idGameLocal::InhibitEntitySpawn( idDict &spawnArgs ) { const char *name; -#ifndef ID_DEMO_BUILD if ( g_skill.GetInteger() == 3 ) { name = spawnArgs.GetString( "classname" ); // _D3XP :: remove moveable medkit packs also @@ -3435,7 +3434,6 @@ bool idGameLocal::InhibitEntitySpawn( idDict &spawnArgs ) { result = true; } } -#endif if ( gameLocal.isMultiplayer ) { name = spawnArgs.GetString( "classname" ); diff --git a/neo/d3xp/Player.cpp b/neo/d3xp/Player.cpp index 9483eb61..dc779dfe 100644 --- a/neo/d3xp/Player.cpp +++ b/neo/d3xp/Player.cpp @@ -454,15 +454,11 @@ void idInventory::RestoreInventory( idPlayer *owner, const idDict &dict ) { // weapons are stored as a number for persistant data, but as strings in the entityDef weapons = dict.GetInt( "weapon_bits", "0" ); -#ifdef ID_DEMO_BUILD - Give( owner, dict, "weapon", dict.GetString( "weapon" ), NULL, false ); -#else if ( g_skill.GetInteger() >= 3 ) { Give( owner, dict, "weapon", dict.GetString( "weapon_nightmare" ), NULL, false ); } else { Give( owner, dict, "weapon", dict.GetString( "weapon" ), NULL, false ); } -#endif num = dict.GetInt( "levelTriggers" ); for ( i = 0; i < num; i++ ) { @@ -1923,12 +1919,11 @@ void idPlayer::Spawn( void ) { g_damageScale.SetFloat( 1.0f ); #endif g_armorProtection.SetFloat( ( g_skill.GetInteger() < 2 ) ? 0.4f : 0.2f ); -#ifndef ID_DEMO_BUILD + if ( g_skill.GetInteger() == 3 ) { healthTake = true; nextHealthTake = gameLocal.time + g_healthTakeTime.GetInteger() * 1000; } -#endif } } @@ -3985,7 +3980,7 @@ void idPlayer::UpdatePowerUps( void ) { nextHealthPulse = gameLocal.time + HEALTHPULSE_TIME; healthPulse = true; } -#ifndef ID_DEMO_BUILD + if ( !gameLocal.inCinematic && influenceActive == 0 && g_skill.GetInteger() == 3 && gameLocal.time > nextHealthTake && !AI_DEAD && health > g_healthTakeLimit.GetInteger() ) { assert( !gameLocal.isClient ); // healthPool never be set on client @@ -4002,7 +3997,6 @@ void idPlayer::UpdatePowerUps( void ) { nextHealthTake = gameLocal.time + g_healthTakeTime.GetInteger() * 1000; healthTake = true; } -#endif } /* diff --git a/neo/d3xp/Target.cpp b/neo/d3xp/Target.cpp index c33878a9..3a3f74cd 100644 --- a/neo/d3xp/Target.cpp +++ b/neo/d3xp/Target.cpp @@ -196,19 +196,12 @@ idTarget_EndLevel::Event_Activate void idTarget_EndLevel::Event_Activate( idEntity *activator ) { idStr nextMap; -#ifdef ID_DEMO_BUILD - if ( spawnArgs.GetBool( "endOfGame" ) ) { - cvarSystem->SetCVarBool( "g_nightmare", true ); - gameLocal.sessionCommand = "endofDemo"; - return; - } -#else if ( spawnArgs.GetBool( "endOfGame" ) ) { cvarSystem->SetCVarBool( "g_nightmare", true ); gameLocal.sessionCommand = "disconnect"; return; } -#endif + if ( !spawnArgs.GetString( "nextMap", "", nextMap ) ) { gameLocal.Printf( "idTarget_SessionCommand::Event_Activate: no nextMap key\n" ); return; diff --git a/neo/d3xp/gamesys/SysCmds.cpp b/neo/d3xp/gamesys/SysCmds.cpp index 5ee3a7da..8dc894a2 100644 --- a/neo/d3xp/gamesys/SysCmds.cpp +++ b/neo/d3xp/gamesys/SysCmds.cpp @@ -2481,7 +2481,6 @@ void idGameLocal::InitConsoleCommands( void ) { cmdSystem->AddCommand( "clearLights", Cmd_ClearLights_f, CMD_FL_GAME|CMD_FL_CHEAT, "clears all lights" ); cmdSystem->AddCommand( "gameError", Cmd_GameError_f, CMD_FL_GAME|CMD_FL_CHEAT, "causes a game error" ); -#ifndef ID_DEMO_BUILD cmdSystem->AddCommand( "disasmScript", Cmd_DisasmScript_f, CMD_FL_GAME|CMD_FL_CHEAT, "disassembles script" ); cmdSystem->AddCommand( "recordViewNotes", Cmd_RecordViewNotes_f, CMD_FL_GAME|CMD_FL_CHEAT, "record the current view position with notes" ); cmdSystem->AddCommand( "showViewNotes", Cmd_ShowViewNotes_f, CMD_FL_GAME|CMD_FL_CHEAT, "show any view notes for the current map, successive calls will cycle to the next note" ); @@ -2501,7 +2500,6 @@ void idGameLocal::InitConsoleCommands( void ) { cmdSystem->AddCommand( "serverMapRestart", idGameLocal::MapRestart_f, CMD_FL_GAME, "restart the current game" ); cmdSystem->AddCommand( "serverForceReady", idMultiplayerGame::ForceReady_f,CMD_FL_GAME, "force all players ready" ); cmdSystem->AddCommand( "serverNextMap", idGameLocal::NextMap_f, CMD_FL_GAME, "change to the next map" ); -#endif // localization help commands cmdSystem->AddCommand( "nextGUI", Cmd_NextGUI_f, CMD_FL_GAME|CMD_FL_CHEAT, "teleport the player to the next func_static with a gui" ); diff --git a/neo/framework/BuildDefines.h b/neo/framework/BuildDefines.h index 309ef6ba..cccf5910 100644 --- a/neo/framework/BuildDefines.h +++ b/neo/framework/BuildDefines.h @@ -75,17 +75,13 @@ If you have questions concerning this license or the applicable additional terms // compiled out. //#define ID_DEDICATED -// if this is defined, the executable positively won't work with any paks other -// than the demo pak, even if productid is present. -//#define ID_DEMO_BUILD - // don't define ID_ALLOW_TOOLS when we don't want tool code in the executable. -#if defined( _WIN32 ) && defined(_MFC_VER) && !defined( ID_DEDICATED ) && !defined( ID_DEMO_BUILD ) +#if defined( _WIN32 ) && defined(_MFC_VER) && !defined( ID_DEDICATED ) #define ID_ALLOW_TOOLS #endif #ifndef ID_ENFORCE_KEY -# if !defined( ID_DEDICATED ) && !defined( ID_DEMO_BUILD ) +# if !defined( ID_DEDICATED ) # define ID_ENFORCE_KEY 1 # else # define ID_ENFORCE_KEY 0 diff --git a/neo/framework/Common.cpp b/neo/framework/Common.cpp index 3e4454fa..39bf9a69 100644 --- a/neo/framework/Common.cpp +++ b/neo/framework/Common.cpp @@ -2299,7 +2299,7 @@ void idCommonLocal::InitCommands( void ) { cmdSystem->AddCommand( "setMachineSpec", Com_SetMachineSpec_f, CMD_FL_SYSTEM, "detects system capabilities and sets com_machineSpec to appropriate value" ); cmdSystem->AddCommand( "execMachineSpec", Com_ExecMachineSpec_f, CMD_FL_SYSTEM, "execs the appropriate config files and sets cvars based on com_machineSpec" ); -#if !defined( ID_DEMO_BUILD ) && !defined( ID_DEDICATED ) +#if !defined( ID_DEDICATED ) // compilers cmdSystem->AddCommand( "dmap", Dmap_f, CMD_FL_TOOL, "compiles a map", idCmdSystem::ArgCompletion_MapName ); cmdSystem->AddCommand( "renderbump", RenderBump_f, CMD_FL_TOOL, "renders a bump map", idCmdSystem::ArgCompletion_ModelName ); diff --git a/neo/framework/FileSystem.cpp b/neo/framework/FileSystem.cpp index 9a31c35b..45f1d4e8 100644 --- a/neo/framework/FileSystem.cpp +++ b/neo/framework/FileSystem.cpp @@ -464,7 +464,6 @@ private: void AddGameDirectory( const char *path, const char *dir ); void SetupGameDirectories( const char *gameName ); void Startup( void ); - void SetRestrictions( void ); // some files can be obtained from directories without compromising si_pure bool FileAllowedFromDir( const char *path ); // searches all the paks, no pure check @@ -859,18 +858,6 @@ const char *idFileSystemLocal::OSPathToRelativePath( const char *OSPath ) { // Ase files from max may have the form of: // "//Purgatory/purgatory/doom/base/models/mapobjects/bitch/hologirl.tga" // which won't match any of our drive letter based search paths - bool ignoreWarning = false; -#ifdef ID_DEMO_BUILD - base = strstr( OSPath, BASE_GAMEDIR ); - idStr tempStr = OSPath; - tempStr.ToLower(); - if ( ( strstr( tempStr, "//" ) || strstr( tempStr, "w:" ) ) && strstr( tempStr, "/doom/base/") ) { - // will cause a warning but will load the file. ase models have - // hard coded doom/base/ in the material names - base = strstr( OSPath, "base" ); - ignoreWarning = true; - } -#else // look for the first complete directory name base = strstr( OSPath, BASE_GAMEDIR ); while ( base ) { @@ -884,7 +871,7 @@ const char *idFileSystemLocal::OSPathToRelativePath( const char *OSPath ) { } base = strstr( base + 1, BASE_GAMEDIR ); } -#endif + // fs_game and fs_game_base support - look for first complete name with a mod path // ( fs_game searched before fs_game_base ) const char *fsgame = NULL; @@ -925,9 +912,8 @@ const char *idFileSystemLocal::OSPathToRelativePath( const char *OSPath ) { } } - if ( !ignoreWarning ) { - common->Warning( "idFileSystem::OSPathToRelativePath failed on %s", OSPath ); - } + common->Warning( "idFileSystem::OSPathToRelativePath failed on %s", OSPath ); + strcpy( relativePath, "" ); return relativePath; } @@ -2405,31 +2391,6 @@ void idFileSystemLocal::Startup( void ) { common->Printf( "--------------------------------------\n" ); } -/* -=================== -idFileSystemLocal::SetRestrictions - -Looks for product keys and restricts media add on ability -if the full version is not found -=================== -*/ -void idFileSystemLocal::SetRestrictions( void ) { -#ifdef ID_DEMO_BUILD - common->Printf( "\nRunning in restricted demo mode.\n\n" ); - // make sure that the pak file has the header checksum we expect - searchpath_t *search; - for ( search = searchPaths; search; search = search->next ) { - if ( search->pack ) { - // a tiny attempt to keep the checksum from being scannable from the exe - if ( ( search->pack->checksum ^ 0x84268436u ) != ( DEMO_PAK_CHECKSUM ^ 0x84268436u ) ) { - common->FatalError( "Corrupted %s: 0x%x", search->pack->pakFilename.c_str(), search->pack->checksum ); - } - } - } - cvarSystem->SetCVarBool( "fs_restrict", true ); -#endif -} - /* ===================== idFileSystemLocal::UpdatePureServerChecksums @@ -2870,9 +2831,6 @@ void idFileSystemLocal::Init( void ) { // try to start up normally Startup( ); - // see if we are going to allow add-ons - SetRestrictions(); - // spawn a thread to handle background file reads StartBackgroundDownloadThread(); @@ -2896,9 +2854,6 @@ void idFileSystemLocal::Restart( void ) { Startup( ); - // see if we are going to allow add-ons - SetRestrictions(); - // if we can't find default.cfg, assume that the paths are // busted and error out now, rather than getting an unreadable // graphics screen when the font fails to load diff --git a/neo/framework/Licensee.h b/neo/framework/Licensee.h index fe15c76b..532fe5b4 100644 --- a/neo/framework/Licensee.h +++ b/neo/framework/Licensee.h @@ -39,11 +39,7 @@ If you have questions concerning this license or the applicable additional terms #define ENGINE_VERSION "dhewm 1.3.1" // printed in console // paths -#ifdef ID_DEMO_BUILD - #define BASE_GAMEDIR "demo" -#else - #define BASE_GAMEDIR "base" -#endif +#define BASE_GAMEDIR "base" // filenames #define CONFIG_FILE "dhewm.cfg" @@ -94,11 +90,7 @@ If you have questions concerning this license or the applicable additional terms #define WIN32_CONSOLE_CLASS "dhewm 3 WinConsole" // Linux info -#ifdef ID_DEMO_BUILD - #define LINUX_DEFAULT_PATH "/usr/local/games/dhewm3-demo" -#else - #define LINUX_DEFAULT_PATH "/usr/local/games/dhewm3" -#endif +#define LINUX_DEFAULT_PATH "/usr/local/games/dhewm3" // CD Key file info // goes into BASE_GAMEDIR whatever the fs_game is set to diff --git a/neo/framework/Session.cpp b/neo/framework/Session.cpp index b900652f..93bfe12f 100644 --- a/neo/framework/Session.cpp +++ b/neo/framework/Session.cpp @@ -756,24 +756,6 @@ static void Session_Disconnect_f( const idCmdArgs &args ) { } #ifndef ID_DEDICATED -#ifdef ID_DEMO_BUILD -/* -================ -Session_EndOfDemo_f -================ -*/ -static void Session_EndOfDemo_f( const idCmdArgs &args ) { - sessLocal.Stop(); - sessLocal.StartMenu(); - if ( soundSystem ) { - soundSystem->SetMute( false ); - } - if ( sessLocal.guiActive ) { - sessLocal.guiActive->HandleNamedEvent( "endOfDemo" ); - } -} -#endif - /* ================ Session_ExitCmdDemo_f @@ -2828,8 +2810,6 @@ void idSessionLocal::RunGameTic() { SetGUI(guiRestartMenu, NULL); } else if ( !idStr::Icmp( args.Argv(0), "disconnect" ) ) { cmdSystem->BufferCommandText( CMD_EXEC_INSERT, "stoprecording ; disconnect" ); - } else if ( !idStr::Icmp( args.Argv(0), "endOfDemo" ) ) { - cmdSystem->BufferCommandText( CMD_EXEC_NOW, "endOfDemo" ); } } } @@ -2871,10 +2851,6 @@ void idSessionLocal::Init() { cmdSystem->AddCommand( "disconnect", Session_Disconnect_f, CMD_FL_SYSTEM, "disconnects from a game" ); -#ifdef ID_DEMO_BUILD - cmdSystem->AddCommand( "endOfDemo", Session_EndOfDemo_f, CMD_FL_SYSTEM, "ends the demo version of the game" ); -#endif - cmdSystem->AddCommand( "demoShot", Session_DemoShot_f, CMD_FL_SYSTEM, "writes a screenshot for a demo" ); cmdSystem->AddCommand( "testGUI", Session_TestGUI_f, CMD_FL_SYSTEM, "tests a gui" ); @@ -2901,11 +2877,7 @@ void idSessionLocal::Init() { menuSoundWorld = soundSystem->AllocSoundWorld( rw ); // we have a single instance of the main menu -#ifndef ID_DEMO_BUILD guiMainMenu = uiManager->FindGui( "guis/mainmenu.gui", true, false, true ); -#else - guiMainMenu = uiManager->FindGui( "guis/demo_mainmenu.gui", true, false, true ); -#endif guiMainMenu_MapList = uiManager->AllocListGUI(); guiMainMenu_MapList->Config( guiMainMenu, "mapList" ); idAsyncNetwork::client.serverList.GUIConfig( guiMainMenu, "serverList" ); diff --git a/neo/framework/Session_menu.cpp b/neo/framework/Session_menu.cpp index b476108e..1e6618f5 100644 --- a/neo/framework/Session_menu.cpp +++ b/neo/framework/Session_menu.cpp @@ -314,11 +314,7 @@ void idSessionLocal::SetMainMenuGuiVars( void ) { } SetCDKeyGuiVars( ); -#ifdef ID_DEMO_BUILD - guiMainMenu->SetStateString( "nightmare", "0" ); -#else guiMainMenu->SetStateString( "nightmare", cvarSystem->GetCVarBool( "g_nightmare" ) ? "1" : "0" ); -#endif guiMainMenu->SetStateString( "browser_levelshot", "guis/assets/splash/pdtempa" ); SetMainMenuSkin(); @@ -585,11 +581,7 @@ void idSessionLocal::HandleMainMenuCommands( const char *menuCommand ) { if ( icmd < args.Argc() ) { StartNewGame( args.Argv( icmd++ ) ); } else { -#ifndef ID_DEMO_BUILD StartNewGame( "game/mars_city1" ); -#else - StartNewGame( "game/demo_mars_city1" ); -#endif } // need to do this here to make sure com_frameTime is correct or the gui activates with a time that // is "however long map load took" time in the past diff --git a/neo/framework/async/AsyncNetwork.cpp b/neo/framework/async/AsyncNetwork.cpp index 9d2e3fe9..3367b4e7 100644 --- a/neo/framework/async/AsyncNetwork.cpp +++ b/neo/framework/async/AsyncNetwork.cpp @@ -98,7 +98,6 @@ void idAsyncNetwork::Init( void ) { masters[3].var = &master3; masters[4].var = &master4; -#ifndef ID_DEMO_BUILD cmdSystem->AddCommand( "spawnServer", SpawnServer_f, CMD_FL_SYSTEM, "spawns a server", idCmdSystem::ArgCompletion_MapName ); cmdSystem->AddCommand( "nextMap", NextMap_f, CMD_FL_SYSTEM, "loads the next map on the server" ); cmdSystem->AddCommand( "connect", Connect_f, CMD_FL_SYSTEM, "connects to a server" ); @@ -111,7 +110,6 @@ void idAsyncNetwork::Init( void ) { cmdSystem->AddCommand( "kick", Kick_f, CMD_FL_SYSTEM, "kick a client by connection number" ); cmdSystem->AddCommand( "checkNewVersion", CheckNewVersion_f, CMD_FL_SYSTEM, "check if a new version of the game is available" ); cmdSystem->AddCommand( "updateUI", UpdateUI_f, CMD_FL_SYSTEM, "internal - cause a sync down of game-modified userinfo" ); -#endif } /* diff --git a/neo/game/Game_local.cpp b/neo/game/Game_local.cpp index 2f81739c..1c9d0a12 100644 --- a/neo/game/Game_local.cpp +++ b/neo/game/Game_local.cpp @@ -3137,14 +3137,12 @@ bool idGameLocal::InhibitEntitySpawn( idDict &spawnArgs ) { } const char *name; -#ifndef ID_DEMO_BUILD if ( g_skill.GetInteger() == 3 ) { name = spawnArgs.GetString( "classname" ); if ( idStr::Icmp( name, "item_medkit" ) == 0 || idStr::Icmp( name, "item_medkit_small" ) == 0 ) { result = true; } } -#endif if ( gameLocal.isMultiplayer ) { name = spawnArgs.GetString( "classname" ); diff --git a/neo/game/Player.cpp b/neo/game/Player.cpp index 0789286e..e3878fa7 100644 --- a/neo/game/Player.cpp +++ b/neo/game/Player.cpp @@ -401,15 +401,11 @@ void idInventory::RestoreInventory( idPlayer *owner, const idDict &dict ) { // weapons are stored as a number for persistant data, but as strings in the entityDef weapons = dict.GetInt( "weapon_bits", "0" ); -#ifdef ID_DEMO_BUILD - Give( owner, dict, "weapon", dict.GetString( "weapon" ), NULL, false ); -#else if ( g_skill.GetInteger() >= 3 ) { Give( owner, dict, "weapon", dict.GetString( "weapon_nightmare" ), NULL, false ); } else { Give( owner, dict, "weapon", dict.GetString( "weapon" ), NULL, false ); } -#endif num = dict.GetInt( "levelTriggers" ); for ( i = 0; i < num; i++ ) { @@ -1589,12 +1585,11 @@ void idPlayer::Spawn( void ) { } else { g_damageScale.SetFloat( 1.0f ); g_armorProtection.SetFloat( ( g_skill.GetInteger() < 2 ) ? 0.4f : 0.2f ); -#ifndef ID_DEMO_BUILD + if ( g_skill.GetInteger() == 3 ) { healthTake = true; nextHealthTake = gameLocal.time + g_healthTakeTime.GetInteger() * 1000; } -#endif } } } @@ -3173,7 +3168,7 @@ void idPlayer::UpdatePowerUps( void ) { nextHealthPulse = gameLocal.time + HEALTHPULSE_TIME; healthPulse = true; } -#ifndef ID_DEMO_BUILD + if ( !gameLocal.inCinematic && influenceActive == 0 && g_skill.GetInteger() == 3 && gameLocal.time > nextHealthTake && !AI_DEAD && health > g_healthTakeLimit.GetInteger() ) { assert( !gameLocal.isClient ); // healthPool never be set on client health -= g_healthTakeAmt.GetInteger(); @@ -3183,7 +3178,6 @@ void idPlayer::UpdatePowerUps( void ) { nextHealthTake = gameLocal.time + g_healthTakeTime.GetInteger() * 1000; healthTake = true; } -#endif } /* diff --git a/neo/game/Target.cpp b/neo/game/Target.cpp index 8c64bb1a..1912a788 100644 --- a/neo/game/Target.cpp +++ b/neo/game/Target.cpp @@ -196,19 +196,12 @@ idTarget_EndLevel::Event_Activate void idTarget_EndLevel::Event_Activate( idEntity *activator ) { idStr nextMap; -#ifdef ID_DEMO_BUILD - if ( spawnArgs.GetBool( "endOfGame" ) ) { - cvarSystem->SetCVarBool( "g_nightmare", true ); - gameLocal.sessionCommand = "endofDemo"; - return; - } -#else if ( spawnArgs.GetBool( "endOfGame" ) ) { cvarSystem->SetCVarBool( "g_nightmare", true ); gameLocal.sessionCommand = "disconnect"; return; } -#endif + if ( !spawnArgs.GetString( "nextMap", "", nextMap ) ) { gameLocal.Printf( "idTarget_SessionCommand::Event_Activate: no nextMap key\n" ); return; diff --git a/neo/game/gamesys/SysCmds.cpp b/neo/game/gamesys/SysCmds.cpp index 9645b8d5..670a90cf 100644 --- a/neo/game/gamesys/SysCmds.cpp +++ b/neo/game/gamesys/SysCmds.cpp @@ -2380,7 +2380,6 @@ void idGameLocal::InitConsoleCommands( void ) { cmdSystem->AddCommand( "clearLights", Cmd_ClearLights_f, CMD_FL_GAME|CMD_FL_CHEAT, "clears all lights" ); cmdSystem->AddCommand( "gameError", Cmd_GameError_f, CMD_FL_GAME|CMD_FL_CHEAT, "causes a game error" ); -#ifndef ID_DEMO_BUILD cmdSystem->AddCommand( "disasmScript", Cmd_DisasmScript_f, CMD_FL_GAME|CMD_FL_CHEAT, "disassembles script" ); cmdSystem->AddCommand( "recordViewNotes", Cmd_RecordViewNotes_f, CMD_FL_GAME|CMD_FL_CHEAT, "record the current view position with notes" ); cmdSystem->AddCommand( "showViewNotes", Cmd_ShowViewNotes_f, CMD_FL_GAME|CMD_FL_CHEAT, "show any view notes for the current map, successive calls will cycle to the next note" ); @@ -2400,7 +2399,6 @@ void idGameLocal::InitConsoleCommands( void ) { cmdSystem->AddCommand( "serverMapRestart", idGameLocal::MapRestart_f, CMD_FL_GAME, "restart the current game" ); cmdSystem->AddCommand( "serverForceReady", idMultiplayerGame::ForceReady_f,CMD_FL_GAME, "force all players ready" ); cmdSystem->AddCommand( "serverNextMap", idGameLocal::NextMap_f, CMD_FL_GAME, "change to the next map" ); -#endif // localization help commands cmdSystem->AddCommand( "nextGUI", Cmd_NextGUI_f, CMD_FL_GAME|CMD_FL_CHEAT, "teleport the player to the next func_static with a gui" ); diff --git a/neo/sys/linux/main.cpp b/neo/sys/linux/main.cpp index 2b8c6887..fd23fcda 100644 --- a/neo/sys/linux/main.cpp +++ b/neo/sys/linux/main.cpp @@ -51,11 +51,7 @@ static idStr savepath; ============== */ const char *Sys_DefaultSavePath(void) { -#if defined( ID_DEMO_BUILD ) - sprintf( savepath, "%s/.doom3-demo", getenv( "HOME" ) ); -#else sprintf( savepath, "%s/.doom3", getenv( "HOME" ) ); -#endif return savepath.c_str(); } /* diff --git a/neo/sys/osx/DOOMController.mm b/neo/sys/osx/DOOMController.mm index 530bda2f..af1188b2 100644 --- a/neo/sys/osx/DOOMController.mm +++ b/neo/sys/osx/DOOMController.mm @@ -68,11 +68,7 @@ Sys_DefaultSavePath */ const char *Sys_DefaultSavePath(void) { static char savepath[ MAXPATHLEN ]; -#if defined( ID_DEMO_BUILD ) - sprintf( savepath, "%s/Library/Application Support/Doom 3 Demo", [NSHomeDirectory() cString] ); -#else sprintf( savepath, "%s/Library/Application Support/Doom 3", [NSHomeDirectory() cString] ); -#endif return savepath; }