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Dhewm3SettingsMenu: Add game options and m_invertLook
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1 changed files with 52 additions and 6 deletions
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@ -1540,13 +1540,17 @@ static void DrawOptions(CVarOption options[], size_t numOptions)
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static CVarOption controlOptions[] = {
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// TODO: always run?
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CVarOption("Mouse Settings"),
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CVarOption("sensitivity", "Sensitivity", OT_FLOAT, 1.0f, 30.0f),
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CVarOption("m_smooth", "Smoothing Samples", OT_INT, 1, 8),
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CVarOption("in_nograb", "Don't grab Mouse Cursor (for debugging/testing)", OT_BOOL),
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// TODO: add in_invertLook or m_invertLook ?
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CVarOption("m_invertLook", [](idCVar& cvar) {
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int val = cvar.GetInteger();
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if ( ImGui::Combo( "Invert Mouse Look", &val, "Don't Invert Mouse\0Invert Up/Down\0Invert Left/Right\0Invert Both Directions\0" ) ) {
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cvar.SetInteger( val );
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}
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AddCVarOptionTooltips( cvar, "If you played too many flight sims.." );
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} ),
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CVarOption("Keyboard Settings"),
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CVarOption("in_grabKeyboard", "Grab Keyboard", OT_BOOL),
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@ -1855,7 +1859,6 @@ static void DrawVideoOptionsMenu()
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DrawOptions( videoOptionsImmediately, IM_ARRAYSIZE(videoOptionsImmediately) );
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}
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static idStrList alDevices;
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static int selAlDevice = 0;
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static float audioMenuItemOffset = 0.0f;
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@ -2046,7 +2049,7 @@ static void DrawAudioOptionsMenu()
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//case ALC_ANY_SOFT : break; // Unknown is already the default string
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case ALC_MONO_SOFT : modeName = "Mono (1 channel)"; break;
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case ALC_STEREO_SOFT : modeName = "Stereo (2 channels)"; break;
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case ALC_STEREO_BASIC_SOFT : modeName = "Basic 2-channel mixing"; break;
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case ALC_STEREO_BASIC_SOFT : modeName = "Basic Stereo"; break;
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case ALC_STEREO_UHJ_SOFT :
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modeName = "Stereo-compatible 2-channel UHJ surround encoding";
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break;
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@ -2107,6 +2110,48 @@ static void DrawAudioOptionsMenu()
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}
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}
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static CVarOption gameOptions[] = {
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CVarOption( "in_alwaysRun", "Always Run (Multiplayer-only by default)", OT_BOOL ),
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CVarOption( "in_allowAlwaysRunInSP", "Allow Always Run and Toggle Run in Singleplayer\n(Stamina is still limited!)", OT_BOOL ),
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CVarOption( "in_toggleRun", "Toggle Run (Multiplayer-only by default)", OT_BOOL ),
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CVarOption( "in_toggleCrouch", "Toggle Crouch", OT_BOOL ),
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CVarOption( "in_toggleZoom", "Toggle Zoom", OT_BOOL ),
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CVarOption( "ui_autoReload", "Auto Weapon Reload", OT_BOOL ),
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CVarOption( "ui_autoSwitch", "Auto Weapon Switch", OT_BOOL ),
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CVarOption( "g_showHud", "Show HUD", OT_BOOL ),
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CVarOption( "com_showFPS", "Show Framerate (FPS)", OT_BOOL ),
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CVarOption( "ui_showGun", "Show Gun Model", OT_BOOL ),
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CVarOption( "g_decals", "Show Decals", OT_BOOL ),
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CVarOption( "g_bloodEffects", "Show Blood and Gibs", OT_BOOL ),
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CVarOption( "g_doubleVision", "Show Double Vision when Taking Damage", OT_BOOL ),
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CVarOption( "g_hitEffect", "Mess Up Player Camera when Taking Damage", OT_BOOL )
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};
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static char playerNameBuf[41] = {}; // the original menu allows up to 40 playername chars
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static idCVar* ui_nameVar = nullptr;
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void InitGameOptionsMenu()
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{
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ui_nameVar = cvarSystem->Find( "ui_name" );
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// FIXME: translate between ISO-8859-1 and UTF-8! (also needs bigger playerNameBuf!)
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idStr::Copynz( playerNameBuf, ui_nameVar->GetString(), sizeof(playerNameBuf) );
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InitOptions( gameOptions, IM_ARRAYSIZE(gameOptions) );
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}
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void DrawGameOptionsMenu()
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{
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ImGui::Spacing();
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// FIXME: translate between ISO-8859-1 and UTF-8! (also needs bigger playerNameBuf!)
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if ( ImGui::InputText( "Player Name", playerNameBuf, sizeof(playerNameBuf) ) ) {
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ui_nameVar->SetString( playerNameBuf );
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}
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AddTooltip( "ui_name" );
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DrawOptions( gameOptions, IM_ARRAYSIZE(gameOptions) );
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}
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static bool showStyleEditor = false;
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@ -2217,7 +2262,7 @@ void Com_DrawDhewm3SettingsMenu()
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if (ImGui::BeginTabItem("Game Options"))
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{
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BeginTabChild( "gamechild" );
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ImGui::Text("This is the Game Options tab!\nblah blah blah blah blah");
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DrawGameOptionsMenu();
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ImGui::EndChild();
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ImGui::EndTabItem();
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}
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@ -2251,6 +2296,7 @@ static void InitDhewm3SettingsMenu()
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InitVideoOptionsMenu();
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InitAudioOptionsMenu();
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InitGameOptionsMenu();
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}
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// !! Don't call this function directly, always use !!
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