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Disable editor related rendering
These use OpenGL calls, which are useless on all platforms without editor support.
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2 changed files with 3 additions and 3 deletions
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@ -29,7 +29,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "sys/platform.h"
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#include "sys/platform.h"
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#include "tools/compilers/dmap/dmap.h"
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#include "tools/compilers/dmap/dmap.h"
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#ifdef WIN32
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#if 0 // FIXME
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#include "sys/win32/win_local.h"
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#include "sys/win32/win_local.h"
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#include <GL/gl.h>
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#include <GL/gl.h>
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@ -123,7 +123,7 @@ ResizeWindow
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===============
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===============
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*/
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*/
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static void ResizeWindow( int width, int height ) {
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static void ResizeWindow( int width, int height ) {
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#ifdef WIN32
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#if 0 // FIXME
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int winWidth, winHeight;
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int winWidth, winHeight;
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if ( glConfig.isFullscreen ) {
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if ( glConfig.isFullscreen ) {
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winWidth = width;
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winWidth = width;
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@ -154,7 +154,7 @@ RestoreWindow
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===============
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===============
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*/
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*/
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static void RestoreWindow( void ) {
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static void RestoreWindow( void ) {
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#ifdef WIN32
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#if 0 // FIXME
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int winWidth, winHeight;
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int winWidth, winHeight;
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if ( glConfig.isFullscreen ) {
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if ( glConfig.isFullscreen ) {
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winWidth = oldWidth;
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winWidth = oldWidth;
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