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Handle soft particles when loading graphics quality preset, #604
When applying the currently configured graphics quality preset (it's set in the `com_machineSpec` CVar and applied with the `execMachineSpec` command, or by using the menu), now soft particles are disabled for all quality presets except for ultra, because this feature has a noticeable impact on performance with some (slower) GPUs.
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2 changed files with 4 additions and 1 deletions
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@ -1414,6 +1414,7 @@ bool OSX_GetCPUIdentification( int& cpuId, bool& oldArchitecture );
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void Com_ExecMachineSpec_f( const idCmdArgs &args ) {
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// DG: add an optional "nores" argument for "don't change the resolution" (r_mode)
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bool nores = args.Argc() > 1 && idStr::Icmp( args.Argv(1), "nores" ) == 0;
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cvarSystem->SetCVarInteger( "r_useSoftParticles", 0, CVAR_ARCHIVE ); // DG: disable soft particles for all but ultra
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if ( com_machineSpec.GetInteger() == 3 ) { // ultra
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//cvarSystem->SetCVarInteger( "image_anisotropy", 1, CVAR_ARCHIVE ); DG: redundant, set again below
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cvarSystem->SetCVarInteger( "image_lodbias", 0, CVAR_ARCHIVE );
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@ -1436,6 +1437,7 @@ void Com_ExecMachineSpec_f( const idCmdArgs &args ) {
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cvarSystem->SetCVarInteger( "r_mode", 5, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "image_useNormalCompression", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "r_multiSamples", 0, CVAR_ARCHIVE );
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cvarSystem->SetCVarInteger( "r_useSoftParticles", 1, CVAR_ARCHIVE ); // DG: enable soft particles for ultra preset
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} else if ( com_machineSpec.GetInteger() == 2 ) { // high
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cvarSystem->SetCVarString( "image_filter", "GL_LINEAR_MIPMAP_LINEAR", CVAR_ARCHIVE );
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//cvarSystem->SetCVarInteger( "image_anisotropy", 1, CVAR_ARCHIVE ); DG: redundant, set again below
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@ -1674,7 +1674,8 @@ static CVarOption videoOptionsImmediately[] = {
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D3::ImGuiHooks::ShowWarningOverlay( "Capturing the Depth Buffer was disabled.\nEnabled it because soft particles need it!" );
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}
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}
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AddCVarOptionTooltips( cvar );
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const char* descr = "! Can slow down rendering !\nSoften particle transitions when player walks through them or they cross solid geometry. Needs r_enableDepthCapture.";
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AddCVarOptionTooltips( cvar, descr );
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} ),
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CVarOption( "Advanced Options" ),
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