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Several OpenAL improvements
- s_scaleDownAndClamp CVar so the clamping and scaling down of all sounds (that is done to prevent clipping) can be disabled (enabled by default) - s_alOutputLimiter CVar to allow configuring ALC_SOFT_output_limiter which (if enabled) reduces the overall volume if it gets too loud, to avoid clipping (defaults to -1 = "let OpenAL decide") - s_alHRTF to allow enabling or disabling HRTF, requires ALC_SOFT_HRTF (defaults to -1 = "let OpenAL decide") Those CVars can be changed at runtime and are applied immediately (in case of s_alHRTF and s_alOutputLimiter by resetting the OpenAL device, just like we do when a disconnect is detected)
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3 changed files with 164 additions and 22 deletions
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@ -46,6 +46,38 @@ If you have questions concerning this license or the applicable additional terms
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typedef ALCboolean (ALC_APIENTRY*LPALCRESETDEVICESOFT)(ALCdevice *device, const ALCint *attribs);
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#endif
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// DG: ALC_SOFT_output_mode is pretty new, provide compatibility..
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#ifndef ALC_SOFT_output_mode
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#define ALC_SOFT_output_mode
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#define ALC_OUTPUT_MODE_SOFT 0x19AC
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#define ALC_ANY_SOFT 0x19AD
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#define ALC_STEREO_BASIC_SOFT 0x19AE
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#define ALC_STEREO_UHJ_SOFT 0x19AF
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#define ALC_STEREO_HRTF_SOFT 0x19B2
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#define ALC_SURROUND_5_1_SOFT 0x1504
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#define ALC_SURROUND_6_1_SOFT 0x1505
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#define ALC_SURROUND_7_1_SOFT 0x1506
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#endif
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// the following formats are defined in https://openal-soft.org/openal-extensions/SOFT_output_mode.txt
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// but commented out in OpenAL Softs current AL/alext.h
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#ifndef ALC_MONO_SOFT
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#define ALC_MONO_SOFT 0x1500
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#endif
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#ifndef ALC_STEREO_SOFT
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#define ALC_STEREO_SOFT 0x1501
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#endif
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#ifndef ALC_QUAD_SOFT
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#define ALC_QUAD_SOFT 0x1503
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#endif
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// DG: in case ALC_SOFT_output_limiter is not available in some headers..
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#ifndef ALC_SOFT_output_limiter
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#define ALC_SOFT_output_limiter
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#define ALC_OUTPUT_LIMITER_SOFT 0x199A
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#endif
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#include "framework/UsercmdGen.h"
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#include "sound/efxlib.h"
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#include "sound/sound.h"
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@ -709,6 +741,9 @@ public:
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// otherwise it will try to recover the device and return false while it's gone
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// (display audio sound devices sometimes disappear for a few seconds when switching resolution)
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bool CheckDeviceAndRecoverIfNeeded();
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// resets the OpenAL device, applying the settings of s_alHRTF and s_alOutputLimiter
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// returns false if that failed, or the necessary OpenAL extension isn't available
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bool ResetALDevice();
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idSoundCache * soundCache;
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@ -767,6 +802,12 @@ public:
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// mark available during initialization, or through an explicit test
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static int EFXAvailable;
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static bool alHRTFavailable; // needs ALC_SOFT_HRTF extension
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static bool alOutputLimiterAvailable; // needs ALC_SOFT_output_limiter extension (+ HRTF extension)
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static bool alEnumerateAllAvailable; // needs ALC_ENUMERATE_ALL_EXT
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static bool alIsDisconnectAvailable; // needs ALC_EXT_disconnect
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static bool alOutputModeAvailable; // needs ALC_SOFT_output_mode
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// DG: for CheckDeviceAndRecoverIfNeeded()
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LPALCRESETDEVICESOFT alcResetDeviceSOFT; // needs ALC_SOFT_HRTF extension
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int resetRetryCount;
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@ -803,6 +844,10 @@ public:
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static idCVar s_alReverbGain;
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static idCVar s_scaleDownAndClamp;
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static idCVar s_alOutputLimiter;
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static idCVar s_alHRTF;
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static idCVar s_slowAttenuate;
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static idCVar s_enviroSuitCutoffFreq;
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@ -80,12 +80,53 @@ idCVar idSoundSystemLocal::s_decompressionLimit( "s_decompressionLimit", "6", CV
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idCVar idSoundSystemLocal::s_alReverbGain( "s_alReverbGain", "0.5", CVAR_SOUND | CVAR_FLOAT | CVAR_ARCHIVE, "reduce reverb strength (0.0 to 1.0)", 0.0f, 1.0f );
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idCVar idSoundSystemLocal::s_scaleDownAndClamp( "s_scaleDownAndClamp", "1", CVAR_SOUND | CVAR_BOOL | CVAR_ARCHIVE, "Clamp and reduce volume of all sounds to prevent clipping or temporary downscaling by OpenAL. When disabling this, you probably want to explicitly disable s_alOutputLimiter" );
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idCVar idSoundSystemLocal::s_alOutputLimiter( "s_alOutputLimiter", "-1", CVAR_SOUND | CVAR_INTEGER | CVAR_ARCHIVE, "Configure OpenAL's output-limiter. 0: Disable, 1: Enable, -1: Let OpenAL decide (default)" );
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idCVar idSoundSystemLocal::s_alHRTF( "s_alHRTF", "-1", CVAR_SOUND | CVAR_INTEGER | CVAR_ARCHIVE, "Enable HRTF for better surround sound with stereo *headphones*. 0: Disable, 1: Enable, -1: Let OpenAL decide (default)" );
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bool idSoundSystemLocal::useEFXReverb = false;
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int idSoundSystemLocal::EFXAvailable = -1;
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bool idSoundSystemLocal::alHRTFavailable = false;
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bool idSoundSystemLocal::alOutputLimiterAvailable = false;
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bool idSoundSystemLocal::alEnumerateAllAvailable = false;
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bool idSoundSystemLocal::alIsDisconnectAvailable = false;
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bool idSoundSystemLocal::alOutputModeAvailable = false;
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idSoundSystemLocal soundSystemLocal;
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idSoundSystem *soundSystem = &soundSystemLocal;
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enum { D3_ALC_ATTRLIST_LEN = 6 }; // currently we set at most two setting-pairs + terminating 0, 0
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static ALCint cvarToAlcBoolish( const idCVar& cvar )
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{
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int val = cvar.GetInteger();
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return (val < 0) ? ALC_DONT_CARE_SOFT : ( (val > 0) ? ALC_TRUE : ALC_FALSE );
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}
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// initialize attrList for alcCreateContext() or alcResetDeviceSOFT(),
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// based on s_alHRTF and s_alOutputLimiter
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static void SetAlcAttrList( ALCint attrList[D3_ALC_ATTRLIST_LEN] )
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{
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int idx = 0;
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// ALC_HRTF_SOFT, ALC_TRUE // or ALC_FALSE or ALC_DONT_CARE_SOFT
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if ( idSoundSystemLocal::alHRTFavailable ) {
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attrList[idx++] = ALC_HRTF_SOFT;
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attrList[idx++] = cvarToAlcBoolish( idSoundSystemLocal::s_alHRTF );
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}
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// TODO: ALC_HRTF_ID_SOFT, index // to select an HRTF model?
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// ALC_OUTPUT_LIMITER_SOFT, ALC_FALSE // or ALC_FALSE or ALC_DONT_CARE_SOFT
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if ( idSoundSystemLocal::alOutputLimiterAvailable ) {
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attrList[idx++] = ALC_OUTPUT_LIMITER_SOFT;
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attrList[idx++] = cvarToAlcBoolish( idSoundSystemLocal::s_alOutputLimiter );
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}
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// terminating 0, 0
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attrList[idx++] = 0;
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attrList[idx++] = 0;
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}
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/*
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===============
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SoundReloadSounds_f
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@ -347,7 +388,8 @@ void idSoundSystemLocal::Init() {
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else if (!idStr::Icmp(device, "default"))
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device = NULL;
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if ( alcIsExtensionPresent(NULL, "ALC_ENUMERATE_ALL_EXT") ) {
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alEnumerateAllAvailable = alcIsExtensionPresent(NULL, "ALC_ENUMERATE_ALL_EXT");
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if ( alEnumerateAllAvailable ) {
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const char *devs = alcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER);
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bool found = false;
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@ -381,7 +423,32 @@ void idSoundSystemLocal::Init() {
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common->Printf( "OpenAL: failed to open default device (0x%x), disabling sound\n", alGetError() );
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openalContext = NULL;
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} else {
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openalContext = alcCreateContext( openalDevice, NULL );
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// DG: extensions needed for CheckDeviceAndRecoverIfNeeded(), HRTF, output-limiter, the info in the settings menu, ...
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alHRTFavailable = alcIsExtensionPresent( openalDevice, "ALC_SOFT_HRTF" ) != AL_FALSE;
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alIsDisconnectAvailable = alcIsExtensionPresent( openalDevice, "ALC_EXT_disconnect" ) != AL_FALSE;
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if ( alHRTFavailable ) {
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common->Printf( "OpenAL: found extension for HRTF\n" );
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alcResetDeviceSOFT = (LPALCRESETDEVICESOFT)alcGetProcAddress( openalDevice, "alcResetDeviceSOFT" );
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if ( alIsDisconnectAvailable ) {
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common->Printf( "OpenAL: found extensions for resetting disconnected devices\n" );
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}
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alOutputLimiterAvailable = alcIsExtensionPresent( openalDevice, "ALC_SOFT_output_limiter" ) != AL_FALSE;
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if ( alOutputLimiterAvailable ) {
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common->Printf( "OpenAL: found extension to control output-limiter\n" );
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}
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} else {
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alOutputLimiterAvailable = false;
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alcResetDeviceSOFT = NULL;
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}
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alOutputModeAvailable = alcIsExtensionPresent( openalDevice, "ALC_SOFT_output_mode" );
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ALCint attrList[D3_ALC_ATTRLIST_LEN] = {};
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SetAlcAttrList( attrList );
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s_alHRTF.ClearModified();
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s_alOutputLimiter.ClearModified();
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openalContext = alcCreateContext( openalDevice, attrList );
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if ( openalContext == NULL ) {
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common->Printf( "OpenAL: failed to create context (0x%x), disabling sound\n", alcGetError(openalDevice) );
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alcCloseDevice( openalDevice );
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common->Printf( "OpenAL renderer: %s\n", alGetString(AL_RENDERER) );
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common->Printf( "OpenAL version: %s\n", alGetString(AL_VERSION) );
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// DG: extensions needed for CheckDeviceAndRecoverIfNeeded()
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bool hasAlcExtDisconnect = alcIsExtensionPresent( openalDevice, "ALC_EXT_disconnect" ) != AL_FALSE;
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bool hasAlcSoftHrtf = alcIsExtensionPresent( openalDevice, "ALC_SOFT_HRTF" ) != AL_FALSE;
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if ( hasAlcExtDisconnect && hasAlcSoftHrtf ) {
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common->Printf( "OpenAL: found extensions for resetting disconnected devices\n" );
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alcResetDeviceSOFT = (LPALCRESETDEVICESOFT)alcGetProcAddress( openalDevice, "alcResetDeviceSOFT" );
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}
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// try to obtain EFX extensions
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if (alcIsExtensionPresent(openalDevice, "ALC_EXT_EFX")) {
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common->Printf( "OpenAL: found EFX extension\n" );
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@ -599,6 +658,37 @@ bool idSoundSystemLocal::ShutdownHW() {
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return true;
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}
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/*
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===============
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idSoundSystemLocal::ResetALDevice
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DG: resets the OpenAL device, applying the settings of s_alHRTF and s_alOutputLimiter
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returns false if that failed, or the necessary OpenAL extension isn't available
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===============
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*/
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bool idSoundSystemLocal::ResetALDevice()
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{
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s_alHRTF.ClearModified();
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s_alOutputLimiter.ClearModified();
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if ( alcResetDeviceSOFT == NULL ) {
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common->Warning( "Can't reset OpenAL device, because OpenAL Extension (ALC_SOFT_HRTF) is missing!\nConsider using (a recent-ish version of) OpenAL-Soft!" );
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return false;
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}
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ALCint attrList[D3_ALC_ATTRLIST_LEN] = {};
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SetAlcAttrList( attrList );
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if ( alcResetDeviceSOFT( openalDevice, attrList ) ) {
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common->Printf( "OpenAL: resetting device succeeded!\n" );
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resetRetryCount = 0;
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return true;
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} else if ( resetRetryCount == 0 ) {
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common->Warning( "OpenAL: resetting device FAILED!\n" );
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}
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return false;
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}
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/*
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===============
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DG: returns true if openalDevice is still available,
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otherwise it will try to recover the device and return false while it's gone
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(display audio sound devices sometimes disappear for a few seconds when switching resolution)
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As this is called every frame, it now also checks if s_alHRTF or s_alOutputLimiter are
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modified and if they are, resets the device to apply the change
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===============
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*/
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bool idSoundSystemLocal::CheckDeviceAndRecoverIfNeeded()
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return true; // we can't check or reset, just pretend everything is fine..
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}
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if ( s_alOutputLimiter.IsModified() || s_alHRTF.IsModified() ) {
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common->Printf( "%s is modified, trying to reset OpenAL device to apply that change\n",
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s_alOutputLimiter.IsModified() ? "s_alOutputLimiter" : "s_alHRTF" );
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return ResetALDevice();
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}
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unsigned int curTime = Sys_Milliseconds();
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if ( curTime - lastCheckTime >= 1000 ) // check once per second
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{
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return false;
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}
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if ( alcResetDeviceSOFT( openalDevice, NULL ) ) {
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common->Printf( "OpenAL: resetting device succeeded!\n" );
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resetRetryCount = 0;
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if ( ResetALDevice() ) {
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return true;
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}
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@ -1799,18 +1799,19 @@ void idSoundWorldLocal::AddChannelContribution( idSoundEmitterLocal *sound, idSo
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// I guess this happens because the loud sounds mixed together are too loud so
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// OpenAL just makes *everything* quiter or sth like that.
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// See also https://github.com/dhewm/dhewm3/issues/179
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if( soundSystemLocal.s_scaleDownAndClamp.GetBool() ) {
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// First clamp it to 1.0 - that's done anyway when setting AL_GAIN below,
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// for consistency it must be done before scaling, because many player-weapon
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// sounds have a too high volume defined and only sound right (relative to
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// other weapons) when clamped
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// see https://github.com/dhewm/dhewm3/issues/326#issuecomment-1366833004
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if(volume > 1.0f) {
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volume = 1.0f;
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}
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// First clamp it to 1.0 - that's done anyway when setting AL_GAIN below,
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// for consistency it must be done before scaling, because many player-weapon
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// sounds have a too high volume defined and only sound right (relative to
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// other weapons) when clamped
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// see https://github.com/dhewm/dhewm3/issues/326#issuecomment-1366833004
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if(volume > 1.0f) {
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volume = 1.0f;
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volume *= 0.333f; // (0.333 worked fine, 0.5 didn't)
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}
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volume *= 0.333f; // (0.333 worked fine, 0.5 didn't)
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// global volume scale - DG: now done after clamping to 1.0, so reducing the
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// global volume doesn't cause the different weapon volume issues described above
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volume *= soundSystemLocal.dB2Scale( idSoundSystemLocal::s_volume.GetFloat() );
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