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https://github.com/dhewm/dhewm3.git
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Fix crash in Dhewm3SettingsMenu after switching fullscreen w/ Alt-Enter
Seems like calling ImGui::CalcTextSize() is only safe after (or at the end of) NewFrame()
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1 changed files with 31 additions and 19 deletions
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@ -2283,11 +2283,41 @@ static bool BeginTabChild( const char* name )
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static ImVec2 settingsMenuDefaultSize;
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static ImVec2 settingsMenuDefaultPos;
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static bool d3settingsWinInitialized = false;
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static void InitDhewm3SettingsMenu()
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{
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InitBindingEntries();
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InitOptions( controlOptions, IM_ARRAYSIZE(controlOptions) );
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InitVideoOptionsMenu();
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InitAudioOptionsMenu();
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InitGameOptionsMenu();
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const ImGuiStyle& style = ImGui::GetStyle();
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float defaultWidth = ImGui::CalcTextSize( "Control BindingsControl OptionsVideo OptionsAudio OptionsGame OptionsOther Options" ).x;
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defaultWidth += 2.0f * style.WindowPadding.x + 12.0f * style.FramePadding.x + 5.0f * style.ItemInnerSpacing.x;
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ImVec2 displaySize = ImGui::GetIO().DisplaySize;
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settingsMenuDefaultSize.x = fminf( defaultWidth, displaySize.x * 0.8f );
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settingsMenuDefaultSize.y = displaySize.y * 0.95f;
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settingsMenuDefaultPos = displaySize * 0.025f;
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d3settingsWinInitialized = true;
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}
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// called from D3::ImGuiHooks::NewFrame() (if this window is enabled)
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void Com_DrawDhewm3SettingsMenu()
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{
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bool showSettingsWindow = true;
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if ( !d3settingsWinInitialized ) {
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// NOTE: InitDhewm3SettingsMenu() must be called after/by NewFrame(), because it calls
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// ImGui::CalcTextSize() which needs a valid font texture. Especially after
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// switching between windowed and fullscreen mode with Alt-Enter, calling it from
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// Com_OpenCloseDhewm3SettingsMenu() caused problems (crashes)
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InitDhewm3SettingsMenu();
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}
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// to avoid people being too confused by the collapse window feature,
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// uncollapse it when it's being opened (so pressing F10 twice will restore your window)
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ImGui::SetNextWindowCollapsed( false, ImGuiCond_Appearing );
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@ -2363,24 +2393,6 @@ void Com_DrawDhewm3SettingsMenu()
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}
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}
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static void InitDhewm3SettingsMenu()
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{
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InitBindingEntries();
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InitOptions( controlOptions, IM_ARRAYSIZE(controlOptions) );
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InitVideoOptionsMenu();
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InitAudioOptionsMenu();
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InitGameOptionsMenu();
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const ImGuiStyle& style = ImGui::GetStyle();
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float defaultWidth = ImGui::CalcTextSize( "Control BindingsControl OptionsVideo OptionsAudio OptionsGame OptionsOther Options" ).x;
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defaultWidth += 2.0f * style.WindowPadding.x + 12.0f * style.FramePadding.x + 5.0f * style.ItemInnerSpacing.x;
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ImVec2 displaySize = ImGui::GetIO().DisplaySize;
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settingsMenuDefaultSize.x = fminf( defaultWidth, displaySize.x * 0.8f );
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settingsMenuDefaultSize.y = displaySize.y * 0.95f;
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settingsMenuDefaultPos = displaySize * 0.025f;
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}
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// !! Don't call this function directly, always use !!
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// !! D3::ImGuiHooks::OpenWindow( D3::ImGuiHooks::D3_ImGuiWin_Settings ) !!
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@ -2401,7 +2413,7 @@ void Com_OpenCloseDhewm3SettingsMenu( bool open )
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}
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}
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InitDhewm3SettingsMenu();
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d3settingsWinInitialized = false; // make sure it's initialized in first frame
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} else {
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// unset g_stopTime (no matter if we're in MP now, maybe we weren't
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// when the menu was opened, just set it to false now to be sure)
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