Fix crash in Dhewm3SettingsMenu after switching fullscreen w/ Alt-Enter

Seems like calling ImGui::CalcTextSize() is only safe after
(or at the end of) NewFrame()
This commit is contained in:
Daniel Gibson 2024-06-07 13:39:51 +02:00
parent cff73ff591
commit 28b753d50b

View file

@ -2283,11 +2283,41 @@ static bool BeginTabChild( const char* name )
static ImVec2 settingsMenuDefaultSize;
static ImVec2 settingsMenuDefaultPos;
static bool d3settingsWinInitialized = false;
static void InitDhewm3SettingsMenu()
{
InitBindingEntries();
InitOptions( controlOptions, IM_ARRAYSIZE(controlOptions) );
InitVideoOptionsMenu();
InitAudioOptionsMenu();
InitGameOptionsMenu();
const ImGuiStyle& style = ImGui::GetStyle();
float defaultWidth = ImGui::CalcTextSize( "Control BindingsControl OptionsVideo OptionsAudio OptionsGame OptionsOther Options" ).x;
defaultWidth += 2.0f * style.WindowPadding.x + 12.0f * style.FramePadding.x + 5.0f * style.ItemInnerSpacing.x;
ImVec2 displaySize = ImGui::GetIO().DisplaySize;
settingsMenuDefaultSize.x = fminf( defaultWidth, displaySize.x * 0.8f );
settingsMenuDefaultSize.y = displaySize.y * 0.95f;
settingsMenuDefaultPos = displaySize * 0.025f;
d3settingsWinInitialized = true;
}
// called from D3::ImGuiHooks::NewFrame() (if this window is enabled)
void Com_DrawDhewm3SettingsMenu()
{
bool showSettingsWindow = true;
if ( !d3settingsWinInitialized ) {
// NOTE: InitDhewm3SettingsMenu() must be called after/by NewFrame(), because it calls
// ImGui::CalcTextSize() which needs a valid font texture. Especially after
// switching between windowed and fullscreen mode with Alt-Enter, calling it from
// Com_OpenCloseDhewm3SettingsMenu() caused problems (crashes)
InitDhewm3SettingsMenu();
}
// to avoid people being too confused by the collapse window feature,
// uncollapse it when it's being opened (so pressing F10 twice will restore your window)
ImGui::SetNextWindowCollapsed( false, ImGuiCond_Appearing );
@ -2363,24 +2393,6 @@ void Com_DrawDhewm3SettingsMenu()
}
}
static void InitDhewm3SettingsMenu()
{
InitBindingEntries();
InitOptions( controlOptions, IM_ARRAYSIZE(controlOptions) );
InitVideoOptionsMenu();
InitAudioOptionsMenu();
InitGameOptionsMenu();
const ImGuiStyle& style = ImGui::GetStyle();
float defaultWidth = ImGui::CalcTextSize( "Control BindingsControl OptionsVideo OptionsAudio OptionsGame OptionsOther Options" ).x;
defaultWidth += 2.0f * style.WindowPadding.x + 12.0f * style.FramePadding.x + 5.0f * style.ItemInnerSpacing.x;
ImVec2 displaySize = ImGui::GetIO().DisplaySize;
settingsMenuDefaultSize.x = fminf( defaultWidth, displaySize.x * 0.8f );
settingsMenuDefaultSize.y = displaySize.y * 0.95f;
settingsMenuDefaultPos = displaySize * 0.025f;
}
// !! Don't call this function directly, always use !!
// !! D3::ImGuiHooks::OpenWindow( D3::ImGuiHooks::D3_ImGuiWin_Settings ) !!
@ -2401,7 +2413,7 @@ void Com_OpenCloseDhewm3SettingsMenu( bool open )
}
}
InitDhewm3SettingsMenu();
d3settingsWinInitialized = false; // make sure it's initialized in first frame
} else {
// unset g_stopTime (no matter if we're in MP now, maybe we weren't
// when the menu was opened, just set it to false now to be sure)