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Drop the CPU suffix from libraries on all platforms
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parent
ff00686218
commit
262df52cdd
2 changed files with 17 additions and 23 deletions
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@ -52,9 +52,6 @@ if (cpu STREQUAL "x86_64" AND X86)
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set(cpu "x86")
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set(cpu "x86")
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endif()
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endif()
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# game library suffix
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set(gamesuffix ${cpu})
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# target os
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# target os
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if (APPLE)
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if (APPLE)
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set(os "macosx")
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set(os "macosx")
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@ -155,9 +152,6 @@ if (CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
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endif()
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endif()
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if (APPLE)
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if (APPLE)
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# no suffix for .dylib
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set(gamesuffix "")
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add_definitions(-DMACOS_X=1)
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add_definitions(-DMACOS_X=1)
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if (cpu STREQUAL "x86_64")
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if (cpu STREQUAL "x86_64")
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@ -754,21 +748,21 @@ if (DEDICATED)
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endif()
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endif()
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if (GAME)
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if (GAME)
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add_library(game${gamesuffix} SHARED ${src_game})
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add_library(game SHARED ${src_game})
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set_target_properties(game${gamesuffix} PROPERTIES PREFIX "")
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set_target_properties(game PROPERTIES PREFIX "")
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set_target_properties(game${gamesuffix} PROPERTIES COMPILE_DEFINITIONS "GAME_DLL")
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set_target_properties(game PROPERTIES COMPILE_DEFINITIONS "GAME_DLL")
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set_target_properties(game${gamesuffix} PROPERTIES COMPILE_FLAGS "-I${CMAKE_SOURCE_DIR}/game")
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set_target_properties(game PROPERTIES COMPILE_FLAGS "-I${CMAKE_SOURCE_DIR}/game")
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set_target_properties(game${gamesuffix} PROPERTIES LINK_FLAGS "${ldflags}")
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set_target_properties(game PROPERTIES LINK_FLAGS "${ldflags}")
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set_target_properties(game${gamesuffix} PROPERTIES INSTALL_NAME_DIR "@executable_path")
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set_target_properties(game PROPERTIES INSTALL_NAME_DIR "@executable_path")
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target_link_libraries(game${gamesuffix} idlib)
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target_link_libraries(game idlib)
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endif()
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endif()
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if (D3XP)
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if (D3XP)
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add_library(d3xp${gamesuffix} SHARED ${src_d3xp})
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add_library(d3xp SHARED ${src_d3xp})
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set_target_properties(d3xp${gamesuffix} PROPERTIES PREFIX "")
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set_target_properties(d3xp PROPERTIES PREFIX "")
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set_target_properties(d3xp${gamesuffix} PROPERTIES COMPILE_DEFINITIONS "GAME_DLL;_D3XP;CTF")
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set_target_properties(d3xp PROPERTIES COMPILE_DEFINITIONS "GAME_DLL;_D3XP;CTF")
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set_target_properties(d3xp${gamesuffix} PROPERTIES COMPILE_FLAGS "-I${CMAKE_SOURCE_DIR}/d3xp")
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set_target_properties(d3xp PROPERTIES COMPILE_FLAGS "-I${CMAKE_SOURCE_DIR}/d3xp")
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set_target_properties(d3xp${gamesuffix} PROPERTIES LINK_FLAGS "${ldflags}")
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set_target_properties(d3xp PROPERTIES LINK_FLAGS "${ldflags}")
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set_target_properties(d3xp${gamesuffix} PROPERTIES INSTALL_NAME_DIR "@executable_path")
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set_target_properties(d3xp PROPERTIES INSTALL_NAME_DIR "@executable_path")
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target_link_libraries(d3xp${gamesuffix} idlib)
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target_link_libraries(d3xp idlib)
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endif()
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endif()
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@ -99,11 +99,11 @@ void idSysLocal::DLL_Unload( uintptr_t dllHandle ) {
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void idSysLocal::DLL_GetFileName( const char *baseName, char *dllName, int maxLength ) {
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void idSysLocal::DLL_GetFileName( const char *baseName, char *dllName, int maxLength ) {
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#ifdef _WIN32
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#ifdef _WIN32
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idStr::snPrintf( dllName, maxLength, "%s" BUILD_CPU ".dll", baseName );
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idStr::snPrintf( dllName, maxLength, "%s.dll", baseName );
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#elif defined( __unix__ )
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#elif defined( __unix__ )
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idStr::snPrintf( dllName, maxLength, "%s" BUILD_CPU ".so", baseName );
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idStr::snPrintf( dllName, maxLength, "%s.so", baseName );
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#elif defined( MACOS_X )
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#elif defined( MACOS_X )
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idStr::snPrintf( dllName, maxLength, "%s" ".dylib", baseName );
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idStr::snPrintf( dllName, maxLength, "%s.dylib", baseName );
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#else
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#else
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#error OS define is required
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#error OS define is required
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#endif
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#endif
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