README: mention that there are still shadows

.. despite the lack of depth-fail ("Carmack's Reverse"), which doesn't really matter for that reason.

I have the impression that some people didn't get this.
This commit is contained in:
Daniel Gibson 2015-10-20 03:19:51 +02:00
parent d4fcb27b41
commit 16bba7c2ff

View file

@ -133,6 +133,11 @@ The Doom 3 GPL source code release does not include functionality enabling rende
of stencil shadows via the "depth fail" method, a functionality commonly known as
"Carmack's Reverse".
***Note*** that this **does *not* change the visual appereance** of the game.
The shadows look the same, they're just created in a slightly different way.
In theory there might be a small performance impact, but on hardware less than
ten years old it shouldn't make a difference.
## MayaImport
The code for our Maya export plugin is included, if you are a Maya licensee