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README: mention that there are still shadows
.. despite the lack of depth-fail ("Carmack's Reverse"), which doesn't really matter for that reason. I have the impression that some people didn't get this.
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@ -133,6 +133,11 @@ The Doom 3 GPL source code release does not include functionality enabling rende
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of stencil shadows via the "depth fail" method, a functionality commonly known as
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"Carmack's Reverse".
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***Note*** that this **does *not* change the visual appereance** of the game.
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The shadows look the same, they're just created in a slightly different way.
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In theory there might be a small performance impact, but on hardware less than
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ten years old it shouldn't make a difference.
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## MayaImport
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The code for our Maya export plugin is included, if you are a Maya licensee
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