Get rid of Cg leftovers

This commit is contained in:
dhewg 2012-01-04 20:32:05 +01:00
parent cf9f5a2623
commit 13bf514a8f
2 changed files with 1 additions and 7 deletions

View file

@ -49,7 +49,7 @@ If you have questions concerning this license or the applicable additional terms
glconfig_t glConfig;
const char *r_rendererArgs[] = { "best", "arb", "arb2", "Cg", "exp", "nv10", "nv20", "r200", NULL };
const char *r_rendererArgs[] = { "best", "arb", "arb2", "exp", "nv10", "nv20", "r200", NULL };
idCVar r_inhibitFragmentProgram( "r_inhibitFragmentProgram", "0", CVAR_RENDERER | CVAR_BOOL, "ignore the fragment program extension" );
idCVar r_useLightPortalFlow( "r_useLightPortalFlow", "1", CVAR_RENDERER | CVAR_BOOL, "use a more precise area reference determination" );
@ -214,9 +214,6 @@ idCVar r_showSkel( "r_showSkel", "0", CVAR_RENDERER | CVAR_INTEGER, "draw the sk
idCVar r_jointNameScale( "r_jointNameScale", "0.02", CVAR_RENDERER | CVAR_FLOAT, "size of joint names when r_showskel is set to 1" );
idCVar r_jointNameOffset( "r_jointNameOffset", "0.5", CVAR_RENDERER | CVAR_FLOAT, "offset of joint names when r_showskel is set to 1" );
idCVar r_cgVertexProfile( "r_cgVertexProfile", "best", CVAR_RENDERER | CVAR_ARCHIVE, "arbvp1, vp20, vp30" );
idCVar r_cgFragmentProfile( "r_cgFragmentProfile", "best", CVAR_RENDERER | CVAR_ARCHIVE, "arbfp1, fp30" );
idCVar r_debugLineDepthTest( "r_debugLineDepthTest", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "perform depth test on debug lines" );
idCVar r_debugLineWidth( "r_debugLineWidth", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "width of debug lines" );
idCVar r_debugArrowStep( "r_debugArrowStep", "120", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, "step size of arrow cone line rotation in degrees", 0, 120 );

View file

@ -841,9 +841,6 @@ extern idCVar r_brightness; // changes gamma tables
extern idCVar r_renderer; // arb, nv10, nv20, r200, gl2, etc
extern idCVar r_cgVertexProfile; // arbvp1, vp20, vp30
extern idCVar r_cgFragmentProfile; // arbfp1, fp30
extern idCVar r_checkBounds; // compare all surface bounds with precalculated ones
extern idCVar r_useNV20MonoLights; // 1 = allow an interaction pass optimization