mirror of
https://github.com/dhewm/dhewm3.git
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Remove the ATI fragment shader emulation
This was only used by the r200 renderer on OSX.
This commit is contained in:
parent
4b67aae8fe
commit
138b7b1def
4 changed files with 1 additions and 617 deletions
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@ -673,7 +673,6 @@ if(APPLE)
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set(src_sys_core
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sys/glimp.cpp
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sys/glimp_ati_fragment_shader.cpp
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sys/osx/DOOMController.mm
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sys/osx/macosx_misc.mm
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sys/osx/SDLMain.m
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@ -33,9 +33,7 @@ If you have questions concerning this license or the applicable additional terms
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#include "framework/Licensee.h"
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#include "renderer/tr_local.h"
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#if defined(MACOS_X)
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#include "sys/glimp_ati_fragment_shader.h"
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#elif defined(_WIN32)
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#if defined(_WIN32)
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#include "sys/win32/win_local.h"
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#endif
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@ -251,12 +249,5 @@ GLimp_ExtensionPointer
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GLExtension_t GLimp_ExtensionPointer(const char *name) {
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assert(SDL_WasInit(SDL_INIT_VIDEO));
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#ifdef MACOS_X
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// special case for ATI_fragment_shader calls to map to ATI_text_fragment_shader routines
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GLExtension_t res = GLimp_ExtensionPointer_ATI_fragment_shader(name);
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if (res)
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return res;
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#endif
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return (GLExtension_t)SDL_GL_GetProcAddress(name);
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}
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@ -1,570 +0,0 @@
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "framework/Common.h"
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#include "sys/glimp_ati_fragment_shader.h"
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static GLuint sGeneratingProgram = 0;
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static int sCurrentPass;
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static char sConstString[4096];
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static char sPassString[2][4096];
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static int sOpUsed;
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static int sConstUsed;
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static int sConst[8];
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static GLfloat sConstVal[8][4];
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static void _endPass (void) {
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if (!sOpUsed) return;
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sOpUsed = 0;
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sCurrentPass ++;
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}
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static GLuint glGenFragmentShadersATI (GLuint ID) {
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qglGenProgramsARB(1, &ID);
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return ID;
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}
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static void glBindFragmentShaderATI (GLuint ID) {
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qglBindProgramARB(GL_TEXT_FRAGMENT_SHADER_ATI, ID);
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}
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static void glDeleteFragmentShaderATI (GLuint ID) {
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// qglDeleteProgramsARB(1, &ID);
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}
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static void glBeginFragmentShaderATI (void) {
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int i;
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sConstString[0] = 0;
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for (i = 0; i < 8; i ++)
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sConst[i] = 0;
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sOpUsed = 0;
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sPassString[0][0] = 0;
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sPassString[1][0] = 0;
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sCurrentPass = 0;
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sGeneratingProgram = 1;
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}
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static void glEndFragmentShaderATI (void) {
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GLint errPos;
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int i;
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char fragString[4096];
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sGeneratingProgram = 0;
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// header
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strcpy(fragString, "!!ATIfs1.0\n");
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// constants
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if (sConstString[0] || sConstUsed) {
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strcat (fragString, "StartConstants;\n");
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if (sConstUsed) {
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for (i = 0; i < 8; i ++) {
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if (sConst[i] == 1) {
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char str[128];
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sprintf (str, " CONSTANT c%d = program.env[%d];\n", i, i);
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strcat (fragString, str);
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}
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}
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}
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if (sConstString[0]) {
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strcat (fragString, sConstString);
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}
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strcat (fragString, "EndConstants;\n\n");
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}
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if (sCurrentPass == 0) {
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strcat(fragString, "StartOutputPass;\n");
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strcat(fragString, sPassString[0]);
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strcat(fragString, "EndPass;\n");
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} else {
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strcat(fragString, "StartPrelimPass;\n");
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strcat(fragString, sPassString[0]);
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strcat(fragString, "EndPass;\n\n");
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strcat(fragString, "StartOutputPass;\n");
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strcat(fragString, sPassString[1]);
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strcat(fragString, "EndPass;\n");
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}
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qglProgramStringARB(GL_TEXT_FRAGMENT_SHADER_ATI, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(fragString), fragString);
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qglGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &errPos );
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if(errPos != -1) {
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const GLubyte *errString = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
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common->Warning("WARNING: glError at %d:%s when compiling atiFragmentShader %s", errPos, errString, fragString);
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}
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}
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static void glSetFragmentShaderConstantATI (GLuint num, const GLfloat *val) {
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int constNum = num-GL_CON_0_ATI;
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if (sGeneratingProgram) {
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char str[128];
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sprintf (str, " CONSTANT c%d = { %f, %f, %f, %f };\n", constNum, val[0], val[1], val[2], val[3]);
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strcat (sConstString, str);
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sConst[constNum] = 2;
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}
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else {
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// According to Duane, frequent setting of fragment shader constants, even if they contain
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// the same value, will cause a performance hit.
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// According to Chris Bentley at ATI, this performance hit appears if you are using
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// many different fragment shaders in each scene.
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// So, we cache those values and only set the constants if they are different.
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if (memcmp (val, sConstVal[constNum], sizeof(GLfloat)*8*4) != 0)
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{
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qglProgramEnvParameter4fvARB (GL_TEXT_FRAGMENT_SHADER_ATI, num-GL_CON_0_ATI, val);
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memcpy (sConstVal[constNum], val, sizeof(GLfloat)*8*4);
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}
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}
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}
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static char *makeArgStr(GLuint arg) {
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// Since we return "str", it needs to be static to ensure that it retains
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// its value outside this routine.
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static char str[128];
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strcpy (str, "");
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if ( arg >= GL_REG_0_ATI && arg <= GL_REG_5_ATI ) {
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sprintf(str, "r%d", arg - GL_REG_0_ATI);
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} else if(arg >= GL_CON_0_ATI && arg <= GL_CON_7_ATI) {
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if(!sConst[arg - GL_CON_0_ATI]) {
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sConstUsed = 1;
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sConst[arg - GL_CON_0_ATI] = 1;
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}
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sprintf(str, "c%d", arg - GL_CON_0_ATI);
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} else if( arg >= GL_TEXTURE0_ARB && arg <= GL_TEXTURE31_ARB ) {
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sprintf(str, "t%d", arg - GL_TEXTURE0_ARB);
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} else if( arg == GL_PRIMARY_COLOR_ARB ) {
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strcpy(str, "color0");
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} else if(arg == GL_SECONDARY_INTERPOLATOR_ATI) {
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strcpy(str, "color1");
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} else if (arg == GL_ZERO) {
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strcpy(str, "0");
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} else if (arg == GL_ONE) {
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strcpy(str, "1");
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} else {
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common->Warning("makeArgStr: bad arg value\n");
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}
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return str;
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}
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static void glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle) {
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char str[128] = "\0";
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_endPass();
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switch(swizzle) {
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case GL_SWIZZLE_STR_ATI:
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sprintf(str, " PassTexCoord r%d, %s.str;\n", dst - GL_REG_0_ATI, makeArgStr(coord));
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break;
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case GL_SWIZZLE_STQ_ATI:
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sprintf(str, " PassTexCoord r%d, %s.stq;\n", dst - GL_REG_0_ATI, makeArgStr(coord));
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break;
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case GL_SWIZZLE_STR_DR_ATI:
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sprintf(str, " PassTexCoord r%d, %s.str_dr;\n", dst - GL_REG_0_ATI, makeArgStr(coord));
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break;
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case GL_SWIZZLE_STQ_DQ_ATI:
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sprintf(str, " PassTexCoord r%d, %s.stq_dq;\n", dst - GL_REG_0_ATI, makeArgStr(coord));
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break;
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default:
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common->Warning("glPassTexCoordATI invalid swizzle;");
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break;
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}
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strcat(sPassString[sCurrentPass], str);
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}
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void glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle) {
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char str[128] = "\0";
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_endPass();
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switch(swizzle) {
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case GL_SWIZZLE_STR_ATI:
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sprintf(str, " SampleMap r%d, %s.str;\n", dst - GL_REG_0_ATI, makeArgStr(interp));
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break;
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case GL_SWIZZLE_STQ_ATI:
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sprintf(str, " SampleMap r%d, %s.stq;\n", dst - GL_REG_0_ATI, makeArgStr(interp));
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break;
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case GL_SWIZZLE_STR_DR_ATI:
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sprintf(str, " SampleMap r%d, %s.str_dr;\n", dst - GL_REG_0_ATI, makeArgStr(interp));
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break;
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case GL_SWIZZLE_STQ_DQ_ATI:
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sprintf(str, " SampleMap r%d, %s.stq_dq;\n", dst - GL_REG_0_ATI, makeArgStr(interp));
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break;
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default:
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common->Warning("glSampleMapATI invalid swizzle;");
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break;
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}
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strcat(sPassString[sCurrentPass], str);
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}
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static char *makeMaskStr(GLuint mask) {
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// Since we return "str", it needs to be static to ensure that it retains
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// its value outside this routine.
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static char str[128];
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strcpy (str, "");
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switch (mask) {
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case GL_NONE:
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str[0] = '\0';
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break;
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case GL_RGBA:
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strcpy(str, ".rgba");
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break;
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case GL_RGB:
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strcpy(str, ".rgb");
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break;
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case GL_RED:
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strcpy(str, ".r");
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break;
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case GL_GREEN:
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strcpy(str, ".g");
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break;
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case GL_BLUE:
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strcpy(str, ".b");
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break;
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case GL_ALPHA:
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strcpy(str, ".a");
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break;
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default:
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strcpy(str, ".");
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if( mask & GL_RED_BIT_ATI )
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strcat(str, "r");
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if( mask & GL_GREEN_BIT_ATI )
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strcat(str, "g");
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if( mask & GL_BLUE_BIT_ATI )
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strcat(str, "b");
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break;
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}
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return str;
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}
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static char *makeDstModStr(GLuint mod) {
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// Since we return "str", it needs to be static to ensure that it retains
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// its value outside this routine.
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static char str[128];
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strcpy (str, "");
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if( mod == GL_NONE) {
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str[0] = '\0';
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return str;
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}
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if( mod & GL_2X_BIT_ATI) {
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strcat(str, ".2x");
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}
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if( mod & GL_4X_BIT_ATI) {
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strcat(str, ".4x");
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}
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if( mod & GL_8X_BIT_ATI) {
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strcat(str, ".8x");
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}
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if( mod & GL_SATURATE_BIT_ATI) {
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strcat(str, ".sat");
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}
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if( mod & GL_HALF_BIT_ATI) {
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strcat(str, ".half");
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}
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if( mod & GL_QUARTER_BIT_ATI) {
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strcat(str, ".quarter");
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}
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if( mod & GL_EIGHTH_BIT_ATI) {
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strcat(str, ".eighth");
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}
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return str;
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}
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static char *makeArgModStr(GLuint mod) {
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// Since we return "str", it needs to be static to ensure that it retains
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// its value outside this routine.
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static char str[128];
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strcpy (str, "");
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if( mod == GL_NONE) {
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str[0] = '\0';
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return str;
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}
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if( mod & GL_NEGATE_BIT_ATI) {
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strcat(str, ".neg");
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}
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if( mod & GL_2X_BIT_ATI) {
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strcat(str, ".2x");
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}
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if( mod & GL_BIAS_BIT_ATI) {
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strcat(str, ".bias");
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}
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if( mod & GL_COMP_BIT_ATI) {
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strcat(str, ".comp");
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}
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return str;
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}
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static void glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) {
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char str[128] = "\0";
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sOpUsed = 1;
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switch(op) {
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// Unary operators
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case GL_MOV_ATI:
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sprintf(str, " MOV r%d", dst - GL_REG_0_ATI);
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break;
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default:
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common->Warning("glColorFragmentOp1ATI invalid op;\n");
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break;
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}
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if(dstMask != GL_NONE) {
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strcat(str, makeMaskStr(dstMask));
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}
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else {
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strcat(str, ".rgb" );
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}
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if(dstMod != GL_NONE) {
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strcat(str, makeDstModStr(dstMod));
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}
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strcat(str, ", ");
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strcat(str, makeArgStr(arg1));
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if(arg1Rep != GL_NONE) {
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strcat(str, makeMaskStr(arg1Rep));
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}
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if(arg1Mod != GL_NONE) {
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strcat(str, makeArgModStr(arg1Mod));
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}
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strcat(str, ";\n");
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strcat(sPassString[sCurrentPass], str);
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}
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static void glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) {
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char str[128] = "\0";
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if (!sOpUsed)
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sprintf(str,"\n");
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sOpUsed = 1;
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switch(op) {
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// Unary operators - fall back to Op1 routine.
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case GL_MOV_ATI:
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glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod);
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return;
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// Binary operators
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case GL_ADD_ATI:
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sprintf(str, " ADD r%d", dst - GL_REG_0_ATI);
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break;
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case GL_MUL_ATI:
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sprintf(str, " MUL r%d", dst - GL_REG_0_ATI);
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break;
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case GL_SUB_ATI:
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sprintf(str, " SUB r%d", dst - GL_REG_0_ATI);
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break;
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case GL_DOT3_ATI:
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sprintf(str, " DOT3 r%d", dst - GL_REG_0_ATI);
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break;
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case GL_DOT4_ATI:
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sprintf(str, " DOT4 r%d", dst - GL_REG_0_ATI);
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break;
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default:
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common->Warning("glColorFragmentOp2ATI invalid op;");
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break;
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}
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if(dstMask != GL_NONE) {
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strcat(str, makeMaskStr(dstMask));
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}
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else {
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strcat(str, ".rgb" );
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}
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if(dstMod != GL_NONE) {
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strcat(str, makeDstModStr(dstMod));
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}
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strcat(str, ", ");
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strcat(str, makeArgStr(arg1));
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// if(arg1Rep != GL_NONE)
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strcat(str, makeMaskStr(arg1Rep));
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if(arg1Mod != GL_NONE) {
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strcat(str, makeArgModStr(arg1Mod));
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}
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strcat(str, ", ");
|
||||
|
||||
strcat(str, makeArgStr(arg2));
|
||||
// if(arg2Rep != GL_NONE)
|
||||
strcat(str, makeMaskStr(arg2Rep));
|
||||
if(arg2Mod != GL_NONE) {
|
||||
strcat(str, makeArgModStr(arg2Mod));
|
||||
}
|
||||
strcat(str, ";\n");
|
||||
|
||||
strcat(sPassString[sCurrentPass], str);
|
||||
}
|
||||
|
||||
static void glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) {
|
||||
char str[128] = "\0";
|
||||
|
||||
sOpUsed = 1;
|
||||
|
||||
switch(op) {
|
||||
// Unary operators - fall back to Op1 routine.
|
||||
case GL_MOV_ATI:
|
||||
glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod);
|
||||
return;
|
||||
|
||||
// Binary operators - fall back to Op2 routine.
|
||||
case GL_ADD_ATI:
|
||||
case GL_MUL_ATI:
|
||||
case GL_SUB_ATI:
|
||||
case GL_DOT3_ATI:
|
||||
case GL_DOT4_ATI:
|
||||
glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);
|
||||
break;
|
||||
|
||||
// Ternary operators
|
||||
case GL_MAD_ATI:
|
||||
sprintf(str, " MAD r%d", dst - GL_REG_0_ATI);
|
||||
break;
|
||||
case GL_LERP_ATI:
|
||||
sprintf(str, " LERP r%d", dst - GL_REG_0_ATI);
|
||||
break;
|
||||
case GL_CND_ATI:
|
||||
sprintf(str, " CND r%d", dst - GL_REG_0_ATI);
|
||||
break;
|
||||
case GL_CND0_ATI:
|
||||
sprintf(str, " CND0 r%d", dst - GL_REG_0_ATI);
|
||||
break;
|
||||
case GL_DOT2_ADD_ATI:
|
||||
sprintf(str, " DOT2ADD r%d", dst - GL_REG_0_ATI);
|
||||
break;
|
||||
default:
|
||||
common->Warning("glColorFragmentOp3ATI invalid op;");
|
||||
break;
|
||||
}
|
||||
|
||||
if(dstMask != GL_NONE) {
|
||||
strcat(str, makeMaskStr(dstMask));
|
||||
}
|
||||
else {
|
||||
strcat(str, ".rgb" );
|
||||
}
|
||||
if(dstMod != GL_NONE) {
|
||||
strcat(str, makeDstModStr(dstMod));
|
||||
}
|
||||
strcat(str, ", ");
|
||||
|
||||
strcat(str, makeArgStr(arg1));
|
||||
if(arg1Rep != GL_NONE) {
|
||||
strcat(str, makeMaskStr(arg1Rep));
|
||||
}
|
||||
if(arg1Mod != GL_NONE) {
|
||||
strcat(str, makeArgModStr(arg1Mod));
|
||||
}
|
||||
strcat(str, ", ");
|
||||
|
||||
strcat(str, makeArgStr(arg2));
|
||||
if(arg2Rep != GL_NONE) {
|
||||
strcat(str, makeMaskStr(arg2Rep));
|
||||
}
|
||||
if(arg2Mod != GL_NONE) {
|
||||
strcat(str, makeArgModStr(arg2Mod));
|
||||
}
|
||||
strcat(str, ", ");
|
||||
|
||||
strcat(str, makeArgStr(arg3));
|
||||
if(arg3Rep != GL_NONE) {
|
||||
strcat(str, makeMaskStr(arg3Rep));
|
||||
}
|
||||
if(arg3Mod != GL_NONE) {
|
||||
strcat(str, makeArgModStr(arg3Mod));
|
||||
}
|
||||
strcat(str, ";\n");
|
||||
|
||||
strcat(sPassString[sCurrentPass], str);
|
||||
}
|
||||
|
||||
static void glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) {
|
||||
glColorFragmentOp1ATI ( op, dst, GL_ALPHA, dstMod, arg1, arg1Rep, arg1Mod);
|
||||
}
|
||||
|
||||
static void glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) {
|
||||
glColorFragmentOp2ATI ( op, dst, GL_ALPHA, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);
|
||||
}
|
||||
|
||||
static void glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) {
|
||||
glColorFragmentOp3ATI ( op, dst, GL_ALPHA, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);
|
||||
}
|
||||
|
||||
GLExtension_t GLimp_ExtensionPointer_ATI_fragment_shader(const char *name) {
|
||||
if (!strcmp(name, "glGenFragmentShadersATI"))
|
||||
return (GLExtension_t)glGenFragmentShadersATI;
|
||||
if (!strcmp(name, "glBindFragmentShaderATI"))
|
||||
return (GLExtension_t)glBindFragmentShaderATI;
|
||||
if (!strcmp(name, "glDeleteFragmentShaderATI"))
|
||||
return (GLExtension_t)glDeleteFragmentShaderATI;
|
||||
if (!strcmp(name, "glBeginFragmentShaderATI"))
|
||||
return (GLExtension_t)glBeginFragmentShaderATI;
|
||||
if (!strcmp(name, "glEndFragmentShaderATI"))
|
||||
return (GLExtension_t)glEndFragmentShaderATI;
|
||||
if (!strcmp(name, "glPassTexCoordATI"))
|
||||
return (GLExtension_t)glPassTexCoordATI;
|
||||
if (!strcmp(name, "glSampleMapATI"))
|
||||
return (GLExtension_t)glSampleMapATI;
|
||||
if (!strcmp(name, "glColorFragmentOp1ATI"))
|
||||
return (GLExtension_t)glColorFragmentOp1ATI;
|
||||
if (!strcmp(name, "glColorFragmentOp2ATI"))
|
||||
return (GLExtension_t)glColorFragmentOp2ATI;
|
||||
if (!strcmp(name, "glColorFragmentOp3ATI"))
|
||||
return (GLExtension_t)glColorFragmentOp3ATI;
|
||||
if (!strcmp(name, "glAlphaFragmentOp1ATI"))
|
||||
return (GLExtension_t)glAlphaFragmentOp1ATI;
|
||||
if (!strcmp(name, "glAlphaFragmentOp2ATI"))
|
||||
return (GLExtension_t)glAlphaFragmentOp2ATI;
|
||||
if (!strcmp(name, "glAlphaFragmentOp3ATI"))
|
||||
return (GLExtension_t)glAlphaFragmentOp3ATI;
|
||||
if (!strcmp(name, "glSetFragmentShaderConstantATI"))
|
||||
return (GLExtension_t)glSetFragmentShaderConstantATI;
|
||||
|
||||
return (GLExtension_t)NULL;
|
||||
}
|
|
@ -1,36 +0,0 @@
|
|||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 GPL Source Code
|
||||
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
||||
|
||||
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __GLIMP_ATI_FRAGMENT_SHADER__
|
||||
#define __GLIMP_ATI_FRAGMENT_SHADER__
|
||||
|
||||
#include "renderer/qgl.h"
|
||||
|
||||
GLExtension_t GLimp_ExtensionPointer_ATI_fragment_shader(const char *name);
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue