Remove the ATI fragment shader emulation

This was only used by the r200 renderer on OSX.
This commit is contained in:
dhewg 2012-07-18 21:19:03 +02:00
parent 4b67aae8fe
commit 138b7b1def
4 changed files with 1 additions and 617 deletions

View file

@ -673,7 +673,6 @@ if(APPLE)
set(src_sys_core set(src_sys_core
sys/glimp.cpp sys/glimp.cpp
sys/glimp_ati_fragment_shader.cpp
sys/osx/DOOMController.mm sys/osx/DOOMController.mm
sys/osx/macosx_misc.mm sys/osx/macosx_misc.mm
sys/osx/SDLMain.m sys/osx/SDLMain.m

View file

@ -33,9 +33,7 @@ If you have questions concerning this license or the applicable additional terms
#include "framework/Licensee.h" #include "framework/Licensee.h"
#include "renderer/tr_local.h" #include "renderer/tr_local.h"
#if defined(MACOS_X) #if defined(_WIN32)
#include "sys/glimp_ati_fragment_shader.h"
#elif defined(_WIN32)
#include "sys/win32/win_local.h" #include "sys/win32/win_local.h"
#endif #endif
@ -251,12 +249,5 @@ GLimp_ExtensionPointer
GLExtension_t GLimp_ExtensionPointer(const char *name) { GLExtension_t GLimp_ExtensionPointer(const char *name) {
assert(SDL_WasInit(SDL_INIT_VIDEO)); assert(SDL_WasInit(SDL_INIT_VIDEO));
#ifdef MACOS_X
// special case for ATI_fragment_shader calls to map to ATI_text_fragment_shader routines
GLExtension_t res = GLimp_ExtensionPointer_ATI_fragment_shader(name);
if (res)
return res;
#endif
return (GLExtension_t)SDL_GL_GetProcAddress(name); return (GLExtension_t)SDL_GL_GetProcAddress(name);
} }

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@ -1,570 +0,0 @@
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "sys/platform.h"
#include "framework/Common.h"
#include "sys/glimp_ati_fragment_shader.h"
static GLuint sGeneratingProgram = 0;
static int sCurrentPass;
static char sConstString[4096];
static char sPassString[2][4096];
static int sOpUsed;
static int sConstUsed;
static int sConst[8];
static GLfloat sConstVal[8][4];
static void _endPass (void) {
if (!sOpUsed) return;
sOpUsed = 0;
sCurrentPass ++;
}
static GLuint glGenFragmentShadersATI (GLuint ID) {
qglGenProgramsARB(1, &ID);
return ID;
}
static void glBindFragmentShaderATI (GLuint ID) {
qglBindProgramARB(GL_TEXT_FRAGMENT_SHADER_ATI, ID);
}
static void glDeleteFragmentShaderATI (GLuint ID) {
// qglDeleteProgramsARB(1, &ID);
}
static void glBeginFragmentShaderATI (void) {
int i;
sConstString[0] = 0;
for (i = 0; i < 8; i ++)
sConst[i] = 0;
sOpUsed = 0;
sPassString[0][0] = 0;
sPassString[1][0] = 0;
sCurrentPass = 0;
sGeneratingProgram = 1;
}
static void glEndFragmentShaderATI (void) {
GLint errPos;
int i;
char fragString[4096];
sGeneratingProgram = 0;
// header
strcpy(fragString, "!!ATIfs1.0\n");
// constants
if (sConstString[0] || sConstUsed) {
strcat (fragString, "StartConstants;\n");
if (sConstUsed) {
for (i = 0; i < 8; i ++) {
if (sConst[i] == 1) {
char str[128];
sprintf (str, " CONSTANT c%d = program.env[%d];\n", i, i);
strcat (fragString, str);
}
}
}
if (sConstString[0]) {
strcat (fragString, sConstString);
}
strcat (fragString, "EndConstants;\n\n");
}
if (sCurrentPass == 0) {
strcat(fragString, "StartOutputPass;\n");
strcat(fragString, sPassString[0]);
strcat(fragString, "EndPass;\n");
} else {
strcat(fragString, "StartPrelimPass;\n");
strcat(fragString, sPassString[0]);
strcat(fragString, "EndPass;\n\n");
strcat(fragString, "StartOutputPass;\n");
strcat(fragString, sPassString[1]);
strcat(fragString, "EndPass;\n");
}
qglProgramStringARB(GL_TEXT_FRAGMENT_SHADER_ATI, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(fragString), fragString);
qglGetIntegerv( GL_PROGRAM_ERROR_POSITION_ARB, &errPos );
if(errPos != -1) {
const GLubyte *errString = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
common->Warning("WARNING: glError at %d:%s when compiling atiFragmentShader %s", errPos, errString, fragString);
}
}
static void glSetFragmentShaderConstantATI (GLuint num, const GLfloat *val) {
int constNum = num-GL_CON_0_ATI;
if (sGeneratingProgram) {
char str[128];
sprintf (str, " CONSTANT c%d = { %f, %f, %f, %f };\n", constNum, val[0], val[1], val[2], val[3]);
strcat (sConstString, str);
sConst[constNum] = 2;
}
else {
// According to Duane, frequent setting of fragment shader constants, even if they contain
// the same value, will cause a performance hit.
// According to Chris Bentley at ATI, this performance hit appears if you are using
// many different fragment shaders in each scene.
// So, we cache those values and only set the constants if they are different.
if (memcmp (val, sConstVal[constNum], sizeof(GLfloat)*8*4) != 0)
{
qglProgramEnvParameter4fvARB (GL_TEXT_FRAGMENT_SHADER_ATI, num-GL_CON_0_ATI, val);
memcpy (sConstVal[constNum], val, sizeof(GLfloat)*8*4);
}
}
}
static char *makeArgStr(GLuint arg) {
// Since we return "str", it needs to be static to ensure that it retains
// its value outside this routine.
static char str[128];
strcpy (str, "");
if ( arg >= GL_REG_0_ATI && arg <= GL_REG_5_ATI ) {
sprintf(str, "r%d", arg - GL_REG_0_ATI);
} else if(arg >= GL_CON_0_ATI && arg <= GL_CON_7_ATI) {
if(!sConst[arg - GL_CON_0_ATI]) {
sConstUsed = 1;
sConst[arg - GL_CON_0_ATI] = 1;
}
sprintf(str, "c%d", arg - GL_CON_0_ATI);
} else if( arg >= GL_TEXTURE0_ARB && arg <= GL_TEXTURE31_ARB ) {
sprintf(str, "t%d", arg - GL_TEXTURE0_ARB);
} else if( arg == GL_PRIMARY_COLOR_ARB ) {
strcpy(str, "color0");
} else if(arg == GL_SECONDARY_INTERPOLATOR_ATI) {
strcpy(str, "color1");
} else if (arg == GL_ZERO) {
strcpy(str, "0");
} else if (arg == GL_ONE) {
strcpy(str, "1");
} else {
common->Warning("makeArgStr: bad arg value\n");
}
return str;
}
static void glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle) {
char str[128] = "\0";
_endPass();
switch(swizzle) {
case GL_SWIZZLE_STR_ATI:
sprintf(str, " PassTexCoord r%d, %s.str;\n", dst - GL_REG_0_ATI, makeArgStr(coord));
break;
case GL_SWIZZLE_STQ_ATI:
sprintf(str, " PassTexCoord r%d, %s.stq;\n", dst - GL_REG_0_ATI, makeArgStr(coord));
break;
case GL_SWIZZLE_STR_DR_ATI:
sprintf(str, " PassTexCoord r%d, %s.str_dr;\n", dst - GL_REG_0_ATI, makeArgStr(coord));
break;
case GL_SWIZZLE_STQ_DQ_ATI:
sprintf(str, " PassTexCoord r%d, %s.stq_dq;\n", dst - GL_REG_0_ATI, makeArgStr(coord));
break;
default:
common->Warning("glPassTexCoordATI invalid swizzle;");
break;
}
strcat(sPassString[sCurrentPass], str);
}
void glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle) {
char str[128] = "\0";
_endPass();
switch(swizzle) {
case GL_SWIZZLE_STR_ATI:
sprintf(str, " SampleMap r%d, %s.str;\n", dst - GL_REG_0_ATI, makeArgStr(interp));
break;
case GL_SWIZZLE_STQ_ATI:
sprintf(str, " SampleMap r%d, %s.stq;\n", dst - GL_REG_0_ATI, makeArgStr(interp));
break;
case GL_SWIZZLE_STR_DR_ATI:
sprintf(str, " SampleMap r%d, %s.str_dr;\n", dst - GL_REG_0_ATI, makeArgStr(interp));
break;
case GL_SWIZZLE_STQ_DQ_ATI:
sprintf(str, " SampleMap r%d, %s.stq_dq;\n", dst - GL_REG_0_ATI, makeArgStr(interp));
break;
default:
common->Warning("glSampleMapATI invalid swizzle;");
break;
}
strcat(sPassString[sCurrentPass], str);
}
static char *makeMaskStr(GLuint mask) {
// Since we return "str", it needs to be static to ensure that it retains
// its value outside this routine.
static char str[128];
strcpy (str, "");
switch (mask) {
case GL_NONE:
str[0] = '\0';
break;
case GL_RGBA:
strcpy(str, ".rgba");
break;
case GL_RGB:
strcpy(str, ".rgb");
break;
case GL_RED:
strcpy(str, ".r");
break;
case GL_GREEN:
strcpy(str, ".g");
break;
case GL_BLUE:
strcpy(str, ".b");
break;
case GL_ALPHA:
strcpy(str, ".a");
break;
default:
strcpy(str, ".");
if( mask & GL_RED_BIT_ATI )
strcat(str, "r");
if( mask & GL_GREEN_BIT_ATI )
strcat(str, "g");
if( mask & GL_BLUE_BIT_ATI )
strcat(str, "b");
break;
}
return str;
}
static char *makeDstModStr(GLuint mod) {
// Since we return "str", it needs to be static to ensure that it retains
// its value outside this routine.
static char str[128];
strcpy (str, "");
if( mod == GL_NONE) {
str[0] = '\0';
return str;
}
if( mod & GL_2X_BIT_ATI) {
strcat(str, ".2x");
}
if( mod & GL_4X_BIT_ATI) {
strcat(str, ".4x");
}
if( mod & GL_8X_BIT_ATI) {
strcat(str, ".8x");
}
if( mod & GL_SATURATE_BIT_ATI) {
strcat(str, ".sat");
}
if( mod & GL_HALF_BIT_ATI) {
strcat(str, ".half");
}
if( mod & GL_QUARTER_BIT_ATI) {
strcat(str, ".quarter");
}
if( mod & GL_EIGHTH_BIT_ATI) {
strcat(str, ".eighth");
}
return str;
}
static char *makeArgModStr(GLuint mod) {
// Since we return "str", it needs to be static to ensure that it retains
// its value outside this routine.
static char str[128];
strcpy (str, "");
if( mod == GL_NONE) {
str[0] = '\0';
return str;
}
if( mod & GL_NEGATE_BIT_ATI) {
strcat(str, ".neg");
}
if( mod & GL_2X_BIT_ATI) {
strcat(str, ".2x");
}
if( mod & GL_BIAS_BIT_ATI) {
strcat(str, ".bias");
}
if( mod & GL_COMP_BIT_ATI) {
strcat(str, ".comp");
}
return str;
}
static void glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) {
char str[128] = "\0";
sOpUsed = 1;
switch(op) {
// Unary operators
case GL_MOV_ATI:
sprintf(str, " MOV r%d", dst - GL_REG_0_ATI);
break;
default:
common->Warning("glColorFragmentOp1ATI invalid op;\n");
break;
}
if(dstMask != GL_NONE) {
strcat(str, makeMaskStr(dstMask));
}
else {
strcat(str, ".rgb" );
}
if(dstMod != GL_NONE) {
strcat(str, makeDstModStr(dstMod));
}
strcat(str, ", ");
strcat(str, makeArgStr(arg1));
if(arg1Rep != GL_NONE) {
strcat(str, makeMaskStr(arg1Rep));
}
if(arg1Mod != GL_NONE) {
strcat(str, makeArgModStr(arg1Mod));
}
strcat(str, ";\n");
strcat(sPassString[sCurrentPass], str);
}
static void glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) {
char str[128] = "\0";
if (!sOpUsed)
sprintf(str,"\n");
sOpUsed = 1;
switch(op) {
// Unary operators - fall back to Op1 routine.
case GL_MOV_ATI:
glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod);
return;
// Binary operators
case GL_ADD_ATI:
sprintf(str, " ADD r%d", dst - GL_REG_0_ATI);
break;
case GL_MUL_ATI:
sprintf(str, " MUL r%d", dst - GL_REG_0_ATI);
break;
case GL_SUB_ATI:
sprintf(str, " SUB r%d", dst - GL_REG_0_ATI);
break;
case GL_DOT3_ATI:
sprintf(str, " DOT3 r%d", dst - GL_REG_0_ATI);
break;
case GL_DOT4_ATI:
sprintf(str, " DOT4 r%d", dst - GL_REG_0_ATI);
break;
default:
common->Warning("glColorFragmentOp2ATI invalid op;");
break;
}
if(dstMask != GL_NONE) {
strcat(str, makeMaskStr(dstMask));
}
else {
strcat(str, ".rgb" );
}
if(dstMod != GL_NONE) {
strcat(str, makeDstModStr(dstMod));
}
strcat(str, ", ");
strcat(str, makeArgStr(arg1));
// if(arg1Rep != GL_NONE)
strcat(str, makeMaskStr(arg1Rep));
if(arg1Mod != GL_NONE) {
strcat(str, makeArgModStr(arg1Mod));
}
strcat(str, ", ");
strcat(str, makeArgStr(arg2));
// if(arg2Rep != GL_NONE)
strcat(str, makeMaskStr(arg2Rep));
if(arg2Mod != GL_NONE) {
strcat(str, makeArgModStr(arg2Mod));
}
strcat(str, ";\n");
strcat(sPassString[sCurrentPass], str);
}
static void glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) {
char str[128] = "\0";
sOpUsed = 1;
switch(op) {
// Unary operators - fall back to Op1 routine.
case GL_MOV_ATI:
glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod);
return;
// Binary operators - fall back to Op2 routine.
case GL_ADD_ATI:
case GL_MUL_ATI:
case GL_SUB_ATI:
case GL_DOT3_ATI:
case GL_DOT4_ATI:
glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);
break;
// Ternary operators
case GL_MAD_ATI:
sprintf(str, " MAD r%d", dst - GL_REG_0_ATI);
break;
case GL_LERP_ATI:
sprintf(str, " LERP r%d", dst - GL_REG_0_ATI);
break;
case GL_CND_ATI:
sprintf(str, " CND r%d", dst - GL_REG_0_ATI);
break;
case GL_CND0_ATI:
sprintf(str, " CND0 r%d", dst - GL_REG_0_ATI);
break;
case GL_DOT2_ADD_ATI:
sprintf(str, " DOT2ADD r%d", dst - GL_REG_0_ATI);
break;
default:
common->Warning("glColorFragmentOp3ATI invalid op;");
break;
}
if(dstMask != GL_NONE) {
strcat(str, makeMaskStr(dstMask));
}
else {
strcat(str, ".rgb" );
}
if(dstMod != GL_NONE) {
strcat(str, makeDstModStr(dstMod));
}
strcat(str, ", ");
strcat(str, makeArgStr(arg1));
if(arg1Rep != GL_NONE) {
strcat(str, makeMaskStr(arg1Rep));
}
if(arg1Mod != GL_NONE) {
strcat(str, makeArgModStr(arg1Mod));
}
strcat(str, ", ");
strcat(str, makeArgStr(arg2));
if(arg2Rep != GL_NONE) {
strcat(str, makeMaskStr(arg2Rep));
}
if(arg2Mod != GL_NONE) {
strcat(str, makeArgModStr(arg2Mod));
}
strcat(str, ", ");
strcat(str, makeArgStr(arg3));
if(arg3Rep != GL_NONE) {
strcat(str, makeMaskStr(arg3Rep));
}
if(arg3Mod != GL_NONE) {
strcat(str, makeArgModStr(arg3Mod));
}
strcat(str, ";\n");
strcat(sPassString[sCurrentPass], str);
}
static void glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) {
glColorFragmentOp1ATI ( op, dst, GL_ALPHA, dstMod, arg1, arg1Rep, arg1Mod);
}
static void glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) {
glColorFragmentOp2ATI ( op, dst, GL_ALPHA, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);
}
static void glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) {
glColorFragmentOp3ATI ( op, dst, GL_ALPHA, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);
}
GLExtension_t GLimp_ExtensionPointer_ATI_fragment_shader(const char *name) {
if (!strcmp(name, "glGenFragmentShadersATI"))
return (GLExtension_t)glGenFragmentShadersATI;
if (!strcmp(name, "glBindFragmentShaderATI"))
return (GLExtension_t)glBindFragmentShaderATI;
if (!strcmp(name, "glDeleteFragmentShaderATI"))
return (GLExtension_t)glDeleteFragmentShaderATI;
if (!strcmp(name, "glBeginFragmentShaderATI"))
return (GLExtension_t)glBeginFragmentShaderATI;
if (!strcmp(name, "glEndFragmentShaderATI"))
return (GLExtension_t)glEndFragmentShaderATI;
if (!strcmp(name, "glPassTexCoordATI"))
return (GLExtension_t)glPassTexCoordATI;
if (!strcmp(name, "glSampleMapATI"))
return (GLExtension_t)glSampleMapATI;
if (!strcmp(name, "glColorFragmentOp1ATI"))
return (GLExtension_t)glColorFragmentOp1ATI;
if (!strcmp(name, "glColorFragmentOp2ATI"))
return (GLExtension_t)glColorFragmentOp2ATI;
if (!strcmp(name, "glColorFragmentOp3ATI"))
return (GLExtension_t)glColorFragmentOp3ATI;
if (!strcmp(name, "glAlphaFragmentOp1ATI"))
return (GLExtension_t)glAlphaFragmentOp1ATI;
if (!strcmp(name, "glAlphaFragmentOp2ATI"))
return (GLExtension_t)glAlphaFragmentOp2ATI;
if (!strcmp(name, "glAlphaFragmentOp3ATI"))
return (GLExtension_t)glAlphaFragmentOp3ATI;
if (!strcmp(name, "glSetFragmentShaderConstantATI"))
return (GLExtension_t)glSetFragmentShaderConstantATI;
return (GLExtension_t)NULL;
}

View file

@ -1,36 +0,0 @@
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __GLIMP_ATI_FRAGMENT_SHADER__
#define __GLIMP_ATI_FRAGMENT_SHADER__
#include "renderer/qgl.h"
GLExtension_t GLimp_ExtensionPointer_ATI_fragment_shader(const char *name);
#endif