diff --git a/neo/sys/gllog/gl_extensions.cpp.m4 b/neo/sys/gllog/gl_extensions.cpp.m4 index 7acc129f..d1aa2d89 100644 --- a/neo/sys/gllog/gl_extensions.cpp.m4 +++ b/neo/sys/gllog/gl_extensions.cpp.m4 @@ -20,7 +20,7 @@ typedef struct { } glExtName_t; glExtName_t glExtNames[] = { - NULL + { NULL } }; static void StubFunction( void ) { } diff --git a/neo/ui/GameSSDWindow.cpp b/neo/ui/GameSSDWindow.cpp index 1fa00677..9aa44f59 100644 --- a/neo/ui/GameSSDWindow.cpp +++ b/neo/ui/GameSSDWindow.cpp @@ -1008,12 +1008,12 @@ void SSDProjectile::ReadProjectiles(idFile* savefile, idGameSSDWindow* _game) { */ const char* powerupMaterials[][2] = { - "game/SSD/powerupHealthClosed", "game/SSD/powerupHealthOpen", - "game/SSD/powerupSuperBlasterClosed", "game/SSD/powerupSuperBlasterOpen", - "game/SSD/powerupNukeClosed", "game/SSD/powerupNukeOpen", - "game/SSD/powerupRescueClosed", "game/SSD/powerupRescueOpen", - "game/SSD/powerupBonusPointsClosed", "game/SSD/powerupBonusPointsOpen", - "game/SSD/powerupDamageClosed", "game/SSD/powerupDamageOpen", + { "game/SSD/powerupHealthClosed", "game/SSD/powerupHealthOpen" }, + { "game/SSD/powerupSuperBlasterClosed", "game/SSD/powerupSuperBlasterOpen" }, + { "game/SSD/powerupNukeClosed", "game/SSD/powerupNukeOpen" }, + { "game/SSD/powerupRescueClosed", "game/SSD/powerupRescueOpen" }, + { "game/SSD/powerupBonusPointsClosed", "game/SSD/powerupBonusPointsOpen" }, + { "game/SSD/powerupDamageClosed", "game/SSD/powerupDamageOpen" }, }; #define POWERUP_MATERIAL_COUNT 6