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Fix gamepad button names for nintendo gamepads
oops, forgot to switch X and Y
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@ -309,7 +309,7 @@ const char* Sys_GetLocalizedJoyKeyName( int key ) {
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#else // SDL2
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// South, East, West, North
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static const char* xboxBtnNames[4] = { "Pad A", "Pad B", "Pad X", "Pad Y" };
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static const char* nintendoBtnNames[4] = { "Pad B", "Pad A", "Pad X", "Pad Y" };
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static const char* nintendoBtnNames[4] = { "Pad B", "Pad A", "Pad Y", "Pad X" };
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static const char* psBtnNames[4] = { "Pad Cross", "Pad Circle", "Pad Square", "Pad Triangle" };
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int layout = joy_gamepadLayout.GetInteger();
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