From 04f9481f4d8cfb122a4b25d5480f3e3bc15f8dc0 Mon Sep 17 00:00:00 2001 From: Jacobo <77410525+jacobo-mc@users.noreply.github.com> Date: Tue, 18 Jan 2022 07:07:37 -0500 Subject: [PATCH] Fix Joint errors in standalone games using d3xp game code as base --- neo/d3xp/Player.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/neo/d3xp/Player.cpp b/neo/d3xp/Player.cpp index ca138593..cd37927b 100644 --- a/neo/d3xp/Player.cpp +++ b/neo/d3xp/Player.cpp @@ -1645,19 +1645,19 @@ void idPlayer::Init( void ) { value = spawnArgs.GetString( "bone_hips", "" ); hipJoint = animator.GetJointHandle( value ); if ( hipJoint == INVALID_JOINT ) { - gameLocal.Error( "Joint '%s' not found for 'bone_hips' on '%s'", value, name.c_str() ); + gameLocal.Warning( "Joint '%s' not found for 'bone_hips' on '%s'", value, name.c_str() ); } value = spawnArgs.GetString( "bone_chest", "" ); chestJoint = animator.GetJointHandle( value ); if ( chestJoint == INVALID_JOINT ) { - gameLocal.Error( "Joint '%s' not found for 'bone_chest' on '%s'", value, name.c_str() ); + gameLocal.Warning( "Joint '%s' not found for 'bone_chest' on '%s'", value, name.c_str() ); } value = spawnArgs.GetString( "bone_head", "" ); headJoint = animator.GetJointHandle( value ); if ( headJoint == INVALID_JOINT ) { - gameLocal.Error( "Joint '%s' not found for 'bone_head' on '%s'", value, name.c_str() ); + gameLocal.Warning( "Joint '%s' not found for 'bone_head' on '%s'", value, name.c_str() ); } // initialize the script variables