2011-11-22 21:28:15 +00:00
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/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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2011-12-06 16:14:59 +00:00
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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2011-11-22 21:28:15 +00:00
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __PREFSDLG_H__
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#define __PREFSDLG_H__
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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/////////////////////////////////////////////////////////////////////////////
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// CPrefsDlg dialog
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#define MAX_TEXTURE_QUALITY 3
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class CPrefsDlg : public CDialog
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{
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// Construction
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public:
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CPrefsDlg(CWnd* pParent = NULL); // standard constructor
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void LoadPrefs();
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void SavePrefs();
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void SetGamePrefs();
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// Dialog Data
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//{{AFX_DATA(CPrefsDlg)
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enum { IDD = IDD_DLG_PREFS };
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CSpinButtonCtrl m_wndUndoSpin;
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CSpinButtonCtrl m_wndFontSpin;
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CSliderCtrl m_wndTexturequality;
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CSliderCtrl m_wndCamSpeed;
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CSpinButtonCtrl m_wndSpin;
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BOOL m_bTextureLock;
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BOOL m_bLoadLast;
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BOOL m_bRunBefore;
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CString m_strLastProject;
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CString m_strLastMap;
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BOOL m_bFace;
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BOOL m_bRightClick;
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BOOL m_bVertex;
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BOOL m_bAutoSave;
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BOOL m_bNewApplyHandling;
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CString m_strAutoSave;
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BOOL m_bLoadLastMap;
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BOOL m_bGatewayHack;
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BOOL m_bTextureWindow;
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BOOL m_bSnapShots;
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float m_fTinySize;
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BOOL m_bCleanTiny;
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int m_nStatusSize;
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BOOL m_bCamXYUpdate;
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BOOL m_bNewLightDraw;
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BOOL m_bALTEdge;
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BOOL m_bQE4Painting;
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BOOL m_bSnapTToGrid;
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BOOL m_bXZVis;
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BOOL m_bYZVis;
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BOOL m_bZVis;
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BOOL m_bSizePaint;
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BOOL m_bRotateLock;
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BOOL m_bWideToolbar;
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BOOL m_bNoClamp;
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int m_nRotation;
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BOOL m_bHiColorTextures;
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BOOL m_bChaseMouse;
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BOOL m_bTextureScrollbar;
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BOOL m_bDisplayLists;
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BOOL m_bNoStipple;
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int m_nUndoLevels;
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CString m_strMaps;
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CString m_strModels;
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BOOL m_bNewMapFormat;
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//}}AFX_DATA
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int m_nMouseButtons;
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int m_nAngleSpeed;
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int m_nMoveSpeed;
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int m_nAutoSave;
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bool m_bCubicClipping;
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int m_nCubicScale;
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BOOL m_selectOnlyBrushes;
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BOOL m_selectNoModels;
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BOOL m_selectByBoundingBrush;
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int m_nEntityShowState;
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int m_nTextureScale;
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BOOL m_bNormalizeColors;
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BOOL m_bSwitchClip;
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BOOL m_bSelectWholeEntities;
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int m_nTextureQuality;
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BOOL m_bGLLighting;
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CPrefsDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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protected:
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// Generated message map functions
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//{{AFX_MSG(CPrefsDlg)
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afx_msg void OnBtnBrowse();
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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afx_msg void OnBtnBrowsepak();
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afx_msg void OnBtnBrowseprefab();
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afx_msg void OnBtnBrowseuserini();
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afx_msg void OnSelchangeComboWhatgame();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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#endif /* !__PREFSDLG_H__ */
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