2011-11-22 21:28:15 +00:00
|
|
|
/*
|
|
|
|
===========================================================================
|
|
|
|
|
|
|
|
Doom 3 GPL Source Code
|
|
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
|
2011-12-06 16:14:59 +00:00
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
2011-11-22 21:28:15 +00:00
|
|
|
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
|
|
|
|
===========================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef __AASREACH_H__
|
|
|
|
#define __AASREACH_H__
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============================================================================
|
|
|
|
|
|
|
|
Reachabilities
|
|
|
|
|
|
|
|
===============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
class idAASReach {
|
|
|
|
|
|
|
|
public:
|
|
|
|
bool Build( const idMapFile *mapFile, idAASFileLocal *file );
|
|
|
|
|
|
|
|
private:
|
|
|
|
const idMapFile * mapFile;
|
|
|
|
idAASFileLocal * file;
|
|
|
|
int numReachabilities;
|
|
|
|
bool allowSwimReachabilities;
|
|
|
|
bool allowFlyReachabilities;
|
|
|
|
|
|
|
|
private: // reachability
|
|
|
|
void FlagReachableAreas( idAASFileLocal *file );
|
|
|
|
bool ReachabilityExists( int fromAreaNum, int toAreaNum );
|
|
|
|
bool CanSwimInArea( int areaNum );
|
|
|
|
bool AreaHasFloor( int areaNum );
|
|
|
|
bool AreaIsClusterPortal( int areaNum );
|
|
|
|
void AddReachabilityToArea( idReachability *reach, int areaNum );
|
|
|
|
void Reachability_Fly( int areaNum );
|
|
|
|
void Reachability_Swim( int areaNum );
|
|
|
|
void Reachability_EqualFloorHeight( int areaNum );
|
|
|
|
bool Reachability_Step_Barrier_WaterJump_WalkOffLedge( int fromAreaNum, int toAreaNum );
|
|
|
|
void Reachability_WalkOffLedge( int areaNum );
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif /* !__AASREACH_H__ */
|