dhewm3/neo/tools/common/PropTree/PropTree.h

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2011-11-22 21:28:15 +00:00
// PropTree.h : header file
//
// Copyright (C) 1998-2001 Scott Ramsay
// sramsay@gonavi.com
// http://www.gonavi.com
//
// This material is provided "as is", with absolutely no warranty expressed
// or implied. Any use is at your own risk.
//
// Permission to use or copy this software for any purpose is hereby granted
// without fee, provided the above notices are retained on all copies.
// Permission to modify the code and to distribute modified code is granted,
// provided the above notices are retained, and a notice that the code was
// modified is included with the above copyright notice.
//
// If you use this code, drop me an email. I'd like to know if you find the code
// useful.
#if !defined(AFX_PROPT_H__386AA426_6FB7_4B4B_9563_C4CC045BB0C9__INCLUDED_)
#define AFX_PROPT_H__386AA426_6FB7_4B4B_9563_C4CC045BB0C9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/*#ifdef _PROPTREE_EXPORT
#define PROPTREE_API __declspec(dllexport)
#else
#define PROPTREE_API __declspec(dllimport)
#endif
#ifndef _PROPTREE_DLL
#ifdef _UNICODE
#ifdef _DEBUG
#pragma comment(lib, "PropTreeDU")
#pragma message("Automatically linking with PropTreeDU.dll (Debug Unicode)")
#else
#pragma comment(lib, "PropTreeU")
#pragma message("Automatically linking with PropTreeU.dll (Release Unicode)")
#endif
#else
#ifdef _DEBUG
#pragma comment(lib, "PropTreeD")
#pragma message("Automatically linking with PropTreeD.dll (Debug)")
#else
#pragma comment(lib, "PropTree")
#pragma message("Automatically linking with PropTree.dll (Release)")
#endif
#endif // _UNICODE
#endif // _PROPTREE_DLL
*/
#define PROPTREE_API
#include "PropTreeList.h"
#include "PropTreeInfo.h"
#include "PropTreeItem.h"
#include "PropTreeItemStatic.h"
#include "PropTreeItemEdit.h"
#include "PropTreeItemCombo.h"
#include "PropTreeItemColor.h"
#include "PropTreeItemCheck.h"
#include "PropTreeItemButton.h"
#include "PropTreeItemEditButton.h"
#include "PropTreeItemFileEdit.h"
class CPropTree;
typedef BOOL (CALLBACK* ENUMPROPITEMPROC)(CPropTree*, CPropTreeItem*, LPARAM);
void InitPropTree(HINSTANCE hInstance);
// CPropTree window styles
#define PTS_NOTIFY 0x00000001
// CPropTree HitTest return codes
#define HTPROPFIRST 50
#define HTLABEL (HTPROPFIRST + 0)
#define HTCOLUMN (HTPROPFIRST + 1)
#define HTEXPAND (HTPROPFIRST + 2)
#define HTATTRIBUTE (HTPROPFIRST + 3)
#define HTCHECKBOX (HTPROPFIRST + 4)
#define HTBUTTON (HTPROPFIRST + 5)
// CPropTree WM_NOTIFY notification structure
typedef struct _NMPROPTREE
{
NMHDR hdr;
CPropTreeItem* pItem;
} NMPROPTREE, *PNMPROPTREE, FAR *LPNMPROPTREE;
// CPropTree specific Notification Codes
#define PTN_FIRST (0U-1100U)
#define PTN_INSERTITEM (PTN_FIRST-1)
#define PTN_DELETEITEM (PTN_FIRST-2)
#define PTN_DELETEALLITEMS (PTN_FIRST-3)
#define PTN_ITEMCHANGED (PTN_FIRST-5)
#define PTN_ITEMBUTTONCLICK (PTN_FIRST-6)
#define PTN_SELCHANGE (PTN_FIRST-7)
#define PTN_ITEMEXPANDING (PTN_FIRST-8)
#define PTN_COLUMNCLICK (PTN_FIRST-9)
#define PTN_PROPCLICK (PTN_FIRST-10)
#define PTN_CHECKCLICK (PTN_FIRST-12)
/////////////////////////////////////////////////////////////////////////////
// CPropTree window
class PROPTREE_API CPropTree : public CWnd
{
// Construction
public:
CPropTree();
virtual ~CPropTree();
BOOL Create(DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID);
// Attributes/Operations
public:
static CFont* GetNormalFont();
static CFont* GetBoldFont();
// Returns the root item of the tree
CPropTreeItem* GetRootItem();
// Returns the focused item or NULL for none
CPropTreeItem* GetFocusedItem();
// Enumerates an item and all its child items
BOOL EnumItems(CPropTreeItem* pItem, ENUMPROPITEMPROC proc, LPARAM lParam = 0L);
// Insert a created CPropTreeItem into the control
CPropTreeItem* InsertItem(CPropTreeItem* pItem, CPropTreeItem* pParent = NULL);
// Delete an item and ALL its children
void DeleteItem(CPropTreeItem* pItem);
// Delete all items from the tree
void DeleteAllItems();
// Return the splitter position
LONG GetColumn();
// Set the splitter position
void SetColumn(LONG nColumn);
// Sets the focused item
void SetFocusedItem(CPropTreeItem* pItem);
// Show or hide the info text
void ShowInfoText(BOOL bShow = TRUE);
// Returns TRUE if the item is visible (its parent is expanded)
BOOL IsItemVisible(CPropTreeItem* pItem);
// Ensures that an item is visible
void EnsureVisible(CPropTreeItem* pItem);
// do a hit test on the control (returns a HTxxxx code)
LONG HitTest(const POINT& pt);
// find an item by a location
CPropTreeItem* FindItem(const POINT& pt);
// find an item by item id
CPropTreeItem* FindItem(UINT nCtrlID);
protected:
// Actual tree control
CPropTreeList m_List;
// Descriptive control
CPropTreeInfo m_Info;
// TRUE to show info control
BOOL m_bShowInfo;
// Height of the info control
LONG m_nInfoHeight;
// Root level tree item
CPropTreeItem m_Root;
// Linked list of visible items
CPropTreeItem* m_pVisbleList;
// Pointer to the focused item (selected)
CPropTreeItem* m_pFocus;
// PropTree scroll position. x = splitter position, y = vscroll position
CPoint m_Origin;
// auto generated last created ID
UINT m_nLastUID;
// Number of CPropTree controls in the current application
static UINT s_nInstanceCount;
static CFont* s_pNormalFont;
static CFont* s_pBoldFont;
BOOL m_bDisableInput;
// Used for enumeration
static CPropTreeItem* s_pFound;
public:
//
// functions used by CPropTreeItem (you normally dont need to call these directly)
//
void AddToVisibleList(CPropTreeItem* pItem);
void ClearVisibleList();
void SetOriginOffset(LONG nOffset);
void UpdatedItems();
void UpdateMoveAllItems();
void RefreshItems(CPropTreeItem* pItem = NULL);
// enable or disable tree input
void DisableInput(BOOL bDisable = TRUE);
BOOL IsDisableInput();
BOOL IsSingleSelection();
CPropTreeItem* GetVisibleList();
CWnd* GetCtrlParent();
const POINT& GetOrigin();
void SelectItems(CPropTreeItem* pItem, BOOL bSelect = TRUE);
// Focus on the first visible item
CPropTreeItem *FocusFirst();
// Focus on the last visible item
CPropTreeItem *FocusLast();
// Focus on the previous item
CPropTreeItem *FocusPrev();
// Focus on the next item
CPropTreeItem *FocusNext();
LRESULT SendNotify(UINT nNotifyCode, CPropTreeItem* pItem = NULL);
protected:
// Resize the child windows to fit the exact dimensions the CPropTree control
void ResizeChildWindows(int cx, int cy);
// Initialize global resources, brushes, fonts, etc.
void InitGlobalResources();
// Free global resources, brushes, fonts, etc.
void FreeGlobalResources();
// Recursive version of DeleteItem
void Delete(CPropTreeItem* pItem);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPropTree)
//}}AFX_VIRTUAL
// Implementation
private:
static BOOL CALLBACK EnumFindItem(CPropTree* pProp, CPropTreeItem* pItem, LPARAM lParam);
static BOOL CALLBACK EnumSelectAll(CPropTree*, CPropTreeItem* pItem, LPARAM lParam);
static BOOL CALLBACK EnumMoveAll(CPropTree*, CPropTreeItem* pItem, LPARAM);
static BOOL CALLBACK EnumRefreshAll(CPropTree*, CPropTreeItem* pItem, LPARAM);
// Generated message map functions
protected:
//{{AFX_MSG(CPropTree)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnEnable(BOOL bEnable);
afx_msg void OnSysColorChange();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PROPT_H__386AA426_6FB7_4B4B_9563_C4CC045BB0C9__INCLUDED_)