dhewm3/neo/sys/win32/win_main.cpp

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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2011-12-06 16:14:59 +00:00
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "sys/platform.h"
#include "idlib/CmdArgs.h"
#include "framework/async/AsyncNetwork.h"
#include "framework/Licensee.h"
#include "framework/UsercmdGen.h"
#include "renderer/tr_local.h"
#include "sys/win32/rc/CreateResourceIDs.h"
#include "sys/sys_local.h"
#include "sys/win32/win_local.h"
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#include <errno.h>
#include <float.h>
#include <fcntl.h>
#include <direct.h>
#include <io.h>
#include <conio.h>
#include <shellapi.h>
#include <shlobj.h>
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#ifndef __MRC__
#include <sys/types.h>
#include <sys/stat.h>
#endif
#include <SDL_main.h>
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idCVar Win32Vars_t::win_outputDebugString( "win_outputDebugString", "0", CVAR_SYSTEM | CVAR_BOOL, "" );
idCVar Win32Vars_t::win_outputEditString( "win_outputEditString", "1", CVAR_SYSTEM | CVAR_BOOL, "" );
idCVar Win32Vars_t::win_viewlog( "win_viewlog", "0", CVAR_SYSTEM | CVAR_INTEGER, "" );
Win32Vars_t win32;
/*
=============
Sys_Error
Show the early console as an error dialog
=============
*/
void Sys_Error( const char *error, ... ) {
va_list argptr;
char text[4096];
MSG msg;
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va_start( argptr, error );
vsprintf( text, error, argptr );
va_end( argptr);
printf("%s", text);
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Conbuf_AppendText( text );
Conbuf_AppendText( "\n" );
Win_SetErrorText( text );
Sys_ShowConsole( 1, true );
timeEndPeriod( 1 );
Sys_ShutdownInput();
GLimp_Shutdown();
// wait for the user to quit
while ( 1 ) {
if ( !GetMessage( &msg, NULL, 0, 0 ) ) {
common->Quit();
}
TranslateMessage( &msg );
DispatchMessage( &msg );
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}
Sys_DestroyConsole();
exit (1);
}
/*
==============
Sys_Quit
==============
*/
void Sys_Quit( void ) {
timeEndPeriod( 1 );
Sys_ShutdownInput();
Sys_DestroyConsole();
ExitProcess( 0 );
}
/*
==============
Sys_Printf
==============
*/
#define MAXPRINTMSG 4096
void Sys_Printf( const char *fmt, ... ) {
char msg[MAXPRINTMSG];
va_list argptr;
va_start(argptr, fmt);
idStr::vsnPrintf( msg, MAXPRINTMSG-1, fmt, argptr );
va_end(argptr);
msg[sizeof(msg)-1] = '\0';
printf("%s", msg);
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if ( win32.win_outputDebugString.GetBool() ) {
OutputDebugString( msg );
}
if ( win32.win_outputEditString.GetBool() ) {
Conbuf_AppendText( msg );
}
}
/*
==============
Sys_DebugPrintf
==============
*/
#define MAXPRINTMSG 4096
void Sys_DebugPrintf( const char *fmt, ... ) {
char msg[MAXPRINTMSG];
va_list argptr;
va_start( argptr, fmt );
idStr::vsnPrintf( msg, MAXPRINTMSG-1, fmt, argptr );
msg[ sizeof(msg)-1 ] = '\0';
va_end( argptr );
printf("%s", msg);
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OutputDebugString( msg );
}
/*
==============
Sys_DebugVPrintf
==============
*/
void Sys_DebugVPrintf( const char *fmt, va_list arg ) {
char msg[MAXPRINTMSG];
idStr::vsnPrintf( msg, MAXPRINTMSG-1, fmt, arg );
msg[ sizeof(msg)-1 ] = '\0';
printf("%s", msg);
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OutputDebugString( msg );
}
/*
==============
Sys_ShowWindow
==============
*/
void Sys_ShowWindow( bool show ) {
::ShowWindow( win32.hWnd, show ? SW_SHOW : SW_HIDE );
}
/*
==============
Sys_IsWindowVisible
==============
*/
bool Sys_IsWindowVisible( void ) {
return ( ::IsWindowVisible( win32.hWnd ) != 0 );
}
/*
==============
Sys_Mkdir
==============
*/
void Sys_Mkdir( const char *path ) {
_mkdir (path);
}
/*
=================
Sys_FileTimeStamp
=================
*/
ID_TIME_T Sys_FileTimeStamp( FILE *fp ) {
struct _stat st;
_fstat( _fileno( fp ), &st );
return (long) st.st_mtime;
}
/*
==============
Sys_Cwd
==============
*/
const char *Sys_Cwd( void ) {
static char cwd[MAX_OSPATH];
_getcwd( cwd, sizeof( cwd ) - 1 );
cwd[MAX_OSPATH-1] = 0;
return cwd;
}
static int WPath2A(char *dst, size_t size, const WCHAR *src) {
int len;
BOOL default_char = FALSE;
// test if we can convert lossless
len = WideCharToMultiByte(CP_ACP, 0, src, -1, dst, size, NULL, &default_char);
if (default_char) {
/* The following lines implement a horrible
hack to connect the UTF-16 WinAPI to the
ASCII doom3 strings. While this should work in
most cases, it'll fail if the "Windows to
DOS filename translation" is switched off.
In that case the function will return NULL
and no homedir is used. */
WCHAR w[MAX_OSPATH];
len = GetShortPathNameW(src, w, sizeof(w));
if (len == 0)
return 0;
/* Since the DOS path contains no UTF-16 characters, convert it to the system's default code page */
len = WideCharToMultiByte(CP_ACP, 0, w, len, dst, size - 1, NULL, NULL);
}
if (len == 0)
return 0;
dst[len] = 0;
/* Replace backslashes by slashes */
for (int i = 0; i < len; ++i)
if (dst[i] == '\\')
dst[i] = '/';
// cut trailing slash
if (dst[len - 1] == '/') {
dst[len - 1] = 0;
len--;
}
return len;
}
/*
==============
Returns "My Documents"/My Games/dhewm3 directory (or equivalent - "CSIDL_PERSONAL").
To be used with Sys_DefaultSavePath(), so savegames, screenshots etc will be
saved to the users files instead of systemwide.
Based on (with kind permission) Yamagi Quake II's Sys_GetHomeDir()
Returns the number of characters written to dst
==============
*/
static int GetHomeDir(char *dst, size_t size)
{
int len;
WCHAR profile[MAX_OSPATH];
/* Get the path to "My Documents" directory */
SHGetFolderPathW(NULL, CSIDL_PERSONAL, NULL, 0, profile);
len = WPath2A(dst, size, profile);
if (len == 0)
return 0;
idStr::Append(dst, size, "/My Games/dhewm3");
return len;
}
static int GetRegistryPath(char *dst, size_t size, const WCHAR *subkey, const WCHAR *name) {
WCHAR w[MAX_OSPATH];
DWORD len = sizeof(w);
HKEY res;
DWORD sam = KEY_QUERY_VALUE
#ifdef _WIN64
| KEY_WOW64_32KEY
#endif
;
DWORD type;
if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, subkey, 0, sam, &res) != ERROR_SUCCESS)
return 0;
if (RegQueryValueExW(res, name, NULL, &type, (LPBYTE)w, &len) != ERROR_SUCCESS) {
RegCloseKey(res);
return 0;
}
RegCloseKey(res);
if (type != REG_SZ)
return 0;
return WPath2A(dst, size, w);
}
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bool Sys_GetPath(sysPath_t type, idStr &path) {
char buf[MAX_OSPATH];
struct _stat st;
idStr s;
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switch(type) {
case PATH_BASE:
// try <path to exe>/base first
if (Sys_GetPath(PATH_EXE, path)) {
path.StripFilename();
s = path;
s.AppendPath(BASE_GAMEDIR);
if (_stat(s.c_str(), &st) != -1 && (st.st_mode & _S_IFDIR)) {
common->Warning("using path of executable: %s", path.c_str());
return true;
} else {
s = path + "/demo/demo00.pk4";
if (_stat(s.c_str(), &st) != -1 && (st.st_mode & _S_IFREG)) {
common->Warning("using path of executable (seems to contain demo game data): %s ", path.c_str());
return true;
}
}
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common->Warning("base path '%s' does not exist", s.c_str());
}
// fallback to vanilla doom3 cd install
if (GetRegistryPath(buf, sizeof(buf), L"SOFTWARE\\id\\Doom 3", L"InstallPath") > 0) {
path = buf;
return true;
}
// fallback to steam doom3 install
if (GetRegistryPath(buf, sizeof(buf), L"SOFTWARE\\Valve\\Steam", L"InstallPath") > 0) {
path = buf;
path.AppendPath("steamapps\\common\\doom 3");
if (_stat(path.c_str(), &st) != -1 && st.st_mode & _S_IFDIR)
return true;
}
common->Warning("vanilla doom3 path not found");
return false;
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case PATH_CONFIG:
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case PATH_SAVE:
if (GetHomeDir(buf, sizeof(buf)) < 1) {
Sys_Error("ERROR: Couldn't get dir to home path");
return false;
}
path = buf;
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return true;
case PATH_EXE:
GetModuleFileName(NULL, buf, sizeof(buf) - 1);
path = buf;
path.BackSlashesToSlashes();
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return true;
}
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return false;
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}
/*
==============
Sys_ListFiles
==============
*/
int Sys_ListFiles( const char *directory, const char *extension, idStrList &list ) {
idStr search;
struct _finddata_t findinfo;
intptr_t findhandle;
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int flag;
if ( !extension) {
extension = "";
}
// passing a slash as extension will find directories
if ( extension[0] == '/' && extension[1] == 0 ) {
extension = "";
flag = 0;
} else {
flag = _A_SUBDIR;
}
sprintf( search, "%s\\*%s", directory, extension );
// search
list.Clear();
findhandle = _findfirst( search, &findinfo );
if ( findhandle == -1 ) {
return -1;
}
do {
if ( flag ^ ( findinfo.attrib & _A_SUBDIR ) ) {
list.Append( findinfo.name );
}
} while ( _findnext( findhandle, &findinfo ) != -1 );
_findclose( findhandle );
return list.Num();
}
/*
================
Sys_GetClipboardData
================
*/
char *Sys_GetClipboardData( void ) {
char *data = NULL;
char *cliptext;
if ( OpenClipboard( NULL ) != 0 ) {
HANDLE hClipboardData;
if ( ( hClipboardData = GetClipboardData( CF_TEXT ) ) != 0 ) {
if ( ( cliptext = (char *)GlobalLock( hClipboardData ) ) != 0 ) {
data = (char *)Mem_Alloc( GlobalSize( hClipboardData ) + 1 );
strcpy( data, cliptext );
GlobalUnlock( hClipboardData );
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strtok( data, "\n\r\b" );
}
}
CloseClipboard();
}
return data;
}
/*
================
Sys_SetClipboardData
================
*/
void Sys_SetClipboardData( const char *string ) {
HGLOBAL HMem;
char *PMem;
// allocate memory block
HMem = (char *)::GlobalAlloc( GMEM_MOVEABLE | GMEM_DDESHARE, strlen( string ) + 1 );
if ( HMem == NULL ) {
return;
}
// lock allocated memory and obtain a pointer
PMem = (char *)::GlobalLock( HMem );
if ( PMem == NULL ) {
return;
}
// copy text into allocated memory block
lstrcpy( PMem, string );
// unlock allocated memory
::GlobalUnlock( HMem );
// open Clipboard
if ( !OpenClipboard( 0 ) ) {
::GlobalFree( HMem );
return;
}
// remove current Clipboard contents
EmptyClipboard();
// supply the memory handle to the Clipboard
SetClipboardData( CF_TEXT, HMem );
HMem = 0;
// close Clipboard
CloseClipboard();
}
/*
========================================================================
DLL Loading
========================================================================
*/
/*
=====================
Sys_DLL_Load
=====================
*/
uintptr_t Sys_DLL_Load( const char *dllName ) {
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HINSTANCE libHandle;
libHandle = LoadLibrary( dllName );
if ( libHandle ) {
// since we can't have LoadLibrary load only from the specified path, check it did the right thing
char loadedPath[ MAX_OSPATH ];
GetModuleFileName( libHandle, loadedPath, sizeof( loadedPath ) - 1 );
if ( idStr::IcmpPath( dllName, loadedPath ) ) {
Sys_Printf( "ERROR: LoadLibrary '%s' wants to load '%s'\n", dllName, loadedPath );
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Sys_DLL_Unload( (uintptr_t)libHandle );
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return 0;
}
}
return (uintptr_t)libHandle;
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}
/*
=====================
Sys_DLL_GetProcAddress
=====================
*/
void *Sys_DLL_GetProcAddress( uintptr_t dllHandle, const char *procName ) {
return (void *)GetProcAddress( (HINSTANCE)dllHandle, procName );
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}
/*
=====================
Sys_DLL_Unload
=====================
*/
void Sys_DLL_Unload( uintptr_t dllHandle ) {
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if ( !dllHandle ) {
return;
}
if ( FreeLibrary( (HINSTANCE)dllHandle ) == 0 ) {
int lastError = GetLastError();
LPVOID lpMsgBuf;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER,
NULL,
lastError,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
(LPTSTR) &lpMsgBuf,
0,
NULL
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);
Sys_Error( "Sys_DLL_Unload: FreeLibrary failed - %s (%d)", lpMsgBuf, lastError );
}
}
/*
================
Sys_Init
The cvar system must already be setup
================
*/
void Sys_Init( void ) {
CoInitialize( NULL );
// make sure the timer is high precision, otherwise
// NT gets 18ms resolution
timeBeginPeriod( 1 );
// get WM_TIMER messages pumped every millisecond
// SetTimer( NULL, 0, 100, NULL );
#ifdef DEBUG
cmdSystem->AddCommand( "createResourceIDs", CreateResourceIDs_f, CMD_FL_TOOL, "assigns resource IDs in _resouce.h files" );
#endif
#if 0
cmdSystem->AddCommand( "setAsyncSound", Sys_SetAsyncSound_f, CMD_FL_SYSTEM, "set the async sound option" );
#endif
//
// Windows version
//
win32.osversion.dwOSVersionInfoSize = sizeof( win32.osversion );
if ( !GetVersionEx( (LPOSVERSIONINFO)&win32.osversion ) )
Sys_Error( "Couldn't get OS info" );
if ( win32.osversion.dwMajorVersion < 4 ) {
Sys_Error( GAME_NAME " requires Windows version 4 (NT) or greater" );
}
if ( win32.osversion.dwPlatformId == VER_PLATFORM_WIN32s ) {
Sys_Error( GAME_NAME " doesn't run on Win32s" );
}
common->Printf( "%d MB System Memory\n", Sys_GetSystemRam() );
}
/*
================
Sys_Shutdown
================
*/
void Sys_Shutdown( void ) {
CoUninitialize();
}
//=======================================================================
//#define SET_THREAD_AFFINITY
/*
====================
Win_Frame
====================
*/
void Win_Frame( void ) {
// if "viewlog" has been modified, show or hide the log console
if ( win32.win_viewlog.IsModified() ) {
if ( !com_skipRenderer.GetBool() && idAsyncNetwork::serverDedicated.GetInteger() != 1 ) {
Sys_ShowConsole( win32.win_viewlog.GetInteger(), false );
}
win32.win_viewlog.ClearModified();
}
}
// code that tells windows we're High DPI aware so it doesn't scale our windows
// taken from Yamagi Quake II
typedef enum D3_PROCESS_DPI_AWARENESS {
D3_PROCESS_DPI_UNAWARE = 0,
D3_PROCESS_SYSTEM_DPI_AWARE = 1,
D3_PROCESS_PER_MONITOR_DPI_AWARE = 2
} YQ2_PROCESS_DPI_AWARENESS;
static void setHighDPIMode(void)
{
/* For Vista, Win7 and Win8 */
BOOL(WINAPI *SetProcessDPIAware)(void) = NULL;
/* Win8.1 and later */
HRESULT(WINAPI *SetProcessDpiAwareness)(D3_PROCESS_DPI_AWARENESS dpiAwareness) = NULL;
HINSTANCE userDLL = LoadLibrary("USER32.DLL");
if (userDLL)
{
SetProcessDPIAware = (BOOL(WINAPI *)(void)) GetProcAddress(userDLL, "SetProcessDPIAware");
}
HINSTANCE shcoreDLL = LoadLibrary("SHCORE.DLL");
if (shcoreDLL)
{
SetProcessDpiAwareness = (HRESULT(WINAPI *)(YQ2_PROCESS_DPI_AWARENESS))
GetProcAddress(shcoreDLL, "SetProcessDpiAwareness");
}
if (SetProcessDpiAwareness) {
SetProcessDpiAwareness(D3_PROCESS_PER_MONITOR_DPI_AWARE);
}
else if (SetProcessDPIAware) {
SetProcessDPIAware();
}
}
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/*
==================
WinMain
==================
*/
int main(int argc, char *argv[]) {
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const HCURSOR hcurSave = ::SetCursor( LoadCursor( 0, IDC_WAIT ) );
#ifdef ID_DEDICATED
MSG msg;
#else
// tell windows we're high dpi aware, otherwise display scaling screws up the game
setHighDPIMode();
#endif
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Sys_SetPhysicalWorkMemory( 192 << 20, 1024 << 20 );
win32.hInstance = GetModuleHandle(NULL);
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// done before Com/Sys_Init since we need this for error output
Sys_CreateConsole();
// no abort/retry/fail errors
SetErrorMode( SEM_FAILCRITICALERRORS );
#ifdef DEBUG
// disable the painfully slow MS heap check every 1024 allocs
_CrtSetDbgFlag( 0 );
#endif
if ( argc > 1 ) {
common->Init( argc-1, &argv[1] );
} else {
common->Init( 0, NULL );
}
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// hide or show the early console as necessary
if ( win32.win_viewlog.GetInteger() || com_skipRenderer.GetBool() || idAsyncNetwork::serverDedicated.GetInteger() ) {
Sys_ShowConsole( 1, true );
} else {
Sys_ShowConsole( 0, false );
}
#ifdef SET_THREAD_AFFINITY
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// give the main thread an affinity for the first cpu
SetThreadAffinityMask( GetCurrentThread(), 1 );
#endif
// ::SetCursor( hcurSave ); // DG: I think SDL handles the cursor fine..
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// Launch the script debugger
if ( strstr( GetCommandLine(), "+debugger" ) ) {
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// DebuggerClientInit( lpCmdLine );
return 0;
}
// ::SetFocus( win32.hWnd ); // DG: let SDL handle focus, otherwise input is fucked up! (#100)
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// main game loop
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while( 1 ) {
#if ID_DEDICATED
// Since this is a Dedicated Server, process all Windowing Messages
// Now.
while(PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)){
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// Give the OS a little time to recuperate.
Sleep(10);
#endif
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Win_Frame();
#ifdef ID_ALLOW_TOOLS
if ( com_editors ) {
if ( com_editors & EDITOR_GUI ) {
// GUI editor
GUIEditorRun();
} else if ( com_editors & EDITOR_RADIANT ) {
// Level Editor
RadiantRun();
}
else if (com_editors & EDITOR_MATERIAL ) {
//BSM Nerve: Add support for the material editor
MaterialEditorRun();
}
else {
if ( com_editors & EDITOR_LIGHT ) {
// in-game Light Editor
LightEditorRun();
}
if ( com_editors & EDITOR_SOUND ) {
// in-game Sound Editor
SoundEditorRun();
}
if ( com_editors & EDITOR_DECL ) {
// in-game Declaration Browser
DeclBrowserRun();
}
if ( com_editors & EDITOR_AF ) {
// in-game Articulated Figure Editor
AFEditorRun();
}
if ( com_editors & EDITOR_PARTICLE ) {
// in-game Particle Editor
ParticleEditorRun();
}
if ( com_editors & EDITOR_SCRIPT ) {
// in-game Script Editor
ScriptEditorRun();
}
if ( com_editors & EDITOR_PDA ) {
// in-game PDA Editor
PDAEditorRun();
}
}
}
#endif
// run the game
common->Frame();
}
// never gets here
return 0;
}
/*
==================
idSysLocal::OpenURL
==================
*/
void idSysLocal::OpenURL( const char *url, bool doexit ) {
static bool doexit_spamguard = false;
HWND wnd;
if (doexit_spamguard) {
common->DPrintf( "OpenURL: already in an exit sequence, ignoring %s\n", url );
return;
}
common->Printf("Open URL: %s\n", url);
if ( !ShellExecute( NULL, "open", url, NULL, NULL, SW_RESTORE ) ) {
common->Error( "Could not open url: '%s' ", url );
return;
}
wnd = GetForegroundWindow();
if ( wnd ) {
ShowWindow( wnd, SW_MAXIMIZE );
}
if ( doexit ) {
doexit_spamguard = true;
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "quit\n" );
}
}
/*
==================
idSysLocal::StartProcess
==================
*/
void idSysLocal::StartProcess( const char *exePath, bool doexit ) {
TCHAR szPathOrig[_MAX_PATH];
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
strncpy( szPathOrig, exePath, _MAX_PATH );
if( !CreateProcess( NULL, szPathOrig, NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi ) ) {
common->Error( "Could not start process: '%s' ", szPathOrig );
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return;
}
if ( doexit ) {
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "quit\n" );
}
}