dhewm3/neo/tools/materialeditor/MaterialDocManager.h

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma once
#include "MaterialEditor.h"
#include "MaterialModifier.h"
#include "MaterialDoc.h"
class MaterialView;
#define MAX_UNDOREDO 32
/**
* Responsible for managing the materials that are being viewed and/or edited.
*/
class MaterialDocManager {
public:
MaterialDocManager(void);
~MaterialDocManager(void);
//Reg/UnReg Material Views
void RegisterMaterialView(MaterialView* view);
void UnRegisterMaterialView(MaterialView* view);
void UnRegisterAllMaterialViews();
//Material Selection
void SetSelectedMaterial(idMaterial* material);
MaterialDoc* GetCurrentMaterialDoc() { return currentMaterial; };
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//State Checking Methods
bool DoesFileNeedApply(const char* filename);
bool DoesAnyNeedApply();
bool IsFileModified(const char* filename);
bool IsAnyModified();
//Adding or deleting a material
void AddMaterial(const char* name, const char* filename, const char* sourceText = NULL, bool addUndo = true);
void RedoAddMaterial(const char* name, bool clearData = true);
void DeleteMaterial(MaterialDoc* material, bool addUndo = true);
//Applying
void ApplyMaterial(MaterialDoc* materialDoc);
void ApplyFile(const char* filename);
void ApplyAll();
//Saving
void SaveMaterial(MaterialDoc* material);
void SaveFile(const char* filename);
void SaveAllMaterials();
//File Reloading
void ReloadFile(const char *filename);
//Used to get and/or create a MaterialDoc object for editing
MaterialDoc* CreateMaterialDoc(const char* materialName);
MaterialDoc* CreateMaterialDoc(idMaterial* material);
MaterialDoc* GetInProgressDoc(idMaterial* material);
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//Copy Paste
void CopyMaterial(MaterialDoc* materialDoc = NULL, bool cut = false);
void ClearCopy();
bool IsCopyMaterial();
idStr GetCopyMaterialName();
void PasteMaterial(const char* name, const char* filename);
void CopyStage(MaterialDoc* materialDoc, int stageNum);
void ClearCopyStage();
bool IsCopyStage();
void PasteStage(MaterialDoc* materialDoc);
void GetCopyStageInfo(int& type, idStr& name);
//Undo/Redo
void Undo();
bool IsUndoAvailable();
void ClearUndo();
void Redo();
bool IsRedoAvailable();
void ClearRedo();
void AddMaterialUndoModifier(MaterialModifier* mod, bool clearRedo = true);
void AddMaterialRedoModifier(MaterialModifier* mod);
//Searching
bool FindMaterial(const char* name, MaterialSearchData_t* searchData, bool checkName);
//Misc
idStr GetUniqueMaterialName(idStr name);
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protected:
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/**
* View notification types
*/
enum {
SELECTION_CHANGE,
MATERIAL_CHANGE,
MATERIAL_APPLY,
MATERIAL_SAVE,
MATERIAL_SAVE_FILE,
MATERIAL_ADD,
MATERIAL_DELETE,
MATERIAL_ADD_STAGE,
MATERIAL_DELETE_STAGE,
MATERIAL_MOVE_STAGE,
MATERIAL_ATTRIBUTE_CHANGE,
MATERIAL_NAME_CHANGE,
FILE_RELOAD
};
void NotifyViews(MaterialDoc* materialDoc, int notifyType, ... );
//Doc Notification members
friend MaterialDoc;
void MaterialChanged(MaterialDoc* materialDoc);
void MaterialApplied(MaterialDoc* materialDoc);
void MaterialSaved(MaterialDoc* materialDoc);
void MaterialNameChanged(const char* oldName, MaterialDoc* materialDoc);
void StageAdded(MaterialDoc* materialDoc, int stageNum);
void StageDeleted(MaterialDoc* materialDoc, int stageNum);
void StageMoved(MaterialDoc* materialDoc, int from, int to);
void AttributeChanged(MaterialDoc* materialDoc, int stage, const char* attribName);
protected:
idList<MaterialView*> materialViews;
MaterialDoc* currentMaterial;
idHashTable<MaterialDoc*> inProgressMaterials;
idList<MaterialModifier*> undoModifiers;
idList<MaterialModifier*> redoModifiers;
//Copy/Paste
bool cutMaterial;
idStr copyMaterial;
//Copy/Paste Stage
idStr copyStageMaterial;
MEStage_t copyStage;
};