dhewm3/neo/idlib/BitMsg.h

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/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __BITMSG_H__
#define __BITMSG_H__
#include "idlib/math/Vector.h"
#include "idlib/Dict.h"
#include "framework/Common.h"
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/*
===============================================================================
idBitMsg
Handles byte ordering and avoids alignment errors.
Allows concurrent writing and reading.
The data set with Init is never freed.
===============================================================================
*/
class idBitMsg {
public:
idBitMsg();
~idBitMsg() {}
void Init( byte *data, int length );
void Init( const byte *data, int length );
byte * GetData( void ); // get data for writing
const byte * GetData( void ) const; // get data for reading
int GetMaxSize( void ) const; // get the maximum message size
void SetAllowOverflow( bool set ); // generate error if not set and message is overflowed
bool IsOverflowed( void ) const; // returns true if the message was overflowed
int GetSize( void ) const; // size of the message in bytes
void SetSize( int size ); // set the message size
int GetWriteBit( void ) const; // get current write bit
void SetWriteBit( int bit ); // set current write bit
int GetNumBitsWritten( void ) const; // returns number of bits written
int GetRemainingWriteBits( void ) const; // space left in bits for writing
void SaveWriteState( int &s, int &b ) const; // save the write state
void RestoreWriteState( int s, int b ); // restore the write state
int GetReadCount( void ) const; // bytes read so far
void SetReadCount( int bytes ); // set the number of bytes and bits read
int GetReadBit( void ) const; // get current read bit
void SetReadBit( int bit ); // set current read bit
int GetNumBitsRead( void ) const; // returns number of bits read
int GetRemainingReadBits( void ) const; // number of bits left to read
void SaveReadState( int &c, int &b ) const; // save the read state
void RestoreReadState( int c, int b ); // restore the read state
void BeginWriting( void ); // begin writing
int GetRemainingSpace( void ) const; // space left in bytes
void WriteByteAlign( void ); // write up to the next byte boundary
void WriteBits( int value, int numBits ); // write the specified number of bits
void WriteChar( int c );
void WriteByte( int c );
void WriteShort( int c );
void WriteUShort( int c );
void WriteInt( int c );
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void WriteFloat( float f );
void WriteFloat( float f, int exponentBits, int mantissaBits );
void WriteAngle8( float f );
void WriteAngle16( float f );
void WriteDir( const idVec3 &dir, int numBits );
void WriteString( const char *s, int maxLength = -1, bool make7Bit = true );
void WriteData( const void *data, int length );
void WriteNetadr( const netadr_t adr );
void WriteDeltaChar( int oldValue, int newValue );
void WriteDeltaByte( int oldValue, int newValue );
void WriteDeltaShort( int oldValue, int newValue );
void WriteDeltaInt( int oldValue, int newValue );
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void WriteDeltaFloat( float oldValue, float newValue );
void WriteDeltaFloat( float oldValue, float newValue, int exponentBits, int mantissaBits );
void WriteDeltaByteCounter( int oldValue, int newValue );
void WriteDeltaShortCounter( int oldValue, int newValue );
void WriteDeltaIntCounter( int oldValue, int newValue );
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bool WriteDeltaDict( const idDict &dict, const idDict *base );
void BeginReading( void ) const; // begin reading.
int GetRemaingData( void ) const; // number of bytes left to read
void ReadByteAlign( void ) const; // read up to the next byte boundary
int ReadBits( int numBits ) const; // read the specified number of bits
int ReadChar( void ) const;
int ReadByte( void ) const;
int ReadShort( void ) const;
int ReadUShort( void ) const;
int ReadInt( void ) const;
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float ReadFloat( void ) const;
float ReadFloat( int exponentBits, int mantissaBits ) const;
float ReadAngle8( void ) const;
float ReadAngle16( void ) const;
idVec3 ReadDir( int numBits ) const;
int ReadString( char *buffer, int bufferSize ) const;
int ReadData( void *data, int length ) const;
void ReadNetadr( netadr_t *adr ) const;
int ReadDeltaChar( int oldValue ) const;
int ReadDeltaByte( int oldValue ) const;
int ReadDeltaShort( int oldValue ) const;
int ReadDeltaInt( int oldValue ) const;
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float ReadDeltaFloat( float oldValue ) const;
float ReadDeltaFloat( float oldValue, int exponentBits, int mantissaBits ) const;
int ReadDeltaByteCounter( int oldValue ) const;
int ReadDeltaShortCounter( int oldValue ) const;
int ReadDeltaIntCounter( int oldValue ) const;
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bool ReadDeltaDict( idDict &dict, const idDict *base ) const;
static int DirToBits( const idVec3 &dir, int numBits );
static idVec3 BitsToDir( int bits, int numBits );
private:
byte * writeData; // pointer to data for writing
const byte * readData; // pointer to data for reading
int maxSize; // maximum size of message in bytes
int curSize; // current size of message in bytes
int writeBit; // number of bits written to the last written byte
mutable int readCount; // number of bytes read so far
mutable int readBit; // number of bits read from the last read byte
bool allowOverflow; // if false, generate an error when the message is overflowed
bool overflowed; // set to true if the buffer size failed (with allowOverflow set)
private:
bool CheckOverflow( int numBits );
byte * GetByteSpace( int length );
void WriteDelta( int oldValue, int newValue, int numBits );
int ReadDelta( int oldValue, int numBits ) const;
};
ID_INLINE void idBitMsg::Init( byte *data, int length ) {
writeData = data;
readData = data;
maxSize = length;
}
ID_INLINE void idBitMsg::Init( const byte *data, int length ) {
writeData = NULL;
readData = data;
maxSize = length;
}
ID_INLINE byte *idBitMsg::GetData( void ) {
return writeData;
}
ID_INLINE const byte *idBitMsg::GetData( void ) const {
return readData;
}
ID_INLINE int idBitMsg::GetMaxSize( void ) const {
return maxSize;
}
ID_INLINE void idBitMsg::SetAllowOverflow( bool set ) {
allowOverflow = set;
}
ID_INLINE bool idBitMsg::IsOverflowed( void ) const {
return overflowed;
}
ID_INLINE int idBitMsg::GetSize( void ) const {
return curSize;
}
ID_INLINE void idBitMsg::SetSize( int size ) {
if ( size > maxSize ) {
curSize = maxSize;
} else {
curSize = size;
}
}
ID_INLINE int idBitMsg::GetWriteBit( void ) const {
return writeBit;
}
ID_INLINE void idBitMsg::SetWriteBit( int bit ) {
writeBit = bit & 7;
if ( writeBit ) {
writeData[curSize - 1] &= ( 1 << writeBit ) - 1;
}
}
ID_INLINE int idBitMsg::GetNumBitsWritten( void ) const {
return ( ( curSize << 3 ) - ( ( 8 - writeBit ) & 7 ) );
}
ID_INLINE int idBitMsg::GetRemainingWriteBits( void ) const {
return ( maxSize << 3 ) - GetNumBitsWritten();
}
ID_INLINE void idBitMsg::SaveWriteState( int &s, int &b ) const {
s = curSize;
b = writeBit;
}
ID_INLINE void idBitMsg::RestoreWriteState( int s, int b ) {
curSize = s;
writeBit = b & 7;
if ( writeBit ) {
writeData[curSize - 1] &= ( 1 << writeBit ) - 1;
}
}
ID_INLINE int idBitMsg::GetReadCount( void ) const {
return readCount;
}
ID_INLINE void idBitMsg::SetReadCount( int bytes ) {
readCount = bytes;
}
ID_INLINE int idBitMsg::GetReadBit( void ) const {
return readBit;
}
ID_INLINE void idBitMsg::SetReadBit( int bit ) {
readBit = bit & 7;
}
ID_INLINE int idBitMsg::GetNumBitsRead( void ) const {
return ( ( readCount << 3 ) - ( ( 8 - readBit ) & 7 ) );
}
ID_INLINE int idBitMsg::GetRemainingReadBits( void ) const {
return ( curSize << 3 ) - GetNumBitsRead();
}
ID_INLINE void idBitMsg::SaveReadState( int &c, int &b ) const {
c = readCount;
b = readBit;
}
ID_INLINE void idBitMsg::RestoreReadState( int c, int b ) {
readCount = c;
readBit = b & 7;
}
ID_INLINE void idBitMsg::BeginWriting( void ) {
curSize = 0;
overflowed = false;
writeBit = 0;
}
ID_INLINE int idBitMsg::GetRemainingSpace( void ) const {
return maxSize - curSize;
}
ID_INLINE void idBitMsg::WriteByteAlign( void ) {
writeBit = 0;
}
ID_INLINE void idBitMsg::WriteChar( int c ) {
WriteBits( c, -8 );
}
ID_INLINE void idBitMsg::WriteByte( int c ) {
WriteBits( c, 8 );
}
ID_INLINE void idBitMsg::WriteShort( int c ) {
WriteBits( c, -16 );
}
ID_INLINE void idBitMsg::WriteUShort( int c ) {
WriteBits( c, 16 );
}
ID_INLINE void idBitMsg::WriteInt( int c ) {
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WriteBits( c, 32 );
}
ID_INLINE void idBitMsg::WriteFloat( float f ) {
WriteBits( *reinterpret_cast<int *>(&f), 32 );
}
ID_INLINE void idBitMsg::WriteFloat( float f, int exponentBits, int mantissaBits ) {
int bits = idMath::FloatToBits( f, exponentBits, mantissaBits );
WriteBits( bits, 1 + exponentBits + mantissaBits );
}
ID_INLINE void idBitMsg::WriteAngle8( float f ) {
WriteByte( ANGLE2BYTE( f ) );
}
ID_INLINE void idBitMsg::WriteAngle16( float f ) {
WriteShort( ANGLE2SHORT(f) );
}
ID_INLINE void idBitMsg::WriteDir( const idVec3 &dir, int numBits ) {
WriteBits( DirToBits( dir, numBits ), numBits );
}
ID_INLINE void idBitMsg::WriteDeltaChar( int oldValue, int newValue ) {
WriteDelta( oldValue, newValue, -8 );
}
ID_INLINE void idBitMsg::WriteDeltaByte( int oldValue, int newValue ) {
WriteDelta( oldValue, newValue, 8 );
}
ID_INLINE void idBitMsg::WriteDeltaShort( int oldValue, int newValue ) {
WriteDelta( oldValue, newValue, -16 );
}
ID_INLINE void idBitMsg::WriteDeltaInt( int oldValue, int newValue ) {
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WriteDelta( oldValue, newValue, 32 );
}
ID_INLINE void idBitMsg::WriteDeltaFloat( float oldValue, float newValue ) {
WriteDelta( *reinterpret_cast<int *>(&oldValue), *reinterpret_cast<int *>(&newValue), 32 );
}
ID_INLINE void idBitMsg::WriteDeltaFloat( float oldValue, float newValue, int exponentBits, int mantissaBits ) {
int oldBits = idMath::FloatToBits( oldValue, exponentBits, mantissaBits );
int newBits = idMath::FloatToBits( newValue, exponentBits, mantissaBits );
WriteDelta( oldBits, newBits, 1 + exponentBits + mantissaBits );
}
ID_INLINE void idBitMsg::BeginReading( void ) const {
readCount = 0;
readBit = 0;
}
ID_INLINE int idBitMsg::GetRemaingData( void ) const {
return curSize - readCount;
}
ID_INLINE void idBitMsg::ReadByteAlign( void ) const {
readBit = 0;
}
ID_INLINE int idBitMsg::ReadChar( void ) const {
return (signed char)ReadBits( -8 );
}
ID_INLINE int idBitMsg::ReadByte( void ) const {
return (unsigned char)ReadBits( 8 );
}
ID_INLINE int idBitMsg::ReadShort( void ) const {
return (short)ReadBits( -16 );
}
ID_INLINE int idBitMsg::ReadUShort( void ) const {
return (unsigned short)ReadBits( 16 );
}
ID_INLINE int idBitMsg::ReadInt( void ) const {
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return ReadBits( 32 );
}
ID_INLINE float idBitMsg::ReadFloat( void ) const {
float value;
*reinterpret_cast<int *>(&value) = ReadBits( 32 );
return value;
}
ID_INLINE float idBitMsg::ReadFloat( int exponentBits, int mantissaBits ) const {
int bits = ReadBits( 1 + exponentBits + mantissaBits );
return idMath::BitsToFloat( bits, exponentBits, mantissaBits );
}
ID_INLINE float idBitMsg::ReadAngle8( void ) const {
return BYTE2ANGLE( ReadByte() );
}
ID_INLINE float idBitMsg::ReadAngle16( void ) const {
return SHORT2ANGLE( ReadShort() );
}
ID_INLINE idVec3 idBitMsg::ReadDir( int numBits ) const {
return BitsToDir( ReadBits( numBits ), numBits );
}
ID_INLINE int idBitMsg::ReadDeltaChar( int oldValue ) const {
return (signed char)ReadDelta( oldValue, -8 );
}
ID_INLINE int idBitMsg::ReadDeltaByte( int oldValue ) const {
return (unsigned char)ReadDelta( oldValue, 8 );
}
ID_INLINE int idBitMsg::ReadDeltaShort( int oldValue ) const {
return (short)ReadDelta( oldValue, -16 );
}
ID_INLINE int idBitMsg::ReadDeltaInt( int oldValue ) const {
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return ReadDelta( oldValue, 32 );
}
ID_INLINE float idBitMsg::ReadDeltaFloat( float oldValue ) const {
float value;
*reinterpret_cast<int *>(&value) = ReadDelta( *reinterpret_cast<int *>(&oldValue), 32 );
return value;
}
ID_INLINE float idBitMsg::ReadDeltaFloat( float oldValue, int exponentBits, int mantissaBits ) const {
int oldBits = idMath::FloatToBits( oldValue, exponentBits, mantissaBits );
int newBits = ReadDelta( oldBits, 1 + exponentBits + mantissaBits );
return idMath::BitsToFloat( newBits, exponentBits, mantissaBits );
}
/*
===============================================================================
idBitMsgDelta
===============================================================================
*/
class idBitMsgDelta {
public:
idBitMsgDelta();
~idBitMsgDelta() {}
void Init( const idBitMsg *base, idBitMsg *newBase, idBitMsg *delta );
void Init( const idBitMsg *base, idBitMsg *newBase, const idBitMsg *delta );
bool HasChanged( void ) const;
void WriteBits( int value, int numBits );
void WriteChar( int c );
void WriteByte( int c );
void WriteShort( int c );
void WriteUShort( int c );
void WriteInt( int c );
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void WriteFloat( float f );
void WriteFloat( float f, int exponentBits, int mantissaBits );
void WriteAngle8( float f );
void WriteAngle16( float f );
void WriteDir( const idVec3 &dir, int numBits );
void WriteString( const char *s, int maxLength = -1 );
void WriteData( const void *data, int length );
void WriteDict( const idDict &dict );
void WriteDeltaChar( int oldValue, int newValue );
void WriteDeltaByte( int oldValue, int newValue );
void WriteDeltaShort( int oldValue, int newValue );
void WriteDeltaInt( int oldValue, int newValue );
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void WriteDeltaFloat( float oldValue, float newValue );
void WriteDeltaFloat( float oldValue, float newValue, int exponentBits, int mantissaBits );
void WriteDeltaByteCounter( int oldValue, int newValue );
void WriteDeltaShortCounter( int oldValue, int newValue );
void WriteDeltaIntCounter( int oldValue, int newValue );
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int ReadBits( int numBits ) const;
int ReadChar( void ) const;
int ReadByte( void ) const;
int ReadShort( void ) const;
int ReadUShort( void ) const;
int ReadInt( void ) const;
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float ReadFloat( void ) const;
float ReadFloat( int exponentBits, int mantissaBits ) const;
float ReadAngle8( void ) const;
float ReadAngle16( void ) const;
idVec3 ReadDir( int numBits ) const;
void ReadString( char *buffer, int bufferSize ) const;
void ReadData( void *data, int length ) const;
void ReadDict( idDict &dict );
int ReadDeltaChar( int oldValue ) const;
int ReadDeltaByte( int oldValue ) const;
int ReadDeltaShort( int oldValue ) const;
int ReadDeltaInt( int oldValue ) const;
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float ReadDeltaFloat( float oldValue ) const;
float ReadDeltaFloat( float oldValue, int exponentBits, int mantissaBits ) const;
int ReadDeltaByteCounter( int oldValue ) const;
int ReadDeltaShortCounter( int oldValue ) const;
int ReadDeltaIntCounter( int oldValue ) const;
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private:
const idBitMsg *base; // base
idBitMsg * newBase; // new base
idBitMsg * writeDelta; // delta from base to new base for writing
const idBitMsg *readDelta; // delta from base to new base for reading
mutable bool changed; // true if the new base is different from the base
private:
void WriteDelta( int oldValue, int newValue, int numBits );
int ReadDelta( int oldValue, int numBits ) const;
};
ID_INLINE idBitMsgDelta::idBitMsgDelta() {
base = NULL;
newBase = NULL;
writeDelta = NULL;
readDelta = NULL;
changed = false;
}
ID_INLINE void idBitMsgDelta::Init( const idBitMsg *base, idBitMsg *newBase, idBitMsg *delta ) {
this->base = base;
this->newBase = newBase;
this->writeDelta = delta;
this->readDelta = delta;
this->changed = false;
}
ID_INLINE void idBitMsgDelta::Init( const idBitMsg *base, idBitMsg *newBase, const idBitMsg *delta ) {
this->base = base;
this->newBase = newBase;
this->writeDelta = NULL;
this->readDelta = delta;
this->changed = false;
}
ID_INLINE bool idBitMsgDelta::HasChanged( void ) const {
return changed;
}
ID_INLINE void idBitMsgDelta::WriteChar( int c ) {
WriteBits( c, -8 );
}
ID_INLINE void idBitMsgDelta::WriteByte( int c ) {
WriteBits( c, 8 );
}
ID_INLINE void idBitMsgDelta::WriteShort( int c ) {
WriteBits( c, -16 );
}
ID_INLINE void idBitMsgDelta::WriteUShort( int c ) {
WriteBits( c, 16 );
}
ID_INLINE void idBitMsgDelta::WriteInt( int c ) {
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WriteBits( c, 32 );
}
ID_INLINE void idBitMsgDelta::WriteFloat( float f ) {
WriteBits( *reinterpret_cast<int *>(&f), 32 );
}
ID_INLINE void idBitMsgDelta::WriteFloat( float f, int exponentBits, int mantissaBits ) {
int bits = idMath::FloatToBits( f, exponentBits, mantissaBits );
WriteBits( bits, 1 + exponentBits + mantissaBits );
}
ID_INLINE void idBitMsgDelta::WriteAngle8( float f ) {
WriteBits( ANGLE2BYTE( f ), 8 );
}
ID_INLINE void idBitMsgDelta::WriteAngle16( float f ) {
WriteBits( ANGLE2SHORT(f), 16 );
}
ID_INLINE void idBitMsgDelta::WriteDir( const idVec3 &dir, int numBits ) {
WriteBits( idBitMsg::DirToBits( dir, numBits ), numBits );
}
ID_INLINE void idBitMsgDelta::WriteDeltaChar( int oldValue, int newValue ) {
WriteDelta( oldValue, newValue, -8 );
}
ID_INLINE void idBitMsgDelta::WriteDeltaByte( int oldValue, int newValue ) {
WriteDelta( oldValue, newValue, 8 );
}
ID_INLINE void idBitMsgDelta::WriteDeltaShort( int oldValue, int newValue ) {
WriteDelta( oldValue, newValue, -16 );
}
ID_INLINE void idBitMsgDelta::WriteDeltaInt( int oldValue, int newValue ) {
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WriteDelta( oldValue, newValue, 32 );
}
ID_INLINE void idBitMsgDelta::WriteDeltaFloat( float oldValue, float newValue ) {
WriteDelta( *reinterpret_cast<int *>(&oldValue), *reinterpret_cast<int *>(&newValue), 32 );
}
ID_INLINE void idBitMsgDelta::WriteDeltaFloat( float oldValue, float newValue, int exponentBits, int mantissaBits ) {
int oldBits = idMath::FloatToBits( oldValue, exponentBits, mantissaBits );
int newBits = idMath::FloatToBits( newValue, exponentBits, mantissaBits );
WriteDelta( oldBits, newBits, 1 + exponentBits + mantissaBits );
}
ID_INLINE int idBitMsgDelta::ReadChar( void ) const {
return (signed char)ReadBits( -8 );
}
ID_INLINE int idBitMsgDelta::ReadByte( void ) const {
return (unsigned char)ReadBits( 8 );
}
ID_INLINE int idBitMsgDelta::ReadShort( void ) const {
return (short)ReadBits( -16 );
}
ID_INLINE int idBitMsgDelta::ReadUShort( void ) const {
return (unsigned short)ReadBits( 16 );
}
ID_INLINE int idBitMsgDelta::ReadInt( void ) const {
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return ReadBits( 32 );
}
ID_INLINE float idBitMsgDelta::ReadFloat( void ) const {
float value;
*reinterpret_cast<int *>(&value) = ReadBits( 32 );
return value;
}
ID_INLINE float idBitMsgDelta::ReadFloat( int exponentBits, int mantissaBits ) const {
int bits = ReadBits( 1 + exponentBits + mantissaBits );
return idMath::BitsToFloat( bits, exponentBits, mantissaBits );
}
ID_INLINE float idBitMsgDelta::ReadAngle8( void ) const {
return BYTE2ANGLE( ReadByte() );
}
ID_INLINE float idBitMsgDelta::ReadAngle16( void ) const {
return SHORT2ANGLE( ReadShort() );
}
ID_INLINE idVec3 idBitMsgDelta::ReadDir( int numBits ) const {
return idBitMsg::BitsToDir( ReadBits( numBits ), numBits );
}
ID_INLINE int idBitMsgDelta::ReadDeltaChar( int oldValue ) const {
return (signed char)ReadDelta( oldValue, -8 );
}
ID_INLINE int idBitMsgDelta::ReadDeltaByte( int oldValue ) const {
return (unsigned char)ReadDelta( oldValue, 8 );
}
ID_INLINE int idBitMsgDelta::ReadDeltaShort( int oldValue ) const {
return (short)ReadDelta( oldValue, -16 );
}
ID_INLINE int idBitMsgDelta::ReadDeltaInt( int oldValue ) const {
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return ReadDelta( oldValue, 32 );
}
ID_INLINE float idBitMsgDelta::ReadDeltaFloat( float oldValue ) const {
float value;
*reinterpret_cast<int *>(&value) = ReadDelta( *reinterpret_cast<int *>(&oldValue), 32 );
return value;
}
ID_INLINE float idBitMsgDelta::ReadDeltaFloat( float oldValue, int exponentBits, int mantissaBits ) const {
int oldBits = idMath::FloatToBits( oldValue, exponentBits, mantissaBits );
int newBits = ReadDelta( oldBits, 1 + exponentBits + mantissaBits );
return idMath::BitsToFloat( newBits, exponentBits, mantissaBits );
}
#endif /* !__BITMSG_H__ */