2011-11-22 21:28:15 +00:00
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/*
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===========================================================================
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Doom 3 GPL Source Code
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2011-12-06 18:20:15 +00:00
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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2011-11-22 21:28:15 +00:00
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2011-12-06 16:14:59 +00:00
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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2011-11-22 21:28:15 +00:00
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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2011-12-16 22:28:29 +00:00
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#include "sys/platform.h"
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#include "framework/Common.h"
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#include "framework/Game.h"
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2011-11-22 21:28:15 +00:00
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2011-12-16 22:28:29 +00:00
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#include "framework/DeclEntityDef.h"
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2011-11-22 21:28:15 +00:00
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/*
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=================
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idDeclEntityDef::Size
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=================
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*/
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size_t idDeclEntityDef::Size( void ) const {
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return sizeof( idDeclEntityDef ) + dict.Allocated();
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}
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/*
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================
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idDeclEntityDef::FreeData
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================
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*/
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void idDeclEntityDef::FreeData( void ) {
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dict.Clear();
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}
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/*
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================
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idDeclEntityDef::Parse
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================
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*/
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bool idDeclEntityDef::Parse( const char *text, const int textLength ) {
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idLexer src;
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idToken token, token2;
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src.LoadMemory( text, textLength, GetFileName(), GetLineNum() );
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src.SetFlags( DECL_LEXER_FLAGS );
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src.SkipUntilString( "{" );
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while (1) {
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if ( !src.ReadToken( &token ) ) {
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break;
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}
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if ( !token.Icmp( "}" ) ) {
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break;
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}
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if ( token.type != TT_STRING ) {
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src.Warning( "Expected quoted string, but found '%s'", token.c_str() );
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MakeDefault();
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return false;
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}
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if ( !src.ReadToken( &token2 ) ) {
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src.Warning( "Unexpected end of file" );
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MakeDefault();
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return false;
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}
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if ( dict.FindKey( token ) ) {
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src.Warning( "'%s' already defined", token.c_str() );
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}
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dict.Set( token, token2 );
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}
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// we always automatically set a "classname" key to our name
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dict.Set( "classname", GetName() );
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// "inherit" keys will cause all values from another entityDef to be copied into this one
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// if they don't conflict. We can't have circular recursions, because each entityDef will
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// never be parsed mroe than once
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// find all of the dicts first, because copying inherited values will modify the dict
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idList<const idDeclEntityDef *> defList;
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while ( 1 ) {
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const idKeyValue *kv;
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kv = dict.MatchPrefix( "inherit", NULL );
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if ( !kv ) {
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break;
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}
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const idDeclEntityDef *copy = static_cast<const idDeclEntityDef *>( declManager->FindType( DECL_ENTITYDEF, kv->GetValue(), false ) );
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if ( !copy ) {
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src.Warning( "Unknown entityDef '%s' inherited by '%s'", kv->GetValue().c_str(), GetName() );
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} else {
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defList.Append( copy );
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}
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// delete this key/value pair
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dict.Delete( kv->GetKey() );
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}
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// now copy over the inherited key / value pairs
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for ( int i = 0 ; i < defList.Num() ; i++ ) {
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dict.SetDefaults( &defList[ i ]->dict );
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}
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// precache all referenced media
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// do this as long as we arent in modview
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if ( !( com_editors & (EDITOR_RADIANT|EDITOR_AAS) ) ) {
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game->CacheDictionaryMedia( &dict );
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}
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return true;
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}
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/*
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================
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idDeclEntityDef::DefaultDefinition
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================
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*/
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const char *idDeclEntityDef::DefaultDefinition( void ) const {
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return
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"{\n"
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"\t" "\"DEFAULTED\"\t\"1\"\n"
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"}";
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}
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/*
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================
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idDeclEntityDef::Print
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Dumps all key/value pairs, including inherited ones
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================
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*/
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2011-12-02 23:40:47 +00:00
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void idDeclEntityDef::Print( void ) const {
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2011-11-22 21:28:15 +00:00
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dict.Print();
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}
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